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Miscellaneous Compilation of Cheats/Secrets/Binds Etc..(LONG)


GibMonkey

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Everything I've found on various boards (ahem, of course mostly this one!)

 

Thanks to all who posted these, all I've done is assemble them here!

 

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Dual Saber!

 

Start MP game

 

Bring down console and type "devmap mapname" and press enter.

 

Choose your light saber

 

Holster you light saber

 

bring down the console again and type "/thedestroyer" and press enter

 

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2 extra secret saber stances

 

two secret stances that are activated when you use the setforceall 5 cheat.

you get five stances i weak 2 medium and 2 strong

the colours dont change colour but kyles stance does and the swings animations are different.

 

the extra strong looks like its desanns stance -

one handed but strong stance also alot faster then the normal strong stance - still cuts thru defences

 

im just guessing but the extra medium stance looks like it may be tavions i couldnt see any real advantages with the extra medium one unless it causes more damage, its about the same speed.

 

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Mind Control!

 

setting mind trick force to 4 or higher (setmindtrick 4) allows you to control npcs! Albeit without crosshair or a means to return to Kyle's body. RUMOR setmindtrick 99 will allow you to control NEWBORNS AND DESANN etc etc. NOT TESTED

 

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New Models for Multiplayer!

 

First off you need to bring down the console then type in these (You already know..But these work in Multiplayer only I think)

 

RED OR BLUE STANDARD MODELS

 

/model luke/red

 

/model luke/blue

 

etc..

 

HIDDEN

 

/model Morgan

Play as Morgan with a blue tint (Oops..They forgot to make the Multiplayer model the default for him)

 

/model kyle/fpls

I'm not sure if this one works..I forgot the exact name..But its a Headless Kyle

 

/model kyle/fpls2

Play as Kyles arms...Ohhhhkay.... I was having fun using these online a bit (Got some strange responses)

And now....REBORNS!

 

/model reborn/acrobat

A blue Reborn I *think*

 

/model reborn/forceuser

The Red hooded Reborn you see on the character portrait for the Reborn

 

/model reborn/fencer

A green Reborn if I recall..

 

/model reborn/boss

The BEST Reborn skin.. Darkish Bluish outfit.. Red Hood

 

/model jedi/jk1

I am TOTALLY not sure on this one and dont care to check.. Its just the Jedi in a slightly different tunic

 

/model imperial/officer

The Imperial Officer if I recall..

 

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No sky textures

 

Not sure if this would help any, but in your jk2config.cfg file.. if seta r_fastsky "0" change to seta r_fastsky"1"

 

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Spawn NPC (enemies and friendlies!)

 

Type: npc spawn Creature_Name_Here

 

or

 

bind "key" npc spawn Creature_Name_Here

 

Full Creature List:

 

munro

Kyle

Tavion

Lando

Reelo

Jan

Galak

Galak_Mech

Desann

Luke

MonMothma

Bartender

MorganKatarn

 

Humanoid NPCs:

 

Prisoner

Prisoner2

Jedi

Jedi2

JediF

JediTrainer

Rebel

Rebel2

BespinCop

BespinCop2

Ugnaught

Ugnaught2

Gran

Gran2

GranShooter

GranBoxer

Rodian

Rodian2

Weequay

Weequay2

Weequay3

Weequay4

Trandoshan

StormTrooper

StormTrooper2

STOfficer

StormPilot

STOfficerAlt

STCommander

SwampTrooper

SwampTrooper2

RocketTrooper

Imperial

ImpOfficer

ImpCommander

ImpWorker

ImpWorker2

ImpWorker3

RebornAcrobat

Reborn

RebornForceUser

RebornFencer

RebornBoss

ShadowTrooper

ShadowTrooper2

 

Monster NPCs:

 

Howler

MineMonster

Glider

 

Droids etc:

 

protocol

protocol_imp

r2d2

r2d2_imp

r5d2

r5d2_imp

gonk

mouse

seeker

remote

sentry

interrogator

probe

mark1

mark2

atst

test

 

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Map list

 

kejim_post

kejim_base

artus_mine

artus_detention

artus_topside

valley

yavin_temple

yavin_trial

ns_streets

ns_hideout

ns_starpad

bespin_undercity

bespin_streets

bespin_platform

cairn_bay

cairn_assembly

cairn_reactor

cairn_dock1

doom_comm

doom_detention

doom_shields

yavin_swamp

yavin_canyon

yavin_courtyard

yavin_final

pit ---------------------HIDDEN!

ctf_bespin

ctf_imperial

ctf_ns_streets

ctf_yavin

duel_bay

duel_jedi

duel_pit

duel_carbon

ffa_bespin

ffa_deathstar

ffa_imperial

ffa_ns_hideout

ffa_ns_streets

ffa_raven

ffa_yavin

 

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To make a demo

 

//REcord Demo - Press F12

set record1 "g_synchronousclients 1; record; g_synchronousclients 0; echo Recording Started; bind f12 vstr record0"

set record0 "stoprecord; echo Recording Stopped; g_synchronousclients 0; bind f12 vstr record1"

bind f12 "vstr record1"

 

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Wall walking

 

after you know how to do it, its pretty easy, all you have to do is run along a wall while pressing up and sideways, then hit jump, i hope that makes sense.

