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If Dark Jedi have Drain...


RedHerring

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Drain and heal are both cheap. The hole healing aspect should be chucked, like was said b4. I only play duel, so force power is not a big deal for me, they can drain all they want/ I'll just absorb. Which means that they cant heal. To me heal is a lot worst than drain.

 

At least with drain, you cant heal indefinetly. Healers will run and hid until they can heal and that really pisses me off. It forces me to use the strong stance, and HATE using that stance. But at least it makes them feel stupid. after all that running away he come back at full health just so I can strike him down with one blow.

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I've been playing this game since the beginning, and i'm a pretty decent saberist. I'm a light jedi btw. In the beginning, drain seemed overwhelming but not anymore. If you're a good saberist, and you know the niches, it's not too difficult to handle. Granted against a good dark sider, it's 50-50 on the outcome of the match, but it wouldn't be fair if it wasn't. The one thing drainers don't realise is that when they drain, they are very open to attack, and if you're quick, you can cut him up pretty good. I never heal unless my opponent heals or drains. I myself loathe healers more than drainers. They just run around and heal every time they get hit. For a guy who favors medium stance, it takes so much longer to kill them. I just switch to heavy and kill them quick. Drain is overpowered in FFA, but not too much in duels. Grip is the most overated. Anyone how uses grip frequently is well.. untested. Against a dark sider, yes it's good, but against a light, it's useless and dangerous. My advice is, if you think your opponent is a drainer, you have to strike the moment he drains. Don't wait. If he's going to take your force away, might as well give them a price to pay. A heavy stance here is best. The wound you inflict when they drain will be too large for them to recover in a short time, and now that you don't have force, they can't heal. They can grip you, but they won't kill you with full health, and by then all you need is one good medium strike and he's dead.

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I think I might have it.

 

just remove personal heal for team heal

but make sure team heal works like the sp rules for heal, you gota kneel at lvl 1 and so on

 

then for drain make a mode like absorb and protection are-

only while drain is on, any damage you do to anyone else is transfered straight to your health

sort of like a vampiric power

which i think is way more sith-like anyway

 

so

end result is that light users cant heal themselves but retain their team-heal option, dark users can only heal themselves by doing harm with lightsaber or lightning or grip in combonation while having drain on

 

how does that sound?

 

of course then in duels the dark user has a slight advantage if he hits you while drain is on, but since he cant drain your force energy the same way anymore you can use absorb and protect to better negate that

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This thread has just turned from a suggestion to a drain arguement. I say that running away and Meditating to regain mana and keeping Drain the same.

 

Since I doubt this will happen, I will release my tactic for dealing with drainers:

If you have a decent gun (Repeater, Bowcaster, Disrupter) then if they start to drain you, fill them with "lead". Thermal Detonators also work well. I'm pretty sure that you can't block if you're using a force power but if you can, then here's another solution: Charge them with your saber. Give them a good hack or two and then they realize they're defenseless. Or, if they keep on backing up and draining while your chasing, the you back away and run as well.

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Heh im not arguing for the reduction of drain, i love drain and ill be annoyed if drain is reduced in power, theres nothing wrong with the powers as they are, they are all balanced. you dont win 100% of the time because its balanced. Argh. Dont change the powers! Create a server and restrict drain or whatever....

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You can't just say 'nerf drain and heal and things will be fair' hell no that just means its so much easier to put up absorb making you somewhat invincible to my opinion.

 

I find it funny the same people complaining are the ones who run away and heal, or brag about absorb making dark users useless. The forces are perfectly balanced right now, I'm sorry if you don't win all the time, dark users don't either. Like someone else said if there is anything thats unbalanced its heal.

 

Here are some suggestions if a drainer comes, and you know he drains snap on absorb quickly, if he doesn't drain then take it off, if you ever see red turn it on. OR run like hell away and only attack that person by surprise. Personally lately there is alot of smart Light side users making Drain not as effective as it was the first week, so I really don't know why people are complaining unless they spend more time out of game on here than in game finding counters and working to keep themselves alive with they're force.

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Using absorb to counter drain is important because, while it denies YOU mana, it denies the Dark Jedi HEALING, which makes all the difference.

