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jk2radiant will not write .bsp


Kururin

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It will compile for about 1 minutes 30 seconds but it doesnt write bsp it says all this

 

==================

Running bsp command...

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -bsp C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- BSP ----

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/Mandalorian.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

 

Loading map file c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.map

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.map

 

Entity 0, Brush 67: duplicate plane

 

Entity 0, Brush 69: duplicate plane

 

Entity 0, Brush 81: duplicate plane

 

Entity 0, Brush 83: duplicate plane

 

Entity 0, Brush 85: duplicate plane

 

Entity 0, Brush 114: duplicate plane

 

Entity 0, Brush 137: duplicate plane

 

Entity 0, Brush 163: duplicate plane

 

Entity 0, Brush 167: duplicate plane

 

Entity 0, Brush 168: duplicate plane

 

WARNING: Couldn't find image for shader noshader

 

**********************

 

******* leaked *******

 

**********************

 

WARNING: fog brush 62 has multiple visible sides

 

WARNING: fog brush 62 has multiple visible sides

 

WARNING: fog brush 62 has multiple visible sides

 

WARNING: fog brush 62 has multiple visible sides

 

WARNING: fog brush 62 has multiple visible sides

 

NumPoints (108) exceed MAX_POINTS_ON_WINDING (64). Sample points: (4528.00 2270.25 1152.00) (4468.00 1836.63 1152.00) (4171.88 1506.50 1152.00)

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -vis C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

---- Vis ----

 

reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.bsp

 

c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.bsp could not be found

 

 

 

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps>C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\Tools\\sof2map -light C:\PROGRA~1\LUCASA~1\STARWA~1\GameData\\base/maps/escape_from_echo_base.map

 

SoF2Map v1.0c © 2000 Raven Software Inc.

 

 

 

----- Lighting ----

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/bespin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/cinematics.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/common.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/decals.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/doomgiver.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/effects.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/explosions.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/flares.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/fogs.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/gfx2.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/imperial.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/items.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/Mandalorian.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/marks.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/metashader.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/models.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/mp.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/nar_shaddaa.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/players.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sabers.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/scavenger.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/skies.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/sprites.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/system.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/test.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/text_crawl.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/ui.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/yavin.shader

 

entering c:/progra~1/lucasa~1/starwa~1/gamedata//base/shaders/zoom.shader

 

Reading c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.bsp

 

c:/progra~1/lucasa~1/starwa~1/gamedata//base/maps/escape_from_echo_base.bsp could not be found

 

 

completed.

Run time was 0 hours, 1 minutes and 6 secondsReading pointfile C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maps\escape_from_Echo_Base.lin

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well, I may not be the most experienced mapper, and RichDiesal can vouche for that!!!... but from what he told me, when it says something about the echo base map.lin, it means there is a leak, plus you have all those errors with the shaders... but about the can't find the bsp.. hmmm.. don't know what to say about that.. .hopefully rich or VOLRATHXP, or someone of caliber mapping can give ya a more helpful hand than I/

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i see your problem. dont worry its a really common on especially when you have many cloned object like pillars or columns. your problem is where it says

"NumPoints (108) exceed MAX_POINTS_ON_WINDING (64). Sample points: (4528.00 2270.25 1152.00) (4468.00 1836.63 1152.00) (4171.88 1506.50 1152.00) "

 

basically it means that you have too many vertices or somthing like that on one plane. so it looks like something in your map is causing it. those 3 numbers in parenthesis are really coordinates of the object causing the problem. go to those coordinates (listed x, y, and z of course) and you will find whats wrong. a way to fix it would either be to raise the level of that object one or of course deleting it.:) if that doesnt work then there is probably somethin else ive overlooked. happy mapping!

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