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I built some lego from fan made designs I found on Rebrickable, I'm going to be working on GB, Elaine and Stan when the parts arrive. The parts lists and instructions are here if anyone is interested in building them: LeChuck: https://rebrickable.com/mocs/MOC-56907/van_crypto/monkey-island-lechuck/ Purple Tentacle: https://rebrickable.com/mocs/MOC-156659/Double_U_Bricks/day-of-the-tentacle-purple-tentacle/?spot=search_all Other MI Characters: https://rebrickable.com/search/?show_printed=on&include_accessory=1&include_gear=1&q=monkey+island&search_type=all7 points
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Just released DREAMM 3.0b3: https://aarongiles.com/dreamm/beta New in 3.0b3: * Fixed bug where changes to file dates would not stick sometimes - This can affect updaters, so if you're having trouble upgrading, say, TIE Fighter, you should reinstall the original game then apply the updates and it should work better now * Upsampled digital audio now uses linear interpolation * Expanded joystick support to multiple joysticks, also report fixed values if no joysticks connected * Added support for German Defender of the Empire addon * Added support for Making Magic (Japanese) * Added support for Rebel Assault II Windows version * Added support for Pipe Dream Windows version * Fixed save games in FMTowns versions * Fixed default video mode for Loom CD * Fixed bug where installing Dark Forces would not include INSTALL.EXE, preventing controller config * Fixed wonky CMS music in Secret of Monkey Island * Fixed installation of Star Wars Chess on MacOS/Linux * Fixed crash when changing configuration in-game in some circumstances * Fixed (or at least greatly reduced) incorrect palettes on scene transitions in Full Throttle6 points
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You asked for it... Tech Talk with Daniel Albu is coming to a podcast platform near you! From now on, each new conversation will first premiere on YouTube, followed by a podcast release 3 weeks later. On Spotify, you'll also have the video available: https://podcasters.spotify.com/pod/show/danielalbu5 points
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The "Questions from our viewers" section is questions from people on our Discord server. I inform people days (and sometimes weeks) in advance about my upcoming interviews and they send in their questions. So join our Discord and you'll see a lot of this information on the "Tech Talk with Daniel Albu" channel there. https://discord.conversationswithcurtis.com/ Looking forward to your questions! I started uploading all of my previous conversation on Spotify / Apple Podcasts / Amazon Music. On Spotify, you'll also be able to watch the video if you want. Since I have quite a backlog, older conversations will be uploaded little by little, but from the Clint Bajakian conversation on, all conversations will be available around 3 weeks after their YouTube premiere: https://podcasters.spotify.com/pod/show/danielalbu4 points
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It would be absolutely terrible if someone sent me a private link to the DropBox archive. So please someone definitely don't do that.3 points
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Both DOTT and Hit the Road were both still made for a Roland thing 🙂 - just not MT-32, but Roland SoundCanvas (55, I believe, but Zaarin knows better). I don't think there has been a MIDI-based SCUMM game ever that was originally composed (or arranged) for SoundBlaster or Adlib. But of course, that doesn't mean people aren't allowed to prefer them. 😁3 points
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It's answered in some of the 4 hour conversations Including some of the ones I already recorded and have yet to release (with Sierra composers Neal Grandstaff and Mark Seibert) The short answer is: The composers composed for the Roland and then "downgraded" them for Adlib and downgraded again for the PC speaker. A lot of the times I prefer the Adlib / Soundblaster versions because that's how I remember them from my childhood.3 points
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The most expensive collection of games I've come across on eBay wasn't LucasArts, it was a $155,000 collection of Infocom games: https://www.ebay.com/itm/115558782739 I know there have been single games going for more than that, but nothing I've ever had any reason to search for. I don't begrudge them though, because that one probably does belong in a museum. The most ridiculous one, that I don't know if it's still up, was a mere EUR 45. It's the Monkey Island 30 Anniversary Anthology PC Collection Limited Run... Styrofoam Inlay?3 points
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New DREAMM beta available: https://aarongiles.com/dreamm/beta New in 3.0b4: * Fixed many bugs in Pipe Dream Windows, including missing menus, clipping bugs, and other missing features * Added support for Infernal Machine 1.1 updaters (there are two versions) * Disabled non-working video modes in the DOTT English version of Maniac Mansion * Fixed regression in the open/save dialog for Windows games * Fixed regression where files with incorrect names but matching CRC weren't being found by the scanner/verifier * Fixed regression where Windows games were not returning idle time back to the system * Fixed crash when using the mouse wheel while menus were visible on some UI screens * Fixed missing lines in Infernal Machine map * Fixed Jedi Knight/MotS default video mode to be 640x480 instead of 400x300 * Fixed Grim Fandango defaulting to software rendering * Fixed screen position of Rebel Assault II Windows launcher after playing3 points
