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  1. Two quasi-obscure jokes in CMI, especially for non-Americans: This is aboard the Sea Cucumber, which you may recall is the ship captained by an ape. The joke here is a reference to an old series of commercials by American Tourister, a luggage company. The durability of their product was advertised by depicting a suitcase thrown into a cage with an angry gorilla, which attempts to destroy it to no avail. It was an oft-parodied pop culture image -- this MST3K host segment being an example (look in the background). This line is triggered when you "Talk" to the pepper found by the Blood Island windmill. It's a catch-phrase from the NBC series Police Woman (1974-1978). Its titular heroine was Sgt. "Pepper" Anderson, who routinely went undercover on the orders of her superior, Bill Crowley. Dom's delivery is an impression of him. I think CMI in general is a little undersung when it comes to how stuffed full of tiny details it is. The first two games were made under circumstances that made it plausible to alter content up until the last minute, and the improvisatory possibilities were taken advantage of. CMI’s production required certain things to be locked down upfront, in particular the list of rooms, the puzzle chain, and the cutscene script. However, when it came to wiring the rooms, and thus writing all the interactive dialog (only like 90% of the game’s script), it seems that the programmers were given a similar kind of free reign and generous timeline for embedding jokes as they went, and it’s a huge part of the sense of density and polish that CMI boasts. Chuck Jordan and Chris Purvis deserve more credit than they probably usually get for serving a role similar to the one Tim and Dave did in 1990.
    6 points
  2. New beta is up: https://aarongiles.com/dreamm/beta New in 3.0b10: * Some major internal re-working happened for Windows; be on the lookout for regressions - Rewrote NE binary loader to support self-loading modules - DLL entry procedures now called at TaskInit; DLL exit procedures now called as well - Process exit cleans up more thoroughly, freeing loaded modules more aggressively - Files are now meticulously tracked for sharing and access across all processes - Improved fidelity of Global/Local memory allocation handling - Rewrote message thunking between 16-bit/ANSI/Unicode; should be quite complete now - Fixed message sending between 16-bit and 32-bit processes - Faked up a PROGMAN DDE server so installers can "register" new entries * Added support for Outlaws 1.1 and 2.0 updaters, including Handful of Missions CD * Added support for online Mysteries of the Sith installer * Added support for online Escape from Monkey Island installers (they work but produce an error at the end) * Added Pipe Dream installation support from Windows Entertainment Pack 2 or Best of WEP sources * Added TIE Fighter French * Added Escape from Monkey Island Chinese (Traditional and Simplified) * Added Indy Desktop Chinese (Simplified) - but no Chinese font supported yet * Added Yoda Stories Japanese - but no Japanese font supported yet * Added SWSE Japanese installer - it installs an English version, but no Japanese font supported yet * Fixed bug where MIDI would only play one time in SWSE
    4 points
  3. So my daughter is old enough to have and love a Ravensburger Tiptoi. Of course I was curious if you can hack it, and of course you can. So I thought, would it be possible to do some kind of point and click adventure game? And of course it is, and somebody already did! Naturally, the person is German πŸ˜‰ Enjoy the second most obscure Monkey Island 3 fan port I've ever seen
    4 points
  4. https://scummbar.com/game/the-curse-of-monkey-island/trivia What do you mean shameless plug? πŸ˜’
    4 points
  5. Ronzo posts information about it pretty frequently -- a lot of that article goes back to last year. A nice little detail: You can’t keep a good Wally hangin' around.
    3 points
  6. It's hard to find extracted, but now that the installer is supported, it should be pretty easy to track down. Amazing! Got your DM, will try to make these all work soon. Yeah, it's hard to present this info nicely when you don't have a command line interface like MAME. I agree it would be nicer if it gave you some hints about what is not matching. Maybe I can add a button you can click to drop that info on the clipboard or something.
    3 points
  7. And there it is: I've added two versions of Steve Purcell's cover art for "Herc's Adventures":
    3 points
  8. And today he covered Curse! I really can't say enough good things about Jimmy Maher. He makes this stuff so compelling, really weaving all these disparate strands into a cohesive narrative about not just how the industry grew and changed in its formative years, but why, and what each development meant. I sometimes disagree with his takes on individual games, but rarely with his reasoning for them.