 

Run alongside a wall, and press forward+towards the wall and press jump. You'll run along the side, hit jump again to leap around in a circle.

 

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Miscellaneous Binds

 

bind x +taunt to taunt in Multiplayer

 

bind x screenshot

 

bind x "+taunt;+saberColor red;+saberColor orange;+saberColor yellow;+saberColor green;+saberColor blue;+saberColor purple;"

 

bind x "+use;+moveleft" for leaning left

bind x "+use;+moveright" for leaning right

 

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Dismemberment

 

NOTE: noticed that when I set g_dismemberment "1" in the cfg file I can only cut off (or have cut off) arms and hands. I remembered that the default value for the g_dimemberment setting is 3! So changing it back now gives bodies cut in half and heads rolling around. Hope this helps.

 

Note: just type in what is between the quotes

 

a. "helpUsObi 1"

b. "g_saberRealisticCombat 1" [this can be set higher, i put it at a 100, but that is overkill]

c. "g_dismemberment 1" [which can be done in the setup if ui_iscensored = 0]

 

if you find that people just fall apart when you walk by them use this as well:

 

d. "g_dismemberProbabilities 0"

 

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Dismemberment Multi-player

 

On the server, set g_dismember to 1. This will allow clients who want to see it to see it.

 

On each client, set cg_dismember to 1. This allows that client to see the dismemberment.

Or

 

g_dismember 1-100 (1 is hardly ever, 100 is every time a saber blow of appropriate strength is dealt)

 

And on the client, cg_dismember 2 will give you full "gore" (limbs, heads, the works)

 

If you try it now it may work a couple times, but will then likely give you an opstack error.

 

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Miscellaneous console commands

 

Gravity

g_gravity x (default 800)

 

Fps

cg_drawfps 1

 

To turn it off

cg_drawfps 0

 

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Suggested player configs

 

Light setup:

 

Its basically a moddified "knight" config.

 

Level 3 force jump

Level 3 force push

Level 3 force heal

 

Level 2 saber deffense offense and Level 3 Saber throw

(this config is best for light i feel, because u can keep your enemy from out forcing you, or cheaping u out with lighting yada yada, its esspically good if u are using saber only.)

 

Dark setup:

 

I call this my "Reborn" setup.

 

Level 3 Force grip

Level 3 force push

Level 3 force drain

(occasionaly ill add level 1 ligthing but i dont like it )

 

Level 2 saber offense, and defense, level 3 saber throw.

 

(this is a offensive based force config. It keeps the enemy from using the force much, and keeps you from using your force as a finishing touch

 

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All known Cheats

 

Cheat mode:

Press [shift] + ~ during game play to display the console window. Type helpusobi 1 or devmapall to enable cheat mode. Then, enter one of the following codes at the console window to activate the corresponding cheat function. Note: If the console window does not appear, edit the "jk2config.cfg" file in the "\gamedata\base\" folder and add the line: bind ~ "toggleconsole"

 

Effect Code

God mode god

No clipping mode noclip

Disable enemy AI notarget

Suicide kill

All weapons and maximum health and armor give all

Full health give health

Full armor give armor

Full ammunition give ammo

Spawn indicated weapon give weaponnum <weapon number>

Level select map <level name>

Spawn indicated item spawn <item name>

Drive AT-ST in third person view drive_atst

Destroy all AT-STs1 use atst_death

Crash game fly_xwing

999 health undying

Screenshot, without console window levelshot

Screenshot, including console window screenshot

Wireframe display r_showtris !

