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  1. Today
  2. I haven’t finished it yet, but until now I agree. They’re pretty much fun and creative platform levels, but haven’t really blown me away yet. I’m still loving every second though, and the game does really surprise me at points.
  3. Yesterday
  4. The thing I'd change in ScummVM if I ever had the time or inclination is the interface. It's really quite ugly and not particularly new user friendly. I don't know why "Aspect ratio correction" isn't enabled by default, for example. Or why it doesn't cleverly calculate the best resolution for your screen to have a pixel perfect experience. (Apparently it can be done.) But the amount of work going in that project is still pretty astounding. The world that was done on Blade Runner for example was incredible.
  5. It's true. It's incredibly polished. And just what I needed in 2021. I want them to go back and add that level of polish to Psychonauts 1 now! One thing: Is it just me, or where the levels generally a bit less... mindbending than Psychonauts 1? I can't really remember a moment where my brain was spun upside down by the world suddenly shifting perspective. Or have as wide a range of environments: From being Goggalor or being inside a board game with someone who thinks they're Napoleon? Just me?
  6. Last week
  7. I was unaware of that URL. That's awesome!
  8. It's only been gone for a month or so, but it's still good to have it back.
  9. Nice! (It just redirects to this thread, but I think that's probably the best way to do things, and it's nice to have the url back regardless.)
  10. This is a volunteer project, and as such, developers are allowed to work on whatever they feel most fun working with, all of this with its advantages and disadvantages of the thing. Also, LucasArts games are currently being worked on more than you would expect: there has been a SMUSH font rewrite last year which makes it pixel perfect, there have been lots and lots of fixes in the walk code for every single major SCUMM version (from v2 to v8), v7-8 font drawing routine is currently in the process of being overhauled with a version which makes it pixel perfect and which correctly wraps text, COMI sprite decoding routine saw a major bug being fixed, and don't even get me started on iMUSE... I do understand the frustration in seeing that developers apparently neglect or forget old bugs, I really do: I was one of those But: 1) it's simply not true that they are not working on SCUMM games anymore, it's just that every major developer is working on at least two engines at once, so (being an after work activity) they might just not always have time to deal with them; 2) if you are upset about a certain bug, maybe an ancient one which nobody seems to care about anymore, do what I did: learn how to do it, and do it yourself, because if you really are the only one who cares, nobody else is going to do it for you! I'm serious, not being sarcastic, insulting, or anything! It can be a good learning experience and rewarding for sure. Also, about this: I can see how from the outside the attitude might seem a little cold but rest assured, that is how pull requests usually work, after all they are just requests for code review for a new patch. Of course most of the comments are going to be request for fixing syntax, memory leaks, and whatnot, but that is to be expected: the project has to maintain a very high code quality since the application is actually used to ship games on Steam/GOG nowadays.
  11. Agree with Benzo. It's just an incredibly satisfying experience, the kind 2021 needs. The post-game game is also surprisingly full of new content -- it's a lot of fun being able to explore the environments with a completely different eye on them.
  12. At this point I’d probably say that it’s a volunteer project and so perhaps there simply haven’t been people interested enough in the LucasArts games to work on them. However, I have also seen the… warm and inviting… conversations in some of the code repository threads and pull requests, and it seemed unnecessarily challenging and thankless getting a change accepted. That sort of thing can quickly lead to people not wanting to bother with the hassle, hence a decline in contributions. It may stem from good intentions like not wanting to break all the (Now almost as ancient as the games themselves were!) ScummVM code, but if nobody wants to touch that old stuff it also means those imperfections may stay baked in forever. I agree though Thunderpeel, ScummVM does achieve its goal of making the games functional and portable, albeit with a range of issues from minor (SOMI quirks) to quite major (CMI iMuse, thankfully fixed after 18 years). It has done great stuff allowing people to enjoy them in an accessible manner.
  13. There was an Alt-F5 option to use the original Save/Load GUIs (though not the Game Paused bars etc.) in SCUMM games rather than the ScummVM default, but it's been broken for one to two years now. (And it was already inferior to the fancy "use original Save/Load GUI" checkbox in the startup menu for Sierra games, but I'm digressing.) On Discord a while back Sev said it was probably just a bug that hadn't been fixed. However, it's been languishing in the bug list for over a year now without anybody bothering to fix it. Honestly, most of the bug fixes and feature improvements to ScummVM are now happening on the Sierra side. The LucasArts games are treated as basically "done", even when there are still significant improvements that could be made, or even just notable bugs like the one above that are left unfixed.
