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New units for swgb 2


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Guest DarthMaulUK

I would love to see a drop ship for the Republic, like they had in episode 2 - where the ship carries one of those walkers and drops it into battle - brilliant!

 

DMUK

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Originally posted by DarthMaulUK

I would love to see a drop ship for the Republic, like they had in episode 2 - where the ship carries one of those walkers and drops it into battle - brilliant!

Heheh, this is the proposed changed to be made to the Republic transport if the gunship UU were implimented...

 

Kryllith

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I think there should be unique unit sets (as opposed to generic unit sets) so you can make the game as canon and as balanced as you want.

 

I.E.-There is no assault mech. Instead:

the emps get an at-at, very expensive but very strong armor and attack, building eater.

the confeds get C.A. driod tank, quick and strong but dies reletively quickly.

Trade feds get MTT, slow and weak weapon wise, but high armor rating and can carry a whole lot of battle droids.

 

Also, it avoids forcing units (gungam air, wookie mechs, etc.) and concentrating on the things we know and love.

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Toy box units: Admiral Piett, Captain Piett, Old Owen Lars and Aunt Beru, Young Owen lars and Beru, General Nadine, Admiral Ackbar, Monmotha, Admiral Ozzel, Grand Moff Tarkin, and Moff Jerrod(Death Star II).

 

Empire-Imperial Probe droids, speeder bike scouts, snowtroopers from hoth, imperial officers and guards, Star destroyer imperial class I and II, super star destroyer, and death star I and II.

 

Rebel- Rebel Hoth troopers and Rebel endor Troopers, Mon Calamari cruisers, corellian corvettes, millenium falcon, escort frigate like medical frigate

 

Federation- droid controlled ship and battleships

 

Naboo- Queen's ship, Royal Bomber, Royal Cruiser, Royal Yacht

 

Wookies-non

 

Confederacy-none

 

Republic-Republic Assualt ships

 

Add increased shields, armor and duraamor to AT-AT's, increase population to 500 units.

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I think each civilation should have the ability to make other kinds of droids and the have droid upgrades.

Increase civilation population from 250 units to 500 units

Increase # of civilations- Add Mon Calamari, Hutt, Rodian

Add Cloud City, Bespin, Kamino, Coursant, Correllia, Alderran to Star Wars Locale

Increase shields, attack, armor and duraamor on AT-ST's and AT-AT's.

Get rid of Air Cruisers and replace them with a bunch of capital ships.

Give Naboo and Republic the ability to make ARTOO Units.

Increase carrying capacity of sith temple to 20

Increase carrying capacity of command center and fortress to 25 units

Increase Preface Shelter carrying capacity to 15 units and increase armor and shields.

Increase AT-AT carrying capacity to 25 units

Increase AT-ST carrying capacity to 5 units

When adding capital ships to the game, make them have a carrying capacity of 25-50 units

Make Empire Airbase different by making tie fighters, Tie Bombers, Tie Interceptors, Tie Defenders, Tie Advance, Imperial Lander, Imperial Lamda Class Shuttle at the same time.

Add B-wing, V-wing and Millenium Falcon to the Rebel Airbase

Add Trade Federation Battleship to Federation Airbase and Republic Assualt Ship to Republic Airbase.

 

Hopefully there will be sequel or expansion pack!

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wut i think should be changed is the choices of weapons. the Confederacy's Mech Destroyer fired TWO lasers. The assult mech...count the cannons on the thing. AT-AT, 4 lasers. wut i'm trying to say is, basically, give them more weapons outside of the standard laser (outside of the gundans...the boombas are...ok...).

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Jedi MAster has a good idea. Alot of units had more guns on them but only shot one or two shots at one time e.g. AT-AT and AT-ST. The same should be taken into consideration when adding capital ships to the game.

They should add Kyle KAtarn, Admiral Thrawn, and Prince Xizor to the scenario editor.

They should add all the main characters from Shadows of the Empire book and Thrawn Trilogy to the toy box unit section.