 

And true, I've been in plenty of fights where drain didn't change the outcome. But still... it's the same thing as guarding the health packs/bacta spawnpoints.. deny your enemy a means to heal, and he's weakened, ripe for the fraggin' ; )

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Isn't the whole point of the dark side the quick aquisition of power? The dark side is easy and powerful. The light side takes a little more work, but is ultimately more powerful. There is nothing that the dark side can throw at the light side that it can't counter. The light side just has to work harder, but is better off in the end, IMO.

 

The most unbalancing feature I have found is the strong lightsabre stance. There is the illusion of balance in the speed of the swing, in the hands of an experienced user it is almost unstoppable. I've seen people rule servers with the quick or medium stance, and then a player experienced in the strong stance will show up and wipe the floor with them.

 

The problem seems to be the strength of the attacks. I don't really see how swinging a lightsabre harder will make it more damaging. It shouldn't take much effort to slice through something with a lightsabre, and any more effort should be overkill. You get a far superior advantage in reach and damage while giving a bit of speed that can be easily made up for in position and tactic.

 

Personally, I think that all lightsabre strikes should do the same amount of damage to a given body part. As it stands right now, I think, a resting lightsabre in the hands of someone in the strong stance will do more damage than a resting sabre in the other stances. What I mean by that is, if you don't swing and just turn and place your sabre into another player, it does more damage than the other stances. This also goes for the sabre as it returns to the ready position. I commonly see someone use a strong attack, the defender dodge, and as the sabre is coming back up to the ready position, the attacker just turns and kills the defender. This makes a decently skilled strong stance user dominant in both close and long range situations.

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I have no gripe with people who use drain or any drain/grip/lightning combo. However I do believe that drain itself is a bit too powerful.

 

From what I have seen, one or two hits with drain will completely wipe the other guy's force pool, while keeping absorb up drains the user's force as well, unless the Dark Jedi is stupid enough to keep trying to grip/lightning a blue aura'd Light Jedi. (Which ain't often.)

 

I try to counter drain and drain/grip/lightning with speed, absorb and push/pull, but that's not always an option in the tighter space maps and not at all if the Dark Jedi lands a drain. I think drain should work like absorb and drain the victim's force, but much more SLOWLY... forcing the Dark Jedi to either use it longer while keeping out of range, or use it with more cunning and finess.

 

Lucas said the dark side is quicker, easier, and more seductive, not more powerful. As it is, one drain hit leaves Light Jedi with basically no force ability to counter any follow up move a Dark Jedi makes. Light Jedi get stuck with only saber skills, and not even a saber throw option. Basic saber skills are useless if the Dark Jedi wants to grip or use lightning.

 

Gavin DiThon

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DID YOU EVER MET A SONO******CH that drains your mana always and dont fights you with saber and all he does os drain,flee and lightning.Did you ever met a guy like that.The main problem is not DRAIN te main problem is "HOW CAN A MAN RUNS BACKWARDS LIKE HELL?!".I cannot not catch some players that drain my mana and run away like cowards cause I cannot use force without mana.As i said running backwards is too fast in the game.AND STOP SAYING DRAIN IS TOO POWERFUL...BLA BLA BLA.I always use DRAIN but I never flee from my opponent like a sonof****ch,the lightside has heailing and for the balance the dark side has DRAIN.If you would have been fought with a lightside player that ALWAYS ALWAYS USES HEALING then you wuould say like this :"HEALING IS UNBALANCED" STOP SAYING STUPID THINGS and improve yourself and thing about the problem I wrote.If anyone tires to understand the situation I wrote then e-mail me and I can show you how you become mad for a coward that always uses drain and flees from you and slmiles to you when running backwards.

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Fine,

 

I agree, its not the power itself, its how its used. However there will ALWAYS be people who use it that way, in fact the GREAT majority will use it that way SIMPLY BECAUSE THEY CAN.

 

People simply rush up, drain the Light Jedi then lightning/grip the guy to death or run like mad so you can't catch them!! I have YET to run into a Dark Jedi who simply drains then treats me to a fair saber fight with no other power. The ONLY way to counter these brats is to Speed/Absorb immediately before the Dark Jedi drains, and hope you can hack the guy before your force runs out!!

