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FK | unnamed

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Ever been the Flag Carrier in a game of CTY?

In theory that game type sounded fun.

 

But in reality the guy who got stuck with the job of being FC got the living hell beat of him by an entire team who could use any force available while all he could do is trot along at a snails pace and swing a saber.

 

Back when there were CTY servers and I checked them out, it seemed like every two minutes the FC would get fed up and disconnect out of frustration. Someone else becomes FC, two minutes later another one leaves.

 

But people couldn't use Force powers directly ON the FC either, could they?

 

The idea behind CTY was to force a good team to work together to protect their FC and escort him back to base. I guess a lot of people didn't like to play that way, so it ended up being less popular than regular CTF. I wouldn't mind seeing it return as a mod though (but I'd still prefer MotS style KFY). A FC also wasn't limited to just the saber. He could always stock up on heavy weapons before he grabbed the slug, though I agree, he's a big target with the huge glow surrounding him.

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Originally posted by FK | unnamed

Obviously you have never played a Full Force duel with anyone who knew what they were doing, and yes people do exactly that.

 

To beat a light sider you simple sit there and stare at your key board until the hum sound stops (obviously you need to evade any incoming attacks as well).

 

Once absorb runs out, “whoosh” one big drain blast and light side guy is totally defenseless.

 

Hold down the drain key for the rest of the match and he will never regenerate more than 4 Force points (points, not bars. 10 points being a single bar) and you will never have to worry about taking any damage because you will constantly be healing it back.

 

Now multiply that X 2 darks draining a single guy.

 

 

Unnamed, for what it's worth, your point makes perfect sense to me.

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Originally posted by Darth Kaan

Unnamed, for what it's worth, your point makes perfect sense to me.

 

Thanks, at least a few folks understand what a nightmare that mode will be in a FF match.

 

Oh well, maybe a 2v2 duel mod will pop up one day if it never makes it into a patch.

 

 

 

 

 

But people couldn't use Force powers directly ON the FC either, could they?

 

 

Kurgan you are right but it's still so insanely easy to wipe them out it's not even funny.

 

Think of you being the "lizard carrier" and having 2-4 guys coming at you using level 3 rage+dfa combos.

 

You can't push them away, you can't flip on speed and dash away, you can't jump higher than about 12 inches off the ground and (I never figured this one out) you can't even roll out of the way.

 

Hell even just a couple of flailing noobs can take the FC out in CTY because he can't be supported by team heal or self heal and pick ups are few and far between on a lot of maps.

 

And while yes you do have a point about the team playing a "defend our guy at all costs" role, the fact that he is so ridiculously exposed and unable to defend himself makes that job so insanely frustrating that people simply didn't want to invest the time in a game type like that.

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UJ,just wonder did u ever met a light side user,using this tactic,

mind trick,mind trick,mind trick,mind trick

 

hehe that seem like a newbish question to you but,i dont realy play FF but i do know how to play 1.4 FF so im just wondering if u ever see that type of person using mind trick constanly(and use it well like,when u turn on seing he just turn off mind trick then when he hear u got seing off he just mind trick again and he constanly hide from drain)

 

i used to saw a lot of peeps doing so in 1.3 so just wonder if they exist in 1.4 FF duel also

(bah sorry if im mistyping tons of **** but im godam tired)

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Hmm 2 vs 2 duels would be pretty snazzy, I don't see why 3 vs 3 should be out of the question either. I wonder if something like a four way TFFA would be fun, like blue, red, green, yellow teams or something. Would be hell for skinners making all the team colour variations though....

 

Originally posted by FK | unnamed

Think of you being the "lizard carrier" and having 2-4 guys coming at you using level 3 rage+dfa combos.

 

Well the Chop Shop increased saber damage (great server btw) server disables speed and rage when it rotates to the one CTY map, while it's still pretty difficult, I'm sure it's immensely easier too (never played CTY except for the Chop Shop). I've even got a couple caps from bunny hoppin from one end of the map to the other :p, not my favourite gametype to be honest but interesting nonetheless.

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Originally posted by Khier Serakk

I wonder if something like a four way TFFA would be fun, like blue, red, green, yellow teams or something. Would be hell for skinners making all the team colour variations though....

 

hahaha that would tight man,we could actualy make something like(just 3 team tho)with our x-mod server,there a glitch where u can put people in spectator(/sc forceteam Khier Serakk none)we call those neutral,they can kill any person regardless of team beside people that are also in neutral

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I can't wait to try out Power Duel to see what it's like.

 

I do agree with the points raised above, though. Maybe they should have simply allowed the players to select the numbers themselves for each side, so you could have 2v2, 3v2, 3v3 etc. Improving that kind of flexibility makes more sense to me.

 

Another thing they could address is making maps that allow multiple duel arenas. I always remember when playing Rune how someone had made a quite simple map (like the five dots on a dice - all interconnected), where you had a central chamber where you picked up all your weapons and just 'hung out' (chatting if you wished). No one fought in that room, and if you did, you were warned and maybe kicked by the Admin. Off that central chamber you had a few duel arenas, mostly for 1v1, but it was up to the players how many actually fought in them. You could be having duels in all those arenas at the same time (some 1v1, some 2v1, some 2v2)...and there was usually an unspoken 'honour' code, so that if you wanted to fight the winner of a duel, you waited until they replenished their health (from the food available on a nearby table), and then got down to business.