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I think it was in Daniel's interview with Clint Bajakian, where he mentioned that the Adlib versions were (always?) some kind of manual down-convert from the Roland tracks.2 points
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This one, as well as the one with Michael Land, were my absolute favourites so far. I’m such a huge fan of the music in LucasArts games! Both in terms of general composition, interactivity and production quality! These interviews were long, but they were worth every single minute of listening. Getting this behind the scenes look with so much inside info, but also hearing and feeling their compassion about their work, is just pure fun! So thanks again for contributing these moments to the fan community!2 points
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👕 I beat #MojoleXtremer #720 and all I got was this stupid t-shirt. 2/6 🖤💚🖤🖤💛💚 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/2 points
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👕 I beat #MojoleXtremer #716 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ Sushi strikes back alright!2 points
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Just contact damn support! Do I need to get any clearer than that? *wink wink*2 points
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Hi, everyone! Have been reading here for quite a while. Just registered to say: "but they did". It's a shame the USB-stick doesn't contain what was promised.2 points
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There was a video on the LucasArts Fans Facebook group showing that a section next to the sliding metal cover flips out to reveal a thin USB stick. It looks pretty clever - too clever for its own good if nobody can figure it out! Hopefully you can find the video yourself, but if not let me know and I'll track down the link...2 points
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I do personally prefer the adlib/soundblaster versions. Mainly for nostalgic reasons I suppose, but I really like the smooth and organic sound of it. For anyone interested about 90's PC music history (Adlib, Soundblaster, MT32, MIDI, you name it..), I highly recommend reading "History of PC game MIDI" (attached file). When I composed the soundtrack for Lucy Dreaming (a point and click adventure in pixel art), I did a lot of research about how to make music that could sound "era genuine". This article helped me a lot and it was basically the start of my journey in that kind of music. A few month later I ended up composing a dual soundtrack for the game (Roland MT-32 and Adlib/Soundblaster) 😂 History_of_PC_Game_MIDI.pdf2 points
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Oh so that’s where I put my styrofoam inlay!2 points
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Just saw the announcement that SoT is coming to PS5. Between that and the release of Safer Seas in December, I will most likely now get this game, if for nothing else than to experience the Tall Tales.2 points
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While everyone knows the Amiga version of the Secret of Monkey Island has the best music for that particular game, how do people feel about the PC versions or the other pre-digital audio games? (ie. everything before Full Throttle). The reason I ask is that conventional wisdom states that Roland MT-32 is the most coveted versions of those original soundtracks, simply because it required an expensive piece of hardware/one extra download to listen to. And sure technically the sound quality is better... but I was playing around with DREAMM and Day of the Tentacle the other day and I think I preferred the Adlib version of the soundtrack. At least in certain rooms (eg. Jed and Ned's sculpture room). Does anyone actively prefer the Adlib versions of soundtracks over the Roland ones? It's been so ingrained into me that "Roland was the best" that I've taken it for granted that anyone might actually prefer the "lesser" formats. And what about the composers? Which versions are their preferred versions? Did they work harder on the Adlib versions and only see the Roland versions as nice extras, or did they always compose for Roland first? Would be interesting to know (and it's probably answered in a 4 hour conversation with one of the somewhere ) ( @danielalbu)1 point
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I checked it out and I can confirm that I'm also experiencing the whole "debug mode" thing with Grim Fandango in the latest beta version. I found this website, which has some information about the game's debug mode, in case it can be of assistance: https://tcrf.net/Grim_Fandango1 point
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Good heavens! You’re weren't kidding! Thank you @Laserschwert for the nudge nudge, wink wink.1 point
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1 point
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And I already did and am waiting for a reply. But thank you for the nudge either way.1 point
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Monkey Island Heardle #530 🔊🟩⬜️⬜️⬜️⬜️⬜️ #MonkeyIslandHeardle One I've learnt since the last time! I mean, I'd heard it, but I couldn't place it. UNTIL NOW.1 point
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🤔🤔🤔 Yeah, fixing that is a super low priority, so don't hold your breath. 😜1 point
