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Totenkopf

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  1. Oh I thought it was that other purple lockbox.

     

    On guild's locker, I try to put something (valuable) in if I take something else out.

     

    The biochem is useful because if you RE some of the higher end stims and medpacks you can get schematics to make the reusable ones. Higher end. Else cybertech is where things are at for general usefulness.

     

    Artifice and Synthweave is meant for force sensitives and painfully obvious.

     

    The problem is that the system is unbalanced and unrefined if people hope for a beneficial payoff consistently as they level up. So unless you have tons of money you'll run into this problem and several other players have noticed so it isn't just me..

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