 

The key thing is, you could join in when you wanted to (mostly) without having to wait too long. You wouldn't have to restrict the number of players on a server for a faster turnaround either (waiting in a line of 10 or 12 other people is just plain boring after all, particularly if you have limited time to play online). For such a brutal game, it was all very civil.

 

I'd love to see this kind of thing implemented for the Duel mode, rather than the kind of maps you get by default. Allow multiple duels in multiple interconnected arenas. I mean...that's what a lot of people do on FFA servers anyway - just stand around in a circle watching a couple of duels going on. If that's the way a lot of duelists want to play, then I say let them play that way, but integrate it into the Duel mode, so they don't have to use FFA servers to play that way.

 

Maybe Raven could include something like this in a future 'patch'.

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Originally posted by Side

UJ,just wonder did u ever met a light side user,using this tactic,

mind trick,mind trick,mind trick,mind trick

 

hehe that seem like a newbish question to you but,i dont realy play FF but i do know how to play 1.4 FF so im just wondering if u ever see that type of person using mind trick constanly(and use it well like,when u turn on seing he just turn off mind trick then when he hear u got seing off he just mind trick again and he constanly hide from drain)

 

i used to saw a lot of peeps doing so in 1.3 so just wonder if they exist in 1.4 FF duel also

(bah sorry if im mistyping tons of **** but im godam tired)

 

Actually quite a few months back, I brought that back to 1.04 w/ a slight tweak in the way it's done (since there is no back stab kills in 1.04) and it turned out to be a very effective way to fight people who would drain every 3 seconds.

 

You still see people trying to pull it off but most don't do it right and end up getting killed.

 

 

 

 

And what Storm Hammer suggested sounds a lot like am mod idea I tossed out a while back and no one really bit on.

 

=\

 

 

Why not port over something like quake 3 rocket arena for JA?

 

I don’t mean the guns and such, what I mean is the “combat arenas”.

 

Basically you have one central room when you join, then you walk through doors/portals and each door leads to a different combat arena.

 

Some arenas are 1v1 “duels” like in jk2 where you have people waiting in line, some are 2v2 “duels” (same set up as 1v1) and some arenas are full teamffa matches.

 

Imagine being able to 1v1, 2v2 or a full all out teamffa all on one server simply by walking from arena to arena as opposed to jumping from server to server looking for games.

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Here is an example of what it is like for those of you who do not have quake 3:

 

When you join you go here (main room) notice all the portals:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_0.jpg

 

 

 

Feel like some 1v1 duels?

 

Go through this door:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_1.jpg

 

It’s 1v1 just like jk2 duel mode (spectators wait in line etc.)

 

Don’t like that map or want to play some 2v2?

 

Walk through this door:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_2.jpg

 

 

Say those two rooms have a ton of people and you and your buddy just want to go practice 1v1 alone:

 

Another room you can go to:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_3.jpg

 

 

 

Bored of 1v1/2v2? Want to play an all out 6v6 team match?

 

Just walk through another door and you are in the middle of one:

 

http://www.planetquake.com/servers/arena/singleshot.shtm?img=ra3ss/ra3map1_4.jpg

 

 

 

All those maps, all the different game modes, all on *one server.

 

Sounds cool huh?

It is.

And it *is possible in JK2/JA

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Originally posted by FK | unnamed

Obviously you have never played a Full Force duel with anyone who knew what they were doing, and yes people do exactly that.

 

To beat a light sider you simple sit there and stare at your key board until the hum sound stops (obviously you need to evade any incoming attacks as well).

 

Once absorb runs out, “whoosh” one big drain blast and light side guy is totally defenseless.

 

Hold down the drain key for the rest of the match and he will never regenerate more than 4 Force points (points, not bars. 10 points being a single bar) and you will never have to worry about taking any damage because you will constantly be healing it back.

 

Now multiply that X 2 darks draining a single guy.

 

Yeesh, thats just MEAN.

 

Now I know why I don't play on FF servers. When I do, I just turn on absorb when they attack me, then turn it off when they don't [Then I use the force power to Heal myself]. I try to engage with the saber as quickly as possible, since I find the saber more enjoyable than sitting back using DS powers.

 

(No offense to those who like using force, since it take at lot of patience.)

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All depends on game type.

 

In a game of CTF lights can and do dominate.

 

Guns, pretty much the same deal.

 

in ffa I've found much more success as a light (although I do love rage+dfa spamming) using absorb to "feed off" the 2-3 inevitable level 3 lighting noobs that always seem to be present in any ff/so ffa server...

 

1v1 is a different story though.

 

The one thing that totally kills light siders in duels is the high cost/low return of self heal when compared to drain.

 

Having one player needing to regen all the way to 50 force just to get back 25 hp is absurd when a dark can simply hold down his drain key and get back 4 hp every 1.5 seconds and in turn keep the other guy from healing.