    3 points
  9. The first LucasArts-dedicated article in a few years has turned up, this one about Jedi Knight.
    3 points
  10. Hi everyone! I got my physical release of Grim Fandango Remastered in the mail today, and I wanted to share the pictures with you. Here is the full set: (Unlucky for me, my poster arrived damaged. Notice the top left to middle, there are two small tears.) When I pre-ordered, I was most excited about the figurine that was announced, but... am I the only one who thought it'd be a lot BIGGER? (On the plus side, it drives! Whoa-whoa-whoa-whoa-whoaa!!) (Also the detail on Manny's face is... baffling...) It really shows that this is a re-release, scanned from the original files. One thing that's really noticable is the darkness of all the printed material. Here is a picture next to my original dutch release box: It really becomes apparant when you put the backsides of the boxes next to each other: A lot of detail is lost this way, which is a shame. It looks like they didn't really crosscheck the brightness/contrast with the original material. (EDIT: The new poster and cd-case look fine though!) Another funny thing I noticed (and I guess this is a credit for @Laserschwert's amazing work) is this little thank you on the back of the cd: All in all, a nice release, but it doesn't live up to the excitement I felt when pre-ordering. It's nice to have the game and soundtrack in physical form though! EDIT: I just double checked the product page, and apparantly the mural print is missing. I wonder if I'm the only one who doesn't have it.
    2 points
  11. Yes! Unfortunately it's not the "extended" soundtrack album that was released a couple of years ago, but the "regular" soundtrack that was released back then. (I haven't listened to it yet though.) It has 37 tracks: 01. Grim Fandango 02. Intro 03. On the Roof 04. Mr. Frustration Man 05. Brennis 06. Ledge Peckers 07. Domino's Office 08. CompaΓ±eros 09. Lost Souls Alliance 10. Casino Calavera 11. Swanky Maximino 12. Smooth Hector 13. She Sailed Away 14. Hi-Tone Fandango 15. High Roller 16. By the Lighthouse 17. Farewell Lola 18. Hector Steps Out 19. Gambling Glottis 20. Trouble with Carla 21. Blue Hector 22. Blue Casket Bop 23. Rubacava 24. Shanghai'd 25. The Lola Zapata 26. Sunken Lola 27. Miner's Room and Factory Hub 28. Lamancha Sub - Crushed 29. Temple Gate 30. Mayan Train Station 31. 9th Heaven 32. Nuevo Marrow 33. The Enlightened Florist 34. Meadow Flowers 35. ByeBye 36. Manny & Meche 37. Bone Wagon
    2 points
  12. Finished the first tale for Legend of Monkey Island and got through a good portion of the first tale for A Pirates Life last night and had a blast doing both. Definitely the sailing portions are a bit of a grind for me, outside of the amazing sea and wave effects. I imagine sailing is where playing with a crew is particularly rewarding, but the onland portions were a lot of fun. So many nice Easter eggs. I also really enjoyed some of the lore they added to Melee Island and the Marley family.
    2 points
  13. Yeah, but I couldn't find an existing thread about it here, and it just got a little internet buzz with that article, so I figured it was worth starting one.
    2 points
  14. πŸ‘• I beat #MojoleXtremiest #777 and all I got was this stupid t-shirt. 3/6 πŸ’šπŸ–€πŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ–€πŸ–€πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    2 points
  15. The video has CC, so maybe that helps. More context about the Tiptoi: It's an electronic toy pen that you can use on various products from the same line. Books, puzzles, board games, even figurines. You tap the tip on seemingly normal paper and it magically knows what you point at and plays a sound. The magic has been reverse engineered, and is a bunch of microscopic dots that form codes (imagine tiny QR codes, each 1mmΒ²). The tip has a camera that reads those codes. Additionally to playing sounds, it can set and read variables and branch based on these states. So you could say it's quite a bit like SCUMM. This guy basically wrote an adventure game engine using the pen's limited instruction set.
