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JK2 Bullet Time script


ondrahosek

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I have now made a new script for JK2.

 

Use it to simulate Matrix Bullettime. For extra effect, start cheats, as only then can timescale be used.

 

How to install:

[*]Download the file

[*]Unpack it into GameData\base

[*]Fire up the game (MP)

[*]Type "exec bullettime.cfg" into the console

[*]Type "bind <key> vstr coderunner", replacing <key> with a key of your choice.

[*]Start a map

[*]Press the assigned key

[/list=1]

 

Anti-frust tip: Create or edit the autoexec.cfg file in GameData\base with those two lines:

 

exec bullettime.cfg

bind <key> vstr coderunner

 

Then the mod will fire up and bind the key, and you can boot up a map straight away ;)

 

This is the file: http://www.freewebs.com/ondrahosek/bullet.zip

Unzip to GameData\base.

 

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