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Ah yes, those have yet another tag for its version of the music, though the files still contain all (?) of the others. Though they're probably based on the MT-32 ones, because the instruments seem like a subset of it. At least in my copy of MI2 (which comes from the LucasArts Mac CD Game Pack), some of the Mac music is missing towards the end. ScummVM optionally falls back on using the Mac instruments with the MT-32 tracks, and it sounds good enough to me:1 point
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I think it was Hit the Road I was thinking of that was made on/for general midi as opposed to a Roland thing. Zaarin, whose name I can never remember on this forum, would know better than me. (@s-island) And my Mac music memories were MI2 and FOA.1 point
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I’ll always have a fondness for the scratchy and weird Mac instrument library the early LucasArts games had because that’s what I grew up with, but at this point my favorite is the MT-32 version. It’s the only version of Monkey Island 2 you can actually turn up the volume for and it sounds better and better. (Also, I thought by the DOTT or Hit the Road era they had moved on to composing for SoundBlaster/Adlib cards? My memory was that MT-32 was the baseline in the early days but eventually they moved off it. Maybe not?)1 point
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so either the tracking information is not updating, or my package hasn't shipped yet. hoping for the former, the one other time I ordered from LRG my order was lost in shipping. thankfully they were able to find another copy to send me. edit: crisis averted. it has arrived.1 point
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Yeah, I was actually half-expecting that Guybrush's monologue from the first trailer ("Pirating is in my blood, like adrenaline, or stale Grog.") would be on the back of the box. Would've been perfect as a memoir.1 point
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👕 I beat #MojoleXtremer #702 and all I got was this stupid t-shirt. 1/6 💚💚💚💚💚💚 https://funzone.mixnmojo.com/Mojole/ Ha! Taste cold steel, feeble mind restraining puzzle!1 point
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It is a shame that it seems so hard to get in touch with Jo Ashburn. I've really missed his takes on the Memoirs of Guybrush Threepwood.1 point
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Mine just arrived and everything came in perfect condition. The Golden Key and Lure pin are both very well made. The scrapbook has some additional jokes not present in the game that made me laugh out loud. A standout for me was next to Wally's picture, Guybrush begins to write, and misspell, "cartographer," and crosses it out to simply write "the map guy." Also, really cool that the section about "Return to Monkey Island" has an additional seal on it for people who want to avoid spoilers until after they finish the game. Everything else; the box itself, poster, soundtrack, game CDs, Floppy Disc (which I might use as a coaster when replaying the games), manual, and especially the letter from Ron and Dave are all well made and authentic. Reminds me of the good old days of buying PC games. Only gripe is no excerpt from Guybrush.1 point
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I gave up playing the final episode because several times I fell out of the terrain and ended up trapped under Monkey Island... but there were no underground tunnels there, just sea that I couldn't escape. Escape from Monkey Island was impossible, if you will. I guess I'll have to see if they've fixed that too!1 point
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Another round of small updates: ‘The Lair of LeChuck’ – Players will no longer intersect with the statues on Monkey Island. ‘The Lair of LeChuck’ – Players will no longer find themselves launched into the air when walking near the rock ladders by the stockade on Monkey Island. Seems Guybrush always seems to have trouble around rocks on Monkey Island... [ Restore ] [ Quit ]1 point
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90 minute documentary this coming Monday (5th February) https://fxtwitter.com/noclipvideo/status/1753461991723995332?s=201 point
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1 point
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Wow, incredibly well-made and a great watch. I got a little emotional at certain parts, especially at the end. Even though it's been nearly two years since Return was announced, I still found myself thinking during my watch of the documentary, "I still can't believe we got this Monkey Island after decades." The documentary reminded me just how many things had to go right for Ron and Dave to be able to make this game. Some overall, scattered thoughts: Even though Ron has since confirmed the Secret in several interviews, it's always great to hear his and Dave's thoughts on it. Also cool to know that Dave also knew the Secret the entire time, all the way back to the development of the first game. Ron's read of "On Stranger Tides" did influence decisions that ultimately got him further from focusing more on the Secret in the first game. That makes perfect sense. It sounds like the Voodoo mythology, LeChuck, and Guybrush were truly born from that read, while the landscape and the Secret itself were always there in Ron's mind during initial conceptualization. I love hearing Dom say, "I will always hope for another, but I think this is the first time I feel comfortable if this was the final one as well." That summarizes my thoughts on Return as well. I loved the game, narrative, themes, and ending so much, that I would be okay if this were the final one.1 point