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Showing content with the highest reputation since 01/27/21 in all areas

  1. Call me late to the party, but finding that this forum was revived made me decide to play through a Lucasarts game that wasn't Star Wars. Classic Star Wars games were basically my reason for being on this forum years ago, but I wanted to switch it up. I played the remake of The Secret of Monkey Island on my Xbox One and... WOW! I couldn't put it down. I haven't played a point-and-click style game in ages, but now I want more. I enjoyed that I was able to play the modern one and the original-style game at the same time... which was funny because I felt the old school one was easi
    6 points
  2. I hate to double reply, but I just finished the game about 20 minutes ago. What an incredible game from beginning to end. I absolutely loved the ending — I imagine it was a major point of discussion. I feel like this is a game you can continue to analyze and never get to the bottom of it. Thanks for not spoiling the return of my man Stan. Glad to see he was still out hustling. I just gotta say that I am so happy that I decided to play these games. Consider me a fan!
    6 points
  3. YES, WELCOME NAIVE HUMAN!* * This is a reference to a game you have yet to play, but that I think you'll enjoy.
    6 points
  4. I've added the rear box artwork of MI2 to the main post:
    6 points
  5. Ahoy there!! Long time visitor of the site, but first time user of the forums. I would like to share some music covers that I did recently. As you can imagine from my profile's pic, it is from the great music of "Monkey Island 2". I am happy to join you all fans and share some stuff. I'll be BACK!!
    5 points
  6. I finally started going through my piles of LucasArts stuff, starting with collecting all my game boxes together, and I have far more LEC games than I thought I did. It still pales compared to most collections but I’m happy! (Wish I had MI1 and FOA though...) I have a bunch of boxes of ephemera to go through too, most of which I collected on a couple visits to LucasArts in the early 00s we did for Mojo. Once I go through these I’ll try and make an organized post! There’s a bunch of Telltale stuff in boxes and drawers all around too, but that’s its own undert
    5 points
  7. My pleasure! I always thought that artwork would be lost to time, as I've only ever seen it used on the back of the box, covered with text and screenshots and on those tiny auction photos. So finding out that it was used on the Korean manual, got me thrilled to find somebody who could scan it for me. And when I finally found someone AND it turned out that the art was also used on the Taiwanese manual AND that someone was able to scan both for me, I was beyond excited.
    5 points
  8. You haven't truly solved an adventure game puzzle until you've used everything with everything, exhausted every line of dialogue, used everything with everything again (just in case), then finally realised there's an entire room you haven't walked into yet which contains all the answers to your problem.
    4 points
  9. Ha, that was quick! I'm guessing you used a guide? (Which is understandable given how frustrating some of the puzzles in MI2 are -- spit contest, monkey as a wrench, etc.) If you're going to move onto Curse of Monkey Island next you'll have yourself a lovely time, as the puzzles are more rounded, the interface is more polished, it's just an all round great experience. Arguably LucasArts's best... or damned close to. One tip: Unlike MI2, I would recommend playing the lower difficulty first and then moving on to "Mega Monkey" mode afterwards. Why? Simply because unlike M
    4 points
  10. Waited for so many years, the art that I liked the most of all the lucasarts games, I thank you totally
    4 points
  11. Hi guys! As some of you who have me on Twitter know I have started a Twitch Channel where I have done playthroughs of Maniac Mansion Deluxe and Zak McKracken FM-Towns so far. I'm proud to say I have also launched my own Youtube Channel where you can currently see my MMD playthrough in digestible chunks, soon the Zak playthrough will be up as well. In addition to the streams I am planning to do a series of specials dedicated to the individual titles focusing on differences between versions, development factiods, etc. I also hope to reach out to our communit
    4 points
  12. And I'm also happy that this item was included in my order at that time: After the grog beer of Escape From Monkey Island and the coasters I think that was the most reasonable decision to offer a suitable mug
    3 points
  13. Maybe it’s somehow a union thing, sometimes names stick for credits because they’re what’s in the contract.
    3 points
  14. I believe the big pins were promotional only. They were designed to be worn on a trade show floor and draw a lot of attention. I was really happy to get to make an official “ask me about” pin for a Monkey Island game.
    3 points
  15. Oh ... just saw that I also have the LucasArts pin in my collection
    3 points
  16. Last night I was watching my wife play through Curse of MI for her first time. She's really enjoying it and loving the silly dialogs. Although I feel like I've seen and heard everything in that game she stumbled upon a voice line that I hadn't heard before and it had me cracking up. Dominic, once again, really delivered on a line. Related to getting a crew together... I don't think I've heard that line before but the timing and delivery was just so funny to me.