Add good lots of cheats that are actually realistic. Not whimpy corvettes and star destroyers that get blow up easy. An anti-air turrent and/or fortress could destroy it with two shots. Fighters and anti-air troopers can destroy it with 5-6 shots. That never happened in the movies. I don't see X-wings shooting 5 times at a star destroyer and blowing it up.

Add B-wing to rebel airbase for sure. Add V-wing from Rogue Squadron video game to toy box unit section.

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New Units-

1. Commando - Sniper laser, ability to plant bombs on buildings/units (6-8 second fuse), build limit of 10

 

2. Combat Engineer - can repair buildings/units, can remove commando bombs, can capture enemy buildings when damage to a certain point

 

 

Unit changes- (examples)

1. AT-AT - 2 x very large laser, 2 x anti-infantry laser, forward firing only, very heavy armour, slow, can crush infantry, can fire at air

 

2. AT-TE - 1 x very large turret laser, 4 x anti-infatry laser (2 x fore, 2 x aft), heavy armour, slow

 

3. MTT - 2 x anti-infatry laser (forward only), very heavy armour, cheaper than normal, double unit carry capacity

 

4. ATT - 1 x large turret laser, 2 x anti-infantry laser (forward only), fast, moderate armour

 

5. Assault mech type units (eg AT-TE, AT-AT) can only carry 5 infantry

 

6. Mech Destroyer units (AT-ST, AAT) cannot carry units

 

7. 'stepped' unit holding for sea, air transports (ie 2 assault mechs, or 3 mech destroyers, or 4 strike mechs, or 5 infantry etc)

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Originally posted by Darth Windu

New Units-

1. Commando - Sniper laser, ability to plant bombs on buildings/units (6-8 second fuse), build limit of 10

 

2. Combat Engineer - can repair buildings/units, can remove commando bombs, can capture enemy buildings when damage to a certain point

 

Taken Directly From the C&C universe.

 

The Falcon shouldn't be a regular unit (a hero unit yes), maybe generic YT-2000 instead of the Falcon as a regular unit..

 

I think it would be a little stupid to have 5 falcons around.

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alrightish ideas, Capital Ships???? Dude do you know how powerful those things are?? to build them would be loodicroos ~ bad spelling :confused: I want a more realistic approach to this game! e.g Ship transport picks up 5 MECHS, comes back and can only 5 MEN. RA2's idea with the transport are good as they can pick up a certain amount of men and vehicles. Your idea about the AT-ST picking 5 men is wierd as the AT-ST's from the films etc.. have a capacity of 2 MEN.

 

DO NOT LIMIT SCENARIO EDITOR!!!!

 

Dude i know there are alot of ****ty scenarios out there.. but think of all the good ones.. But if your a RM freak then dont answer that. Dont get me wrong i do like RM but i LIKE SCENARIO's too.

 

ok

laterz all

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This list includes new units like weapons, buildings, heros, vehicles, and aircraft mostly toy box units.

B-wings-rebel airbase

Imperial Lamda Class Shuttle (with folding wings that lands on landing platform or ground)-empire airbase

Tie Advanced-empire airbase

V-wings-Toy box units

Trade Federation Battleships

Trade Federation Droid Controlled Ships

Republic Assualt Ship

Republic Cruise

Royal Naboo Cruiser

Royal Yacht

Star Destroyers

Super Star Destroyers

Mon Calamari Star Cruisers

Corellian Corvettes (Blockade Runners)

Escort Frigates

Imperial Navy Troopers

Imperial Snowtroopers

Imperial Interrgator Droids

Rebel Snow Troopers

Rebel Forest Troopers

MSE-6 Droids

R4-7 Death Star Droids

Mark IV Sentry Droids

Move z-95 Headhunter to toy box units

Imperial Scout Troopers

Dianoga

Scurrier

CZ-3

asp Droids

V-35 landspeeder

Bactatanks

Dengar

Paploo

Spaceslug

K-3p0

4-LOM

Zuckuss

Carbon Freezing chamber

Anti-vehicles laser cannon

Anti-infantry laser battery

Pk droids

Sith Probe Droids

Gian speeder

Flash Speeder

Sith Speeder

Salvage Droid

Geonosian Sonic Blaster

Anakin's airspeeder

Zam Wessel's airapeeder

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