    2 points
  16. I have no idea what's going on, but this seems good and/or cool.
    2 points
  17. πŸŽ™οΈ Tune in TODAY for my conversation with Khris Brown, the industry veteran with over 30 years of experience in voiceover for games, animation, and film! πŸ—’οΈ In this conversation, we discuss Full Throttle, The Dig, Indiana Jones and the Fate of Atlantis, Psychonauts and more! ⏰ Today @ Noon (PT)
    2 points
  18. It's a hidden gem, basically Zombies Ate My Neighbors meets Greek mythology. We ought to publish a review some day.
    2 points
  19. It’s amazing that 25+ years later there’s still new details that I am learning about this game.
    2 points
  20. New DREAMM beta is now available: https://aarongiles.com/dreamm/beta New in 3.0b9: * Added support for Star Wars Screen Entertainment installers * Extended internal scripting language to auto-navigate the SWSE installer * Enabled key configuration for Dark Forces GOG (needs reinstall) and Dark Forces Demo * Improved behavior of minimized windows for Windows games * Improved system menu behavior for Windows games * Removed unsupported video options in Indy Fate Talkie * Removed unsupported audio options in Secret of Monkey Island CD * Fixed subtle memory corruption that led to crashes in Behind the Magic and Episode 1 Insider's Guide * Fixed crash in SWSE Posters module due to memory trashing * Fixed bug in FXAM that led to incorrect shadow effect in SWSE Rebel Clock * Completed internal reorg to help reduce crashes on quit in Windows games
    2 points
  21. Thanks to @Scummbuddy's beautiful scans, I've finally started work on this: It looks like the one above was a preliminary version of the art, with further additions and changes painted by Purcell after the fact: Eventually, I'll try to offer both versions.
    2 points
  22. https://www.eurogamer.net/monkey-island-creator-ron-gilbert-has-a-2d-pixel-art-game-in-the-works
    1 point
  23. πŸ‘• I beat #MojoleXtremiest #787 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ’›πŸ’šπŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ–€πŸ–€πŸ–€πŸ–€πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ The Sushi Methodβ„’ works! Sometimes.
    1 point
  24. πŸ‘• I beat #MojoleXtremiest #786 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ’›πŸ’šπŸ–€πŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  25. I refuse to post mine 😑
    1 point
  26. πŸ‘• I beat #MojoleXtremiest #780 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ’šπŸ–€πŸ–€ πŸ–€πŸ–€πŸ’šπŸ–€πŸ–€πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ For a second I thought it was real:
    1 point
  27. Little IRC joke for you there.
    1 point
  28. πŸ‘• I beat #MojoleXtremiest #779 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ–€πŸ’šπŸ’›πŸ–€πŸ–€πŸ–€ πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/ Yes, but that would have the O on the same yellow position again. I did try NO on all 4 out of 6 possible positions (none recognised).
    1 point
  29. I got around to downloading the PS5 version last night. I was mainly doing the tutorials and started the Tall Tale for "A Pirates Life" (on Safer Seas) and the game looks absolutely gorgeous. The art style really does look like a spin on Monkey Island and something that could fit nicely as an entry. The sea, sky, and clouds all look so real and I got lost several times just standing and appreciating the visuals, especially when it was a day-to-night transition and vice versa. The gameplay isn't exactly my cup of tea, but with an art style this good, I easily got sucked in. Also, I really like the partial sense of dread you feel just by sailing, knowing at any second, some leviathan can appear. I'm also really digging the extensive lore, both for the Tales and the larger storyline. Looking forward to diving into all the Tall Tales, especially for "Legend of Monkey Island".
    1 point
  30. Ah, I didn't realise the video had English captions! I was watching it in native iOS Safari like an animal. That's really impressive! It's interesting to see how much work has gone into making just the first half of the first section - I can only imagine the number of sheets involved in making a more complex part of the game, never mind programming it all. The Tiptoi itself looks like a nifty educational toy - I had a quick look to see if it's available in English but results were inconclusive. πŸ€” Even the most promising listing on Amazon said something unhelpful like "English not guaranteed"! I wonder if Ronzo's educational games would be a perfect fit? I've never seen them, but I'm guessing they're designed to have more limited interactions.
