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{CCP}VI

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  1. with unrealed. its hard to explain. all the settings in the defaultproperties of the actors(for example "drawscale") are variables of scripts. the scripts do also contain the information what the game should do with those variables. about everything in the game is made with scripts.

    it's hard to understand the codes when you're not used to objectorientated programming(c++, java, or whatever).

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