    3 points
  17. Scans of almost every issue of Lucasarts' magazine The Adventurer: https://archive.org/details/lucasarts-the-adventurer--magazine-complete This probably isn't incredibly useful, but the reason I'm posting it here is that I realised that the cover of issue 8 is the source for that big Ben Throttle cutout that was talked about earlier. Personally I far prefer this cover image to the one used for the actual game packaging - I'd legit print and frame it if a cleaned up version was available. This also solves who the artist was - Peter Chan! I replied to Tim's Twitter thread about
    3 points
  18. From what I’ve seen, the Xbox version does not have lite mode. At least there wasn’t an option. I had some time last night and played through part 1. I’m pretty sure the “hard” mode is the default on Xbox just from the description in that article. (The hard thread puzzle was in my game. I didn’t read past Part 1, no spoilers please!) I will say that I find this game to be more challenging than the first one, which is a good thing. Concerning the above mentioned thread puzzle, I had to look it up to get there. (Shame on me! I tried...) I kept walking around trying to fi
    3 points
  19. What a surprise to see my videos as an introduction to this thread. Thank you!
    3 points
  20. It’s great that these classic games still make new fans even 30(!) years since their release! I can definitely recommend the Double Fine remakes of Grim Fandango, Day of the Tentacle and Full Throttle, and since Microsoft purchased Double Fine last year, they should be heading to XBox too (if they haven’t already.) I actually envy you a little, being able to play these classics for the first time! Enjoy it, mate, they’re timeless!
    3 points
  21. 2 points
  22. I always assumed "Skully" was the pirate who's head got knocked off in the beginning cutscene with LeChuck. You know, the "Aw, how romantic...Ship Ahoy!" guy. Looking at the full credits though, I find it interesting that he got a name, but Minnie Goodsoup and Charles De Goulash are just "Ghost Bride" and "Ghost Groom".
    2 points
  23. I can confirm the TOMI big pins set was sold by the Telltale Store, I bought two from them for Christmas 2009.
    2 points
  24. I've updated the existing EU artwork to Zombies Ate My Neighbors with a higher quality version and added the US cover to the game. I've also added several artworks from Ghoul Patrol.
    2 points
  25. Why would you do this? You've doomed us all.
    2 points
  26. Hey Jamps, I'm glad you loved it, I was sure you would! Funny thing is, back in the days "being stuck" for a long time was part of the gameplay in a loose way. Obviously as ThunderPeel said, it's something that we could afford to do as kids and wouldn't be possible right now as adults. I still fondly remember those lightbulb moments when I suddenly *knew* I found the solution before even trying it. Sometimes it happened while I wasn't even playing, in the dead of night. Wouldn't change that feeling of satisfaction with any other game genre
    2 points
  27. You'll love it! Please do play the HARD mode, as Easy mode will skip not only puzzles but entire rooms and a very big chunk of the game
    2 points
  28. Mighoet Sündback made a restoration of it: https://mighoet.artstation.com/projects/aRzON0 Seems to be the best out there currently.
    2 points
  29. I would like this one, but I would not even dare to open in case I would regret that after 20 years if the value will be huge with a sealed one. And buying two of them would be too expensive and also quite greedy because someone else may want one. I'll skip this one!
    2 points
  30. And thanks to Jake, I finally scanned and stitched this: Detail isn't great, but after some AI-tinkering, it'll do:
    2 points
  31. Welcome among us! I have to admit I'm a little envious, I wish I could play all those immortal classics for the first time again. By the way, if you loved Monkey 1, you'll be completely blown away by Monkey 2. Seriously, I don't just think it's the best Monkey Island game, I think it's the best adventure game ever! Enjoy!
    2 points
  32. The remakes of Grim, DOTT, and Full Throttle have made their way to the Xbox ecosystem and they actually might also be a part of their "Game Pass" where they are available to download for free if you are a member. I don't know if those games have made it over to their "PC Game Pass" feature (yet) though (and PC Game Pass should essentially merge with their Xbox Game Pass).
    2 points
  33. COMI isn't a 16-bit Windows game, so it should work fine on a 64-bit OS with some coaxing! You could try the setup program and launcher made by the excellent human at Quick and Easy Software: Installer Launcher Let us know how you get on!
    1 point
  34. Ah, yes. I've heard stories. I can imagine someone (or their agent) getting upset if they're hired for "Mobster #4" but then they're suddenly credited as "Mafia Don". The agent would have negotiated a better rate if the role was more central or prestigious. So sticking to the contracted name makes sense to avoid upset. Reminds me of a story I remember hearing somewhere: One of the writers on The Simpsons told it. Apparently certain underhanded animated shows would occasionally try to get an actor for two shows for the price of one. The actors are just recording lines, so they don't
    1 point
  35. https://www.humblebundle.com/games/tales-love-adventure That is all.