    1 point
  31. He did Escape and Tales as well.
    1 point
  32. The German version was also my childhood version, which I have not played for a while now in favour of the native English. They got the German voice of Guybrush, Norman Matt, to return to Monkey Island for Return to Monkey Island though. So maybe I'll try that on my next playthrough.
    1 point
  33. When my daughter was still playing with her Tiptoi, I looked into hacking it for a short bit, but gave up quickly as printing seems to require a laser printer, which I don't have. Still, it seems to be relatively easy if you just want to swap out sounds. The guy from the video put together a much more technical overview of how scripting and producing images for the Tiptoi works, for thoses interested (English subs available):
    1 point
  34. This is fan-tas-tic!! He really made a board game-like construction out of it, and appearently it works really well! (Added nostalgia value: a friend of mine accidentally bought the German COMI version once, and for a long time it was the only voiced version of the game we had (next to the demo). I haven't heard these voices since we got our hands on the English version though, so it was fun hearing them once again!)
    1 point
  35. πŸ‘• I beat #MojoleXtremiest #770 and all I got was this stupid t-shirt. 3/6 πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€πŸ–€πŸ–€ πŸ’›πŸ’›πŸ’›πŸ–€πŸ–€πŸ’›πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  36. Sometimes you just see it... 😎 πŸ‘• I beat #MojoleXtremiest #768 and all I got was this stupid t-shirt. 2/6 πŸ’›πŸ’›πŸ’›πŸ–€πŸ’šπŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  37. πŸ‘• I beat #MojoleXtremiest #763 and all I got was this stupid t-shirt. 5/6 πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€πŸ’›πŸ’š πŸ’šπŸ’›πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ–€πŸ’šπŸ–€ πŸ’šπŸ’šπŸ’šπŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  38. DM sent, but it seems you haven't read it yet, and I'm also adding Japanese Yoda Stories and Screen Entertainment.
    1 point
  39. I want to bring some attention to Jimmy Maher’s superb and ongoing interactive entertainment chronicle at The Digital Antiquarian. Though the articles devoted to LucasArts represent only a selective fraction of his overall exploration of game history, they amount to a superior work of scholarship about our favorite subject, replete with rare photographs and can’t-be-found-anywhere-else anecdotes. I get the sense Maher’s achievement hasn’t been as trumpeted as it should have been, so as a public service here’s the full list of all the LucasArts-relevant pieces he’s published so far: A New Force in Games, Part 1: Fractal Dreamers July 10, 2015 A New Force in Games, Part 2: A Habitat in Cyberspace July 17, 2015 A New Force in Games, Part 3: SCUMM July 24, 2015 The 14 Deadly Sins of Graphic-Adventure Design (or, Why Ron Gilbert Hated Adventure Games) July 31, 2015 Loom (or, how Brian Moriarty Proved That Less is Sometimes More) February 18, 2017 Monkey Island (or, How Ron Gilbert Made an Adventure Game That Didn’t Suck) March 10, 2017 Indiana Jones and the Fate of Atlantis (or, Of Movies and Games and Whether the Twain Shall Meet) September 28, 2018 Day of the Tentacle June 7, 2019 Sam and Max Hit the Road June 21, 2019 The Second Coming of Star Wars February 5, 2021 Full Throttle July 2, 2021 The Dig July 23, 2021 Jedi Knight (Plus, Notes on an Expanded Universe) April 5, 2024 The Curse of Monkey Island April 19, 2024
    1 point
  40. Eep ook ack! I failed at #Mojole #760. πŸ’›πŸ–€πŸ–€πŸ’›πŸ’›πŸ–€πŸ’› πŸ’›πŸ’›πŸ’›πŸ’›πŸ’›πŸ’›πŸ–€ πŸ–€πŸ’›πŸ’›πŸ’›πŸ’›πŸ’šπŸ–€ πŸ–€πŸ–€πŸ’›πŸ–€πŸ’›πŸ–€πŸ–€ πŸ’šπŸ’šπŸ–€πŸ’šπŸ–€πŸ–€πŸ–€ πŸ’šπŸ’šπŸ’šπŸ–€πŸ’›πŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    1 point
  41. 🀠 Get your whip and fedora ready! πŸ•ΉοΈ Noah Falstein, the legendary LucasArts game designer, is back for another session of Indiana Jones and the Fate of Atlantis with @danielalbu! ⏰ Going live in NOW!
