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Sure:

 

01. Casino Calavera

02. Swanky Maximo

03. Smooth Hector

04. Mr Frustration Man

05. Hector Steps Out

06. Hi-Tone Fandango

07. She Sailed Away

08. High Roller

09. Domino's In Charge

10. Trouble With Carla

11. Blue Casket Bop

12. Manny's Office

13. Rubacava

14. Blue Hector

15. This Elevator is Slow

16. Domino

17. Don Copal

18. Neon Ledge

19. Nuevo Marrow

20. Gambling Glottis

21. Raoul Appears

22. Scrimshaw

23. Talking Limbo

24. Coaxing Meche

25. Lost Souls' Alliance

26. Los Angelitos

27. The Enlightened Florist

28. Temple Gate

29. Ninth Heaven

30. Compañeros

31. Manny & Meche

32. Bone Wagon

 

 

It'd be nice if LucasArts/Mr McConnel would let us share some mp3s of it, I don't see it ever being produced again. It'd be a nice way to launch that music site.

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The Grim soundtrack is great, although some of the tracks stuffed in the middle do seem a bit like filler. However, Casino Calavera, Swanky Maximino, Hector Steps Out, Talking Limbo, Ninth Heaven, Companeros, and quite a few of the other tracks are all brilliance.

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Hey, it would be great the GF Network up and running, likewise to the 1388 BPM site that we've been talking about in the "What Sites Would You Like To See?" thread. I think whichever one can provide us with the music fastest would be best saying as in my opinion, Grim Fandango had the best soundtrack out of any game ever. (well maybe Quake 2 comes close..... naw)

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Originally posted by battlebison

...in my opinion, Grim Fandango had the best soundtrack out of any game ever...

No. Dune and Hitman 2 have a better soundtrack. I would also say Deus Ex, Lost Eden, Doom and Morrowind have a better one, but in the end it's really just my opinion.

 

PC Game Soundtrack has some samples.

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Deus Ex a better soundtrack than Grim Fandango? That's ridiculous. I've just replayed it, and the music is bland as all get out. Legend of Zelda: Ocarina of Time and Super Metroid are the only soundtracks I'd rate above Grim's. Maybe Monkey Island 2.

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Monkey Island 2 had one of the best soundtracks of any game, ever. It's just not very pretty to listen to due to the old school way it was made.

 

It'd be so amazing if one day Michael Land (or whatever) redid the soundtrack from MI2. In fact, someone go hire him. Now.

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I still hold true to Grim Fandango having the best soundtrack *folds arms* I do have to agree that Morrowind might come close and MI2 even closer but the swing and acid jazz that Grim Fandango features is just too cool and stylized to overlook. Also, the music in Deus Ex may be adrenaline pumoing when it comes to fights, but it is nowhere near the excitment of Quake 2.

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the difference between a bunch of rotten samples triggered by a computer and a recorded orchestra (like in grim) is NOT negligg... whatever you said it was. I acutally think most people would agree. I have yet to hear one general MIDI module that isn't a total joke.

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CShutt does have a point. Hans Zimmer, the guy who did the soundtracks for Gladiator, The Rock and various other big movies does his mainly on computer synths or whatever (I'm not a music technical bloke, I don't know the proper terms) and they sound absolutely amazing.

 

Although in terms of MIDI, it's not very good many people since their sound cards cannot output a particularly good quality sound.

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I think that even if some great music can be made completely through synth (Aphex Twin, Chemical Brothers) and as Thrik pointed out, it is used in movies a lot (I have seen both movies used as examples), it's really hard to overcome the sound created through an actual band. Also, the type of people who do make synthesized music for computer games probably aren't paid as much as those for high-budget movies and probably don't have as much technology as them so they wouldn't be able to create works better than an actual band of people.

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Hans Zimmer's soundtracks are highly overrated!

 

While I like midis for their small size and simplicity, I think that their dynamicity, uh, dynamic is negligible. In fact, apart from LucasArts' iMuse (which was not used that often) I can't think of any other game where the music was really dynamic.

 

Again, look at modern games like Hitman 2 (and Morrowind) and you do have different tunes for different situations. Please, try the demo! The transition won't be fluid, but the transition in gameplay ("Look out, an enemy!") isn't neither.

 

If I remember correctly Deus Ex' modules were quite like, say, Dark Forces' midis. Various situations packed into one file. I wonder if Ion Storm will program this functionality back into the Unreal [2] engine. In its current state, the engine supports OGG files.

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Rez has dynamic music that isn't MIDI. And it has a pretty good soundtrack to boot. I suggest anyone with a dreamcast and a CD burner to look into it.

 

Or you can pay 60-80 dollars for a PS2 copy, if you find it.

 

 

Oh...and GF definitley has the best game soundtrack ever....

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Grim Fandango has indeed one of the best soundtracks around, I've yet to find something to better it. Morrowind is good, but too short, and Deus Ex is just the Airwolf tune on speed.

 

For the soundtrack, I'd like to plug my good friend, Darth Eggplant's site, - Calaverablanca , which has a load of the music, at last check.

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Thanks for the site Aralabaloo (bah, too long to remember and type), and after getting an actual copy of the soundtrack and not just going to areas in the game and leaving it running to listen really leaves me in awe of the genius behind these pieces.

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Yeah thanks Thrik...very nice speeds.

 

 

It says on this page that all of Gf's music was composed by peter McConnel. Does that mean that everything from Companeros to the Bone Wagon were written by him? Because that just f-cking awesome.

 

BTw Hi-tone fandango doesn't seem to be working.....

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