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WIP: Sebulba model


Duncan_10158

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I am working on a Sebulba model, known from episode I. i finished the meshes and now i am working on giving him for the dug race typical movement. its al lot of experimentation, but i get closer and closer.

 

Some pics of the model are on this link:

http://io.meskinaw.net/sebulba-proj.php

 

As soon i get ready with the weigthing and UV the meshes, i hope i get some help for the skinning or sounds. if somebody would like to make the skin, let me know.

 

And i am happy about every suggestion.

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Yeah, the model would look soooo much better if you enlarged the head by about 40% and made the torso a little fuller. The arms(the things he's standing on) could also be more accurate, and right now all the limbs look a little too...stick-like. Try to show some muscules beneath his skin.

Otherwise, it looks like a great start and a great concept, but I wouldn't say it's by any means finished. With a lot of work this could become one of the best models out there.

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This model is not going to animate properly with arms as the means of locomotion. You can try it, but I promise you it won't work, just because it has to fit to Raven's skeleton. You'll get strange motion and distortions throughout the entire body. This is partly Raven's fault for not allowing editable/custom skeletons per model.

 

I also agree with the suggestions that he is to stick-like or tubular... but I also don't think it's necessary to define detailed muscle patterns. This can be done in texture... but there should be cuts so that the arms don't look static and... tubular. Anyway, good luck! I always thought it would be cool to have Sebulba, but after considering the skeleton structure, I just can't imagine how it would look like him in motion.

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I am working on the weighting, what is importent for a correct animation. i made this model, just to fit in the original skeleton and the movements. i needed to make him a bit different then the real Sebulba, as you see at his feets (hands used as feets). there is some slite clipping, but i hope i can reduce it.

 

I gone make his arms (both the arms-arms and the leg-arms) a bit more musclelike, and i already larged up his head and body.

 

 

Its funny, when i talk about arms and legs cause i never can realy explain what i mean. lets define it by usage, what he uses as leg, is a leg, ok?

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Deetox sent me the sound files and they are absoultly perfect! so the sound is done, if there isnt a intergalactical genius how tops that, what i realy dont believe.

 

An other question i have is about the bot support. does somebodey know a dug personaly, what weapons or forces do they like or use? Do they use lightsaber? lets discuss that.

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I would imagine that a Dug would use mostly blaster pistols, trip mines, and det. packs because of their small size. I can't really imagine a Dug with force powers and a lightsaber.

 

Please post more pics when you get a chance Duncan!

 

P.S. Duncan you really like taking on challenges don't you!:D

First the Gamorrean Guard, then the Hutt, and now Sebulba. WOW!!!:D

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You want pics? i got pics. :D

 

Duncan sent me an early version of Sebulba and i must say i'm very impressed, he moves a heck of a lot better than i thought was possible. The only problems are his shoulders get slightly squished when running sideways (barely noticeable) and you can see the elbows (leg joints?) clip through the back legs (arms) when he runs. (no worse than the Vader model and his cape)

 

Here are the screens, keep in mind this is an early beta with no skin so he looks like a checker board right now. ;)

 

http://www.geocities.com/deetox1900/sebulba1.txt

http://www.geocities.com/deetox1900/sebulba2.txt

http://www.geocities.com/deetox1900/sebulba3.txt

http://www.geocities.com/deetox1900/sebulba4.txt

http://www.geocities.com/deetox1900/sebulba5.txt

http://www.geocities.com/deetox1900/sebulba6.txt

http://www.geocities.com/deetox1900/sebulba7.txt

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Duncan,

 

One thing I would suggest is to make Sebulba's head and neck much larger. I think this would help compensate for the elongation that you had to do to his body so that it could fit over the JKII skeleton. I’m not totally sure, but from the pics I would say that his head and neck needs to be about twice as large as they are now. But, that's just my opinion, of course. ;)

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Wow, that looks amazingly good. My only beef is the feet(the things he walks on) look a little odd. I think you could make them closer to sebulba's actual feet without any skeletal incompatibilities. Right now they seem too rounded and unatural, like he's trying very hard to stand on tip-toes.

 

Btw, did you have any plans yet for skinning? I probably shouldn't be offering to (because having untouched uvmaps on my computer very easily tempts me away from homework), but I'll gladly skin it for you. If you want to see some of my work, you can check the Jerec thread (there's also a link there to a corran horn skin I haven't released yet), and the skins for the Maw model. If someone already has dibs on the default skin, I could do blue or red ctf instead.

 

Edit: After looking at some reference pics, his head still does look quite a bit too small. Keep in mind that most people will use some sort of resizing mod to get him down to the correct size, so don't be afraid to make him look a little gigantic.

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