    1 point
  42. That's great! I confirm that Grim Fandango works perfectly now! This is incredible ^_^
    1 point
  43. Hi all ! Following the "hot" discussion last month on the thread "Project Big boxes", I decided to create a small website called Big Box Love to share my work on some bigboxes restoration. https://www.bigboxlove.eu You'll find manuals, logos, big boxes in TIFF file and more. I mainly share 600 to 1200DPI PNG , JPG and Tif files. Be gentle, I'm not a designer and I don't have the skills of @Laserschwert but its my contribution to the preservation of those wonderful years of gaming ! My first idea was to share it as a Pack.ly ready-to-print file but the raised their price and I didn't find a easy way to flatten all layers in one so I decided to share TIF files for the boxes. But my first work was on manuals restoration and I'll keep adding more medias. Positive feedbacks are appreciated so I can improve the website according to your ideas and my time. Hope you'll enjoy it ! Have a nice day ! PS: Nearly finished the golden axe poster and heretic box restoration . Stay tuned !
    1 point
  44. Just an update, Sea of Thieves has put out a very large patch and some fixes were made towards this Legend of Monkey Island tall tale. Nothing of real importance, but it's nice they spent some time tweaking some bugs. Potential spoilers below in the patch notes: β€˜The Journey to MΓͺlΓ©e Island’ - Players can now head up to the Mansion as soon as the guard leaves his post, and are no longer blocked by parts of the environment. - When players have constructed a body for Murray, any players joining the session after the initial sequence will now be able to see Murray’s body. - Players will no longer see a silhouette of Walt the violin-playing skeleton through the church window. - Fog seen in the Mansion now behaves correctly throughout the location. β€˜The Quest for Guybrush’ - Players should no longer see a patch of mist on the stairs near the Lookout Point after the fog has cleared from the mountaintop. β€˜The Lair of LeChuck’ - A Quest Book is now present during the ship chase sequence, giving players the option of leaving the Tall Tale during this section. - Herman’s Supply Crate will no longer appear to move around while the player is viewing it. - The front-facing cannons on the Headless Monkey now have more restricted movement to prevent issues with aiming. - The Head of the Navigator can now be taken from another player when offered. - Liquids in the cooking pot now appear to drain correctly when collecting Banana Grease. - The Banana Grease Jar will now appear correctly after it has been used. - The notification shown to players when the Chilled Banana Soup has been discovered or lost now references the correct item. - Players can no longer become stuck on the palm tree within Herman's camp. (Can't delete this html block while just editing on my phone. Ignore me!)
    1 point
  45. πŸŽ™οΈ Join me TODAY for the YouTube premiere of my conversation with Lucasfilm Games legend Gary Winnick! πŸ“ In this conversation, we discuss Maniac Mansion, Rescue on Fractalus, Thimbleweed Park and more! ⏰ Today @ noon (Pacific Time) ⏰
    1 point
  46. πŸ‘• I beat #MojoleXtremiest #785 and all I got was this stupid t-shirt. 4/6 πŸ–€πŸ–€πŸ–€πŸ–€πŸ–€πŸ’›πŸ–€ πŸ–€πŸ’›πŸ’šπŸ–€πŸ’šπŸ–€πŸ–€ πŸ–€πŸ’›πŸ–€πŸ’šπŸ–€πŸ’šπŸ’š πŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’šπŸ’š https://funzone.mixnmojo.com/Mojole/
    0 points
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