 

One of the main things I used in my overall strategy back when I dueled was drain whoring combined with light stance lunge whoring.

 

Those of you who play NF know how effective a skilled "lunge whore" can be, now imagine him being able to heal himself constantly and also prevent you from healing or using any force based attacks the whole time he was attacking you.

 

Needless to say it's not hard to see why I chose to play light stance only in ff duels.

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What if force powers be restricted in power duels, like 1v2, so the 2 attackers wouldnt get drain, but like lightning, grip etc. and a possible bonus for the defending player? Like, stronger attacks or faster force regen?

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Originally posted by FK | unnamed

Thanks, at least a few folks understand what a nightmare that mode will be in a FF match.

 

Oh well, maybe a 2v2 duel mod will pop up one day if it never makes it into a patch.

 

we'll do what we can to put that in the competition mod if we can.

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Man do I miss the days of JK1 pre-hacker paradise.. When no one knew if you had force absorb on - it wasn't so damn obvious!

 

... and both dark and light side were decently balanced! <gasp>

 

I'm quite skeptical about JKA multiplayer.. but I do hope Raven learned anything from JO online-wise.. I couldn't stand playing any of JO multiplayer after a week of forcing myself.. hoping addiction might eventually settle in. I had more fun in single player, spawning dark jedi in glorious [insert absurd amount here] to 1 "power" duels. :cool:

 

Single player on JKA looks promising enough to warrant the hit on my pocket book.. but if Raven could recreate JK1's online atmosphere, then I'd be one happy (and well occupied) camper.

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Originally posted by FK | unnamed

Here is an example of what it is like for those of you who do not have quake 3:

 

When you join you go here (main room) notice all the portals:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_0.jpg

 

 

 

Feel like some 1v1 duels?

 

Go through this door:

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_1.jpg

 

It’s 1v1 just like jk2 duel mode (spectators wait in line etc.)

 

Don’t like that map or want to play some 2v2?

 

Walk through this door:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_2.jpg

 

 

Say those two rooms have a ton of people and you and your buddy just want to go practice 1v1 alone:

 

Another room you can go to:

 

http://www.planetquake.com/servers/arena/ra3ss/ra3map1_3.jpg

 

 

 

Bored of 1v1/2v2? Want to play an all out 6v6 team match?

 

Just walk through another door and you are in the middle of one:

 

http://www.planetquake.com/servers/arena/singleshot.shtm?img=ra3ss/ra3map1_4.jpg

 

 

 

All those maps, all the different game modes, all on *one server.

 

Sounds cool huh?

It is.

And it *is possible in JK2/JA

 

 

There is a map like that for JO.

 

http://www.pcgamemods.com/148/

 

Basically what 1/2 the Australian and New Zealand servers (whats left of them) use this map. We've got a far smaller community in Aus, though in some ways is quite good. :)

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Single player on JKA looks promising enough to warrant the hit on my pocket book.. but if Raven could recreate JK1's online atmosphere, then I'd be one happy (and well occupied) camper.

 

I found it odd that they specifically mentioned in the official FAQ (on LA's JA site) that "gameplay is not similar to JediKnight1" but is similar to JediKnight II.

 

I guess that's just an overly complicated way of saying its using the same (JK2 & JA = Q3TA) engine?

 

It's true that JK1 and MotS were much "faster" than JK2 in terms of gameplay overall. I'm afraid if you didn't like JK2, chances are you won't like this much either, from what we've seen. : P

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Originally posted by Shaggy1984

There is a map like that for JO.

 

http://www.pcgamemods.com/148/

 

Basically what 1/2 the Australian and New Zealand servers (whats left of them) use this map. We've got a far smaller community in Aus, though in some ways is quite good. :)

 

yeah Cloud Shark is a sweet map and kind of like what a "Jedi Arena" mod would be like.

 

Thing is, in the mod it's not just rooms but actual game types in each "section".

 

room 1 = g_gametype 0 (FFA)

 

room 2 = g_gametype 3 (duel)

 

room 3 = g_gametype 5 (TeamFFA)

 

and so on.

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Originally posted by Jah Warrior

terrible idea

 

Now give an explanation why, before blankly saying something like that without giving the reasons why

 

Personally, Unnamed, I think it's a great idea with a lot of potential behind it. Not only would it be fun for Full force but as well No force as it can allow for a lot of team tactics and skill building in that area.

 

(however if you're just one of those guys that runs up and kills them, i suppose that works fine too :D )

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Agreed.

 

The thing is it is not my "idea".

 

The "arena mod" is a *proven* success in:

 

Quake 1

 

Quake 2

 

Quake 3

 

Unreal Tournament

 

(Not sure if it was made for ut2003 though).

 

 

And maybe even a few other games I don't know about.

 

 

 

 

Having the *option to duel, 2v2 or teamffa all on *one server without interfering with others and having a *variety of maps all on one server running at the *same time is what makes this mod so popular in other games.

 

Basically it's like taking 4 separate servers and linking them all together with one central room at the center.

 

Ever dueled for a while then felt like a game of FFA?

Or wanted to do a little team based play?

No need to hop around looking for servers with people on them, it’s all right there in one server.

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