 

Sheesh, just nerf BOTH drain AND heal so that when used, NO OTHER FORCE POWER can be used for at least 10 seconds!! That will nerf ALL of the cheap tactics!!

 

Gavin

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absorb counters drain, true. but if u get zapped u're pretty mcuh out of force... i could keep absorb on all the time but that depletes my mana (and keeps me from using other forces much) while a smart dark jedi would just wait till my absorb runs out and then dish out all the pain he can with his full force pool while i wait for my mana to slowly recharge...

 

dont take drain out but make it drain at a more resonable rate so the lgiht jedi can at least react to it...

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I personally think Drain is too easy and too powerful. It makes sense for a dak jedi, but it is a bit unbalancing. So I think it should be tweaked a bit, but not completely nerfed.

 

I'm thinking that Drain should either cost more force to use or take longer to drain. Both of these would make more sense and make it more balanced. Another option would be to leave drain alone, but make it so that absorb at level 3 costs nothing to activate. It will still cost mana to keep up, but to ativate it initially would cost nothing at that level. This I think makes alot more sense. That way the dark sider can drain all he wants, as is appropriate for the dark side, but a skilled light sider will always be able to counter teh inevitable grip lightning or whatever with absorb. The reason why this would work and remain balanced is because the only way to take advantage of the free activation of absorb is if you are already being attacked by a force power, otherwise there is nothing to absorb, and without force you cannot maintain absorb. This will force the light jedi to use the absorb carefully, and more importantly, a skilled dark sider will still be able to use drain and other force powers just as effectively so long as they tactically careful not to allow the light sider a chance to use absorb effectively.

 

As it stand now, a skilled light sider is able to easily defend against drain, but he has to be extremely careful. You can't have absorb on all the time, but you can try to bait the dark sider with it. A tactic I've used often is to come in and turn absorb on just before I attack. A dark sider will often back off waiting for me to turn off my absorb so he can drain me. So rather than waste the force, I turn off absorb... then turn it back on right away. Often I can bait the darksider into trying to drain me or even try to use some other force power. Either way he'll leave himself open to my attack. The main problem remains that using these tactics is rather difficult, while using drain/brip combo is pitifully easy by comparision.

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Well... From my limited experience with drain I agree that it is a very powerful skill... I also agree that it should be nerfed...

 

I do not agree with most of the suggestions thus far however... I prefer using the dark skills as opposed to the light ones, and because of this drain is my friend... Although I prefer duelling with no force at all, and when I can that is what I do... However, if force is allowed I usually load up on drain and suck the force power out of both of us... If the guy decides to stick his head between his legs and run I will lightning/grip him during his escape... Although I prefer it when they just stick around and duke it out saber style...

 

What I would propose for a nerf of drain is...

 

1) Drain the drainers mana as fast as it drains the person being drained...

2) Heal the drainer at a slower rate...

 

I feel that is all that is needed to balance this skill out... I mean sure the scales are tipped right now and drain is overpowered, but the suggestions from you guys to heal light jedi's and do all kinds of nifty stuff for the light side will just throw the scales in the opposite direction...

 

Heh, it is fun sometimes sheathing your saber and trying to win through exclusive use of force, ie drain/lightning/grip mostly...

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Obviously what needs to be done is this:

 

1. Weaken drain. It's just too powerful. It shouldn't drain my force while raising his, that's stupid, absorb does that. It shouldn't heal him so fast either, it's like, almost instantaneous, so unfair.

 

2. Get rid of grip *****s. I mean, please. With this power the game only turns into a grip fest, there's nothing you can do as a light jedi, you have to turn to dark to win.

 

3. Lightning is too strong, it needs to be toned down some. It should do maybe 1 hit point a second.

 

4. Something should be done about dark rage, it does too much at once. Maybe if it only sped up their movement like force speed, and sapped their hp faster.

 

5. We need to get rid of those auras that absorb and protect give off, and let you use both at the same time, too.

 

---end sarcasm---

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Dunno if someone's mentioned this, but aren't Dark Jedi suppossed to be more powerful than the lightside? Otherwise what would be the lure of the darkside? Turn evil and get your ass kicked?! No, don't think so. Jedi turn to the darkside because it promises them power, more than the lightside offers. It's kind of a become-more-powerful-but-sacrifice-your-morals thing.