  14. Yeah, that stuff is not a part of the scripts, but SPUTM itself.
  15. I completed it a few days ago. Its a superb game, really polished and certainly the best game Doublefine has made.
  16. As I understand (someone correct me if I'm wrong), part of the savegame/pause UI is hardcoded and different for every game, and it would require a great amount of work (per game) to add all those quirks back in exactly the same way they were originally presented.
  17. Maybe I'm a bit more sceptical than you. It's kind of an ongoing irritation to me that Hollywood is just milking franchises dry to the bone. The magic of Hollywood to me is that new ideas were being tested and the most wonderful things came out of them. These days it just seems that they're trying to keep every cashcow from the 70's, 80's and 90's alive, while the ideas have long lost their freshness. Disney is one of the worst offenders of this, in my opinion. I haven't been enthousiastic about Star Wars since the prequels came out, but somehow Disney managed to make the franchise even more fragmented and illogical, with zero respect for the original vision or characters. I get that the Marvel universe is awesome to some people, (at least they're doing something fresh with those franchises,) but even that formula is starting to get stale and unfollowable. In short, I'm very sceptical of a new Indiana Jones film in general (especially without Spielberg and Lucas at the helm), and news of CGI de-aging and preparing characters for a spin-off are only making me feel more uneasy. And Thunderpeel, you're right. I'm very sensitive about Indy. He's my #1 hero from when I was younger. I just don't want to see him dragged through the mud (again.) I'd rather have them let sleeping dogs lie.
  18. The internet was supposedly born on Jan 1, 1983, according to Google. I guess it was just glint in a computer scientist's eye in 1982.
  19. When I've had any spare moments of downtime between the craziness of my life lately, I have to admit I've thrown them all into Psychonauts 2. IT WAS GLORIOUS!
  20. Rightly or wrongly, I don't think ScummVM has ever been aiming for software preservation in an archival sense. Just look at the UI in LucasArts games running in ScummVM, for example. The "Are you sure you want to win?" pop-up gag in MI doesn't look anything like the original modal window. Nor do any of the save screens (even the really pretty Last Crusade one). But there's also functionality differences: The way you can save any time you like. Or the fact that you have basically unlimited saves whereas you were often limited in early LucasArts games. Then there's all the filters they added to make the games look "better" that have been there since the beginning. Just to be clear, I'm not having a go at anyone who appreciates software preservation. I do too. (Part of me actually wants to sit and listen to the Amiga floppy drive sounds again as SOMI boots up ) I just think ScummVM has always been about getting the games up and running, and less about preserving them. (Personally I wish the "alternate" save windows that tried to preserve the original look in ScummVM hadn't been abandoned, but it apparently has.)
  21. I feel you're being a bit sensitive to this. We have no idea what their plans are, and more importantly we have no idea what any new film might be like. Honestly it just sounds as though her character has worked really well in the new Indy and they're thinking of a spin-off just for her. If that spin-off is great, then what's the issue? I don't care where characters come from, or if they're part of a franchise. Marvel have made 20+ very enjoyable movies. Are they "milking a franchise" or are they making good films? Just look at The Matrix 4. Nobody was particularly excited until they saw the trailer. A good film is a good film. Let's just judge whatever comes on its own merit. Plus Phoebe Waller Bridge is amazing.
  22. I agree and understand the sentiment. I was merely using the news article you posted as a way to state my appreciation for the possibility of a new character. Then again, if I was Disney I'd spin this off and call it something else. Perhaps this is why they haven't yet released the film's title, I wonder.
  23. I don’t care if the follow up is male or female, I just don’t like a movie as a vessel to pass the torch. Just make a good movie, not a way to milk the franchise for another 30 years.
  24. I'm all for a female lead (obviously). Especially if it's an actress like Phoebe Waller-Bridge who doesn't seem to fit the mandatory Hollywood sex appeal criteria. She has something of a young Carrie Fisher or Mark Hamill somehow. Maybe it's her eyes, I don't know. Of course, Harrison will be always be Indy to all of us. Forever.
  25. Like JonesJr said on the front page, this is concerning... I don't like a 'passing the torch' idea at all... I'm hoping and wishing this article is wrong...
  26. Earlier
  27. I definitively have the original magazine laying around _somewhere_, if wanted still?
  28. Yeah, some Sierra games had far more timing-related bugs where they just ran too fast or stopped working on faster computers. I could never get past the start in Quest for Glory 4 when I bought the QfG collection back in the late 1990s. A sequence in Space Quest 4 ran too fast so it was impossible to survive. NewRisingSun made a bunch of patches for these games about 10-15 years ago, but they had to be applied manually so it's nice to see all that stuff integrated into ScummVM since it makes it easier for people to play these games.
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