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BryanWee20

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  • Posts

    381
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Personal Information

  • Location
    Singapore
  • Interests
    Modding, snooker, Fishing, Music
  • Occupation
    Student
  • Current Game
    KOTOR I & II
  • Web Browser
    Mozilla FireFox
  • Favorite LucasArts Game
    Kotor I & II
  • Resolution
    1024x768
  • Height in cm
    181

Contact Information

  • MSN
    feelingshitty@hotmail.com

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  1. First, you need to add a new baseitem, so open up baseitems.2da with KT. Next, copy a respective blaster pistol or rifle row, and paste it down at the bottom. Change the row number, and then the model name and such to suit your needs. Now open up ammunitiontypes.2da, and add a new row. You can put whatever model you want in the fields, they're pretty self-explanatory. Now, put the number from the row in your ammunitiontypes.2da into the baseitems.2da field that says 'ammo type.' To get your uti file, create the .uti, and then open with KGFF and change the baseitem field to your new row number. Save everything in override, and there you go.

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