 

Obviously tho i can see how this would be unfair in gaming terms, but hey, deal with it! :jawa

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Originally posted by Flash25

 

The problem seems to be the strength of the attacks. I don't really see how swinging a lightsabre harder will make it more damaging. It shouldn't take much effort to slice through something with a lightsabre, and any more effort should be overkill. You get a far superior advantage in reach and damage while giving a bit of speed that can be easily made up for in position and tactic.

 

I think the idea behind this is that the red stance batters through defenses, which does more damage BECASE it hits them more. I know what u mean, but I think that's why they did it.

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This drain/grip combo which everyone is talking about?

I'm guessing they mean drain them of force and then grip them so they can't counter it?

Well u can still counter it, grip only does a tiny amount of damage until the end of the attack when it crushes ur throat. By that time ur mana pool will have recharged enough for a well aimed push which removes them from you...

I don't see what all of the fuss is about :p

Unless of course they chuck you off buildings... but then I never really play FFA, mostly duels. And also, grip+drain in FFA leave u totally open to firearm attacks...

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Originally posted by *T¥RANITH*

This drain/grip combo which everyone is talking about?

I'm guessing they mean drain them of force and then grip them so they can't counter it?

Well u can still counter it, grip only does a tiny amount of damage until the end of the attack when it crushes ur throat. By that time ur mana pool will have recharged enough for a well aimed push which removes them from you...

I don't see what all of the fuss is about :p

Unless of course they chuck you off buildings... but then I never really play FFA, mostly duels. And also, grip+drain in FFA leave u totally open to firearm attacks...

 

If you drain someone down to nothing then you can get the final crush grip damage in before their mana can regenerate. This is more of a problem in duels than in FFA games, as you don't have to worry about getting shot in the back. The exception would be when they use grip to throw you off a ledge--not much time to react there no matter how much force you have.

 

still, i don't mind grip at all. it's getting to the point where a drainer doesn't bother me either, because I just drain them first. Still, it'd be awfully nice to have other (practical--no, absorb is not practical) defense options vs. drain.

 

I think what ought to be done with drain is have a delay between when you first hit the key and when it actually starts draining your target. During that delay, the drainer's had would glow red as a warning of what's coming. That would give you a chance to either get out of the way or use Absorb. Seems to me that would be damn simple to implement, and wouldn't require too much readjustment of tactics for those who use drain or those who want to defend against it.

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Hmm maybe ur right, although i'm pretty sure people have shoved me when i drained em first (yes i'll admit i have used the drain/grip thing) although if you are playing a duel with force then presumably u are allowed to chuck ur saber.

I find that I can get one throw in when they start draining, has 2 advantages

1.Hurts them enough that they can't drain all their hp back

2.Makes ur force less, so they regain less hp

 

I think drain is not the problem, it is the people that use it annoyingly right at the start of a fight and continue to zap u slightly with it, which means no more force for u in that fight unless u can get away (hard in duels)

 

Also, if you 'tap' the drain key, you can deprive them completely of mana for the rest of the battle, while letting yours regenerate (albiet slowly)

Imo u should definitely not be able to do this.

The drain problem could possibly be sorted by making the force drain and their force drain a 1:1 ratio. So that if your mana runs out from healing, so does theirs. This would stop people being so ready to use drain at the start of the fight, would stop them keep using it (unless they want a NF duel) also it would remove the ability to use drain/grip

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Originally posted by Pseudofun

I think if somebody uses drain on someone using absorb, the drainers force should be sucked out of him as fast as it would be sucked out of a drain victim..and perhaps give the absorbed jedi a slight increase in force power..

 

^_^

 

I agree. Maybe give the light Jedi Force Reflect instead of absorb work work

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2 changes need to be done:

A)Make Drain heal slower or us more of the drainers force. As it is you can drain all their force and still ahve enough to grip them.

B)Make absorb work against drain to punish the foolhardy Dark side players that use it on a blue person.

 

And heal is ntohign compared to drain. As drain can suck person(s) dry of force and heal them to full hp instantly for a fraction of the cost of mana. Anyways grip is easily countered and I never get thrown off anymore.

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