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Unique Units for SW:GB 2


Darth Windu

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What i actually meant was that you could still use the Hero's (ie Darth Maul) in serario's and that. There could be Dark Jedi Knights for the 'bad' civs.

 

Simwiz - so they they would be overpowered if their balanced??? In all of my ideas, the question has been would you want this, if it could be balanced? Besides, the Gunship would not be an air cruiser that could carry troops, id actually like to see it with Jedi Starfighter weapons (give the starfighter normal fighter weapons), no shields, a few more hitpoints, and the ability to carry 2 infantry, but we'll leave that to the other thread.

 

Also at the moment the TF, confed's, gungans and wookies dont get master's anyway, so the only change to the jedi would be removing the master from the empire, rebels and naboo.

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UH-Oh more gunship stuff.... Ok the naboo should masters because the are part of the republic making them a republic planet. They only have a militia because they needed 1 to fight of the TF and the republic had an army of jedis so..... the naboo should have masters rebs should have masters because if you have jk2 or read EUs then you know the rebels have an academy on Yavin 4. Instead of Sith their should be dark jedis for the bad guys since their only 5 sith ( Darth Vader, Darth Sidios, Darth Maul, Mara Jade, Count Dooku. ) Nice to see that the sight overloaded yesterday. ( Euro time ):fett:

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eizo - by your logic the Republic, Naboo, Wookies, Gungans and Trade Federation would all get master's because they are part of the Republic. What im saying is that the jedi are under the control of the republic, not its members, and because of that, plus the jedi being part of the republic army in ep2, the jedi matser should be a republic UU.

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I think that if masters are limited to only a few civs, then some of the higher level powers should become available to jedi knights. The civs with Masters would still have a distinct advantage over the non-master civs, but there wouldn't be such a large gap between Masters and Knights...

 

Kryllith

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Originally posted by Darth Windu

Simwiz - so they they would be overpowered if their balanced??? In all of my ideas, the question has been would you want this, if it could be balanced? Besides, the Gunship would not be an air cruiser that could carry troops, id actually like to see it with Jedi Starfighter weapons (give the starfighter normal fighter weapons), no shields, a few more hitpoints, and the ability to carry 2 infantry, but we'll leave that to the other thread.

 

Your example here would be underpowered. Rediculously. But there is the problem - a lot of the things you are suggesting cannot be balanced:

 

I was just thinking of something, the Gunship is effectively a flying assault mech. It has the twin lasers (the pods on the side) could carry the same amount of troops, similar speed/cost etc. Would be nice...

Please explain how you would balance this brilliant example.

 

And unless there is a drastic strengthening of Knights, giving masters only to the Republic would be unbalanced. They can take out almost anything exept buildings and bounties.

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Mara is an assasin with a purple lightsaber good enough and her master is the emporer. Fine that makes 4 sith then.

Windu- You have a point. But the Rebels SHOULD get masters. Because of the EU characters and they are the republic sort of......:fett:

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simwiz - apart from that being a very old quote, i didnt say that is what the gunship should be like, i was simply making a comparison of the gunship and AT-TE/AT-AT in the movies.

 

eizo - mara jade aint a sith, remember 'always two there are, no more, no less' - yoda. Also, the Rebels are not the New Republic, two different things.

 

With the Jedi thing, i still think the Republic should have the master as a UU. Of course, there would have to be changes to how jedi work and all that sorta stuff. I suppose it would be like the Destroyer doid as the master, and the strike mech as the knight.

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I think the jedis are good how they are. who cares if it isn't true in the books or the movies are in anything!!!!:mad: It doesn't have to be true because it's fun to play with jedis and giving the masters to only one civ would be deceiving for the people who like to play with the naboo rebels or empire and that uses masters with those civs to have to play with the republic because they could'nt get their favorite unit with the other civs.:(

 

:ewok: :ewok: :ewok:

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Windu, if your not satisfied wiht the game, leave. You'll do the whole community a favor. If you are satisfied and all your rambling is some perverse way to call attention to yourself, then you should shut your face.

 

If the republic is the only one to get jedi, how is this fair? Thats like saying the empire should be the only one with troopers because there where more stormtroopers than anyone elses troopers.

 

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Got it?

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Empire- snowtroopers(battle of hoth) added to troop center,

imperial officers and guards added to troop center; imperial probe droid added to command center; Add Royal Guards to Sith Temple; Tie advanced, imperial shuttle (lamda class), Imperial Star Destroyer Class I and II, Death Star, and Super Star Destroyer added to the airbase then

I would change the empire airbase to allow you to make tie fighter, tie interceptor, tie defender at the same time without losing the ability to make tie fighters once you upgrade.

Add Captain Piett and Admiral Piett, Admiral Ozzel, Moff Tarkin, Moff Jerrrod (In charge of Death Star II) to toy box units.

Increase shields, armor, duraarmor on AT-AT.

 

Rebels-add rebel hoth troopers and rebel endor troopers to troop center; Add b-wings, v-wings, millenium falcon, corelllian corvette, mon calamari star cruisers, escort frigates to airbase; add Uncle Owen and Aunt Beru, Admiral Ackbar, General Nadine, Mon Momtha, Wedge, and Biggs as toy box units

 

Trade Federation-

Add Droid controlled ships Trade federation battleships to airbase.

Add Repeater upgrade for troopers.

Naboo-

Add Queen's ship, Royal Yacht and Royal Bomber and Royal Cruiser(Episode II); Add Repeater Upgrade for Naboo troopers

 

Wookies: None!

 

Confederacy: Add Count Dooku's ship to airbase.

 

Republic: Add Republic assualt ship to airbase.

Add Young Owen Lars and Beru as toy box units.

 

Increase the civilation population from 250 units to 500 units.

 

This is what I think should be upgraded or added. I have more ideas too.

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joesdomain

 

good idea but it would not be really good if we always get snowtroopers even when we play a desert map but they should change stormtroopers into snowtroopers or sandstroopers when playing the respective map, same thing for the rebels.

 

Windu

 

I know you only said that the republic should be the only one to get masters, well it would totallly unbalance the game (if you add all the other UU you proposed for the republic).

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Actually, it would affect 4 civs(you forgot the republic).And it would give them yet another advantage against everybody else.

 

Now why would it be unbalanced...Well you know how different knights and masters are and even if we made the knight stronger, it would not be as strong as the master. And of course the glorious republic would have a huge advantage against everyone else.

 

And we know you love the republic but can you think about other people for a change?We're not all crazy republic's fan...

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Yeah, I've mowed down numerous jedi masters with HHD. Still and all, a bounty does kill a master in only a few shots, so if you've a small collection of them they can slaughter masters pretty quickly. Besides, they aren't turnable, which is always a perk :).

 

Kryllith

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luke - if you can kill master's so easily, why would it unbalance the game by only giving them to the Republic?

 

sithmaster - wow, what a great comment. If this idea of the Republic only getting Master's was made, the Knight's would be made stronger, and they would lose bounties. I would also want turning removed from all units, but it isnt high on my list.

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