    1 point
  36. Hi @ll! As I received so much positive feedback for my last post of the LucasArts pin I went through my stuff and also find these nice Tales of Monkey Island promo pins: They were given to the people at the E3 as promotional items. It's the complete set of 6 pins. I read that they were also available in the telltale store later - can someone confirm this information? From the telltale store I only know this pin set (they are much smaller compared to the pin set above):
    1 point
  37. Eighteen months ago I unveiled the first phase of an ongoing undertaking to bring old Mojo articles back online. To make a long story short*, the various redesigns of Mojo over the years, and the not-always-diligent efforts to port previous features over during these transitions, would cause articles from the sunsetted version of Mojo to simply get left behind in the process. The cumulative effect was that well over fifty percent of Mojo's content ended up missing. For years I've been keen on addressing that travesty, but the more I dug into it the more I came to understand why pri
    1 point
  38. @Thunderpeel2001: Many thanks for that - I actually didn't see this.
    1 point
  39. Tall Guy! Tall Guy! Tall Guy!
    1 point
  40. This is great, but who are the humans in these photos? There's the one with the face, and the other one with the hair and also a face, and then there's Gabez. I know that one. How do I know what Gabez looks like? I don't know. And there might be a fourth human form faintly visible on the boundary between this dimension and the next, I'm not sure, I can't be bothered double checking even though it would have taken less time than writing this bit. And then there's a picture of a train ticket. Train tickets! I remember those. I even remember the ones like in your picture where they sa
    1 point
  41. Mike Levine is sharing some promotional posters for old games. Laser got an even better source of the Rescue on Fractalus! covert art from David Fox himself, but it's still cool, rare stuff. https://twitter.com/HappyGiantGames/status/1358899396868513795/
    1 point
  42. I understand using a walkthrough for certain puzzles completely. When I played those games, back in the day when I discovered them, I had a lót more time on my hands. (Plus there was no hint feature, nor access to the internet for walkthroughs.) Jamps, you may call me Gramps.
    1 point
  43. Hey all, I just want to give a heads up to anyone on here who is a fellow Xbox user. Indiana Jones and the Emperor’s Tomb is one of this month’s Games with Gold games until February 15. I never played it, but am adding it to my list! I’ve always heard good things about it.
    1 point
  44. Hey, I made a reshade config for CMI that you mind find useful: https://forums.scummvm.org/viewtopic.php?p=88204#p88204 Example: https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=d81f8744-680a-11eb-83c8-ebb5d6f907df As you can see most of the dithering is reduced and the details are mostly preserved. Since it's Reshade based it only works on Windows, though.
    1 point
  45. You struck my curiosity with this, Rum, so I decided to find out what the differences were, and they are in fact quite huge! For people like me who never played Lite Mode, this is quite a nice write up of the differences, (obviously don’t read it if you don’t want any spoilers!!!): http://opinionscanbewrong.blogspot.com/2015/06/monkey-2-lite-differences-and-adventure.html?m=1
    1 point
  46. Hey, I'm Kristofer, 33 years old from Sweden. I thought I was a member here but I guess I wasn't since I could not log in because the account did not exist A true born gamer since I was 5 years old and I will probably do one last round of Baldur's Gate/Diablo/Atlantis/Monkey Island/Mega man/SMB3 on my death bed
    1 point
  47. Awesome, sounds like a fun project and a good learning experience. Looking forward to it!
    1 point
  48. Thanks for the bug report @OzzieMonkey! Have you been using the latest dev build? Please try that one and tell me if it happens again (I did start a new game on Android a few days ago, now I'm on Blood Island, and I didn't encounter this problem) A little update on the ScummVM dev side: after this work was done (and there's still a Pull Request pending for Full Throttle) they asked me to go and properly decompile the original Digital iMUSE; this is gonna take A LOT. Luckily half the decompilation work was already done in 2008, but still, the hard part will be the integration o
    1 point
  49. Hey guys, I'd like to put up another request for scanning a few items for the poster project. Currently I am especially looking for material from the earlier Lucasfilm/Activision titles, "Koronis Rift" and "The Eidolon". Both were released on floppy and on cassettes, but the cassette cases usually are too small to provide a high quality artwork. "Koronis Rift" at least had a big-box floppy release on C64 in Europe, which provides a rather large, clean version of Terry Hoff's artwork: Strangely though there seems to be another version of the floppy release, with a cro
    1 point
  50. hello everyone i am new here and i have this
    1 point
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