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LUCASARTS CHOOSES THE COLLECTIVE TO DEVELOP NEW

INDIANA JONES( GAME FOR NEXT GENERATION CONSOLES AND PC

 

The Collective to Leverage Innovative Technology in Return of

Renowned Indiana Jones Action-Adventure Series

 

SAN RAFAEL, Calif. -- January 22, 2002 -- LucasArts Entertainment

Company LLC today announced a development relationship with The Collective,

Inc. to create the next Indiana Jones game, marking the return of film's

most compelling and celebrated action hero to interactive entertainment.

The game, expected to release fall 2002, will be available on a variety of

next generation console platforms and PC.

The upcoming title follows in the epic tradition of LucasArts' rich

Indiana Jones action-adventure legacy. It will feature an all-new

intriguing and historically relevant story set amidst the world's most

exotic locales. The game will utilize The Collective's proprietary engine

technology, bringing to the series a dynamic new level of fighting action

and challenging puzzle elements.

"Similar to LucasArts' collaborations with other premier game studios, The

Collective bring considerable technological and development expertise that,

in this case, will greatly benefit one of our most important brands, Indiana

Jones," says LucasArts' President, Simon Jeffery. "The Collective's efforts

on the highly anticipated game Buffy The Vampire Slayer( were a key

component in determining this relationship. The two companies together will

bring new and compelling elements to Indiana Jones that will ensure a deeply

engaging and fun game play experience.

"My partners and I have admired LucasArts and their commitment to quality

and innovation since the early 8-bit days and we are thrilled at this

opportunity to bring Indiana Jones to life on next generation consoles and

PC," says Doug Hare, vice president of production for The Collective.

About LucasArts

LucasArts Entertainment Company LLC is a leading international developer and

publisher of interactive entertainment software for a variety of computer

and console platforms. Based in San Rafael, Calif., as well as on the

Internet at http://www.lucasarts.com, LucasArts is one of five companies in the

Lucas group which include Lucasfilm Ltd., Lucas Digital Ltd. LLC, Lucas

Licensing Ltd., and Lucas Learning Ltd. Lucasfilm is one of the leading

film and entertainment companies in the world. Lucasfilm's businesses

include George Lucas' film and television production and distribution

activities as well as the business activities of the THX Group. Lucas

Digital, which consists of Industrial Light & Magic (ILM) and Skywalker

Sound, provides visual effects and audio post-production services to the

entertainment industry. Lucas Licensing is responsible for the

merchandising of all Lucasfilm's film and television properties. Lucas

Learning creates engaging interactive entertainment products that provide

learning opportunities through exploration and discovery.

About The Collective

Founded in 1997 by industry veterans, The Collective, Inc. is a

leading developer of interactive entertainment software and technology for

all major console and computer platforms. In recent years, the Collective

has created groundbreaking 3rd person action adventure games, including the

critically acclaimed Star Trek: Deep Space Nine - The Fallen, and the highly

anticipated Xbox title Buffy the Vampire Slayer. In the process, the studio

has developed world-class content creation tools and technology. The

Collective is based in Newport Beach, California, and can be found on the

Internet at http://www.collectivestudios.com.

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I'm not too sure about this ... I really like Infernal Machine myself, but that was developed in-house by Lucasarts ... The new game won't be developed by Lucasarts but by some other company who just happens to proudly list both "The Game of Life" and "Men in Black" as two of five titles they've worked on so far ... And though I must admit that I never played this "Game of Life" it doesn't seem like too hard a thing to make. Also, "Men in Black" was one hell of a bad game. Sure, people are all going crazy over the new "Buffy" game they're making, which I admit looks pretty nice (though a little empty), and the Star Trek game they made got good rankings in gaming magazines ... yet I still remain in doubt over this.

 

The most important question this raises, however is this: Will Hal Barwood have anything to do with it?

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Indy is really realy cool. I love the Last Crusade (the movie) and I enjoyed the infernal machine. But, is it me or do half the LucasArts games look incredible whilst the rest look awful? Eg. Podracer = cool graphics, the phantom menace (game) = poor graphics.

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Indy's another franchise game, but it's not Star Wars so that's something.

 

I think it's interesting that LEC has farmed this out to The Collective. They recently did Deep Space Nine: The Fallen. Jedi Outcast is being done by Raven, who did Voyager: Elite Force. Apart from the closet-trekkie thing that seems evident here, both The Collective and Raven got things right with the Star Trek franchise (esp. Raven), so I suppose that may be what attracted LEC to them.

 

It should also reassure anyone who's nervous about the new 'outsource the franchise' way of doing things.

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Originally posted by Norimaki

Also, "Men in Black" was one hell of a bad game.

 

 

I totally agree with you. I couldn't even get past the whole first level, because everything was choppy and it was nearly impossible to figure out without DYING. If they make Indy similar to 'Men in Black' we are in BIG trouble. Let's all pray and hope that they have learned from their mistakes.

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I doubt Indy will be like Men in Black, if it's going to be that kind of action/adventure i reckon it'll be more like tomb raider (more's the pity).

 

I'm completely torn as to whether i'd prefer to have the new indy game as a pure adventure or an action/adventure. I really enjoyed both

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I'd rather have a real adventure game. I can't stand Tomb Raider and I haven't played Infernal Machine (yet) because it looked too 'Tomb-Raider-ish'.

 

I hate puzzles that require you to pull a lever to open a door.

 

Sorry, action-adventures are not my cup of tea :(

 

I just hope the new Indy game will be different than the standard action adventure and I hope even more that LEC announces another game which will be a pure adventure one :)

 

--Erwin

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what about an Indy First Person/shooter? I think that would be pretty cool, no annoying puzzles to figure out, just pure violence, you know, something where he gets to kill a lot of Nazis and such...and it wouldn't be all that bad to base the game on the movies, although a new adventure would be good too...

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Originally posted by Kylilin

what about an Indy First Person/shooter? I think that would be pretty cool, no annoying puzzles to figure out, just pure violence, you know, something where he gets to kill a lot of Nazis and such

Go play Return to Castle Wolfenstein if that's what flicks your switch but i'd hate to see Indy ****ed up by something like that.
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