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Found 4 results

  1. Okay here we go!! l fanaly bagan skinning model's thank's to katanamaru:thmbup1: for the help and here is a model began skinning!!! this a new reborn skin l have been making at abaut two days and soon l will add more texture to it l hope everybody will try it out when l realese it !!!!:saberr: p.s thank's katanamaru for the good help !!
  2. Sorry if this is in the wrong place, I rarely post here, and whilst attempting to follow Forum etiquette there is a chance I've gone wrong somewhere. A quick look for previous posts on the subject failled; and I couldn't find a search function. I prefer the Handmaiden to the Disciple. However it has come to my attention the Handmaiden mod in question is listed (here) as not compatable with The Sith Lords Restored Content Mod (v 1.7). I've not played through the restored content before, thus am looking forward to it. But, stubborn as I am, I'm trying to have my cake and eat it - instead of playing as a male for the play through, or using the Disciple. The compatability list states that this is due to the editting of many files by both mods, however when I tried installing the former over the latter; only two files needed 'replacing'. I noted these down, and they were both dialog files - one for Kreia, one for Handmaiden. I looked at the changes listed in the handmaiden's file's readme for the Kreia file. It seemed a small change, so I figured I'd try it myself. Several downloaded programs, several tutorials read, and a few hours later, I've failed to get anywhere. I can't seem to get the GFF programs to even work properly (user error, I'm certain). The RCMs Kreia.dlg file won't open with the Bioware GFFEditor (which seems the most user friendly), the K-GFFEditor won't seem to work at all, and the KotorTools GFF Editor seems unhelpful in its normal use, and utterly confusing in the text variant. I did manage to edit a single line with the text version, however I can no longer open the file after doing so. Is there any help to be had, anywhere? Has someone already made the mods compatable, and is willing to send me their version of it, or tell me how? Is it completely impossible (or very very difficult, thus no one has) to get it to work? Have I wasted a portion of my life, never to gotten back, in a futile attempt of idiocy (which I don't mind, its all about the experience, right..)? Any other advice? Is it worth contacting the mod's developers directly? Help would be greatly appreciated!
  3. I would like to see a mod which changes the Mandalorian Combat Suit and Mandalorian Heavy Suit to look like Jango's armour. The regular Mandalorian Combat Suit should look like Jango's, and the Heavy Suit like Boba's. Thanks Mandalore
  4. hey guys, recently i managed to extract the galen marek saber and saber stance from the famous "Movie Duels 2" assets folder and place it in my regular old Jedi Academy assets.pk3. it worked perfectly and i was able to play with galen mareks backhand saber in Jedi Academy SinglePlayer. now, i want to see if i can accomplish the same thing with animations. my main concern here is especially the jump animation, as i greatly prefer the much slower and more graceful flip from Movie Duels to the quicker, less elegant looking flip in the original Jedi Academy. however, im having trouble finding the animations section in the assets file. i figured it might have been included in a configuration file so i checked some of those but no luck. if anyone knows where in the assets folder the animations are kept, i would greatly appreciate some insight. thanks!
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