Place camera at indicated coordinates

setviewpos <x> <y> <z> <yaw>

Use Force Heal ability force_heal

Set Force Mind Trick level setmindtrick <1-4>

Set Force Jump level setforcejump <1-3>

Set Force Heal level setforceheal <1-3>

Set Force Push level setforcepush <1-3>

Set Force Pull level setforcepull <1-3>

Set Force Speed level setforcespeed <1-3>

Set Force Grip level setforcegrip <1-3>

Set Force Lightning level setforcelightning <1-3>

Set Force level for all abilities setforceall <1-3>

Set lightsaber throw level setsaberthrow <1-3>

Set lightsaber offensive level setsaberoffense <1-5>

Set lightsaber defensive level setsaberdefense <1-3>

Set lightsaber color

sabercolor <red, orange, yellow, green, blue, or purple>

Disable lightsaber dismemberment

g_dismemberProbabilities 0

Enable lightsaber dismemberment,

g_dismemberment 1

Max Payne-style bullettime thereisnospoon

Kill all NPCs npc kill all

Kyle taunts2 taunt

Kyle does victory pose2 victory

Reveal where indicated entity location where <classname>

Full force bar give force

Full inventory give inventory

Full battery bar give batteries

All weapons give weapons

No noticeable effect give eweaps

Control any ally that is following your control <NPC name>

Unknown com_speeds !

Unknown r_speeds !

Unknown nav

Unknown exitview

Unknown

setobjective <objective number> <display status> <status>

Unknown

viewobjective <objective number>

 

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Colored Names

 

You put "^#" in front of any letters you want to colour(no talking mark things) The # should be replaced for a number from 1-7, each representing a different colour. 2 is green, and 3 is yellow, thats all I know. Remember to add ^7 to the end of your name so that the rest of the text in the game stays normal.

 

This is my name----^2Shifty_^3Parrot^7

 

here are the Numbers, since it's the Q3A engine is the same

 

1 = red

2 = green

3 = yellow

4 = blue

5 = aqua

6 = purple

7 = white

 

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Change saber color

 

saberColor [red orange yellow green blue purple]

 

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Enable EAX?

 

EAX is also in the game but not supported at this time, as it wasn't tested. If you want to try it out, type "s_UseOpenAL 1"

(case sensitive/minus the quotes) and hit ENTER at the console. Use at your own risk!

 

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TimeDemo

 

Because of the cheat protection on timedemo, use this sequence at the console in multiplayer only:

 

devmap ffa_bespin

timedemo 1

disconnect

demo jk2ffa

 

When it ends ( I think the demo actually has a disconnect In it), you'll have to use the console to scroll back up to see your time info.

It's possible that we'll un-cheat protect and streamline this system in a future release. For now, this appears to be the only way.

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I saw someone post something about this but I cannot find it, and as I know it's a standard Quake 3 setting (setting this value to 2/3 your RAM) to improve performance

 

Do you or anyone know the "hunkmegs" command?

 

In the console is it like this?

 

com_hunkMegs "x" where x is 2/3 ram in megs (example - System RAM 768, x=512)

 

This seem correct?

 

 

GibMonkey

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I have messed around with the setforceall commands a bit since I saw that you could get 2 extra stances. Setting setforceall to level 5 does change Saberoffense to 5 but keeps all the others ones at level 3( guessing to just get the other 2 stances) mindtrick will max at 4, which is sufficient enough to literaly control anyone in the game. And I mean you see through there eyes till this wears off or until said person dies.

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Apparently you can use pretty much any model from the game to play as in MP. Just try anything from the list under the spawn npcs thing.

 

NOTE:

 

Some require something extra in the command line. To play as the imperial officer, don't use

 

"model impofficer"

 

use

 

"model imperial/impofficer"

 

by the way:

DO NOT try galak_mech. It crashes the game. It's worse than the fly_xwing command, I nearly had to restart my computer.

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GIB....great stuff man...obviously u know ur stuff or u know where to get this info.....would you or anyone else here be interested in starting a website wtih me (probably some free geocities thing) where we could post console commands and neat tricks for jk2 daily? this way everyone can go there and easily be updated on the latest finds.....

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the actual secondary Jedi model is model jedi/j2

and it rocks! he's got tan pants with black stripe, and a black tunic with gray sleeves.

 

this is awesome, i've always wanted another jedi skin!

 

great list, also! it's made the game one hell of a lot more fun for me :)

 

 

any idea how to get the rodian without the vest?

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I'll try to edit the main message and clear up the cheat codes list (didn't come in the way I planned it....)

 

And again, I just put this list together from other posts, so my knowledge is in assembling this information, nothing more! Please note that many other gifted folks came up with this information!

 

I'll keep scouring other places for more info!

 

Thanks guys!

 

 

GibMonkey

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Thought I'd correct myself here. It's not "imperial/impofficer", "imperial/impworker", etc. It's "imperial/officer", "imperial/worker",...

 

By the way, has anyone noticed that the imperial "worker" is actually wearing the uniform of a fairly high-ranking officer?

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