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Found 7 results

  1. Hey. While i was making some DVD covers for my old games, I had the urge to make a fan art of DOTT. So I painted this. Hope you guys like it. Instead of making a new thread i though posting this other piece here as well. A few weeks ago i painted some sort of "fan art" about a telltale's Sam & Max character, "the internet". I designed her following the small avatar icon seen in the game, and also thought to be cool to add the C.O.P.S. in there since I was going for a vintage George Petty theme about the girl holding a phone and "Bob" was perfect to fill that role . Hope you like it.
  2. Suddenly all the lovely 3D art is gone, has it been relocated? has it been lost? has it been buried for us to find? The missing link http://goblin.scummbar.com/ The last of it from archive.org http://web.archive.org/web/20121018102340/http://goblin.scummbar.com/ Example 3D art from the site: I miss Goblin's art and music already, it was a very nice site for revisiting old beautiful memories interpreted by Goblin
  3. I was contemplating if I should make my art thread in Kotor: CEC or here in RC: AWL. I have decided that I will post it here because I think it will (hopefully) bring more people to our beloved RC forums All of the pieces will be uploaded through DeviantArt first, then I will post them in my album and update the post(s) Here are some older works: Griffin: Some of you may remember this from M@RS' forum site . Obviously this is photoshoped, using many different pictures I found on mourgefile. Show spoiler (hidden content - requires Javascript to show) Fëanor - Spirit of fire: This was originally a sketch that I scanned. I then cleaned up the sketch, printed it out and used water color pencils to color it in. Then blended using water and when it dried I touched it up with fine tip, felt, ink pens. Show spoiler (hidden content - requires Javascript to show) Leaves: The leaves in this piece are scans of actual leaves. The composition was originally a sketch meant for a painting. It evolved into this when I took a "Computer Graphics and New Media" last year in school. Show spoiler (hidden content - requires Javascript to show) ________________________________________ More current: Grass: I was experimenting with our camera and liked how this came out. Used photoshop to enhance the photo a bit. Show spoiler (hidden content - requires Javascript to show) Mandalorian WIP: Bassed on a pic of Jango I saw online. Show spoiler (hidden content - requires Javascript to show) Clone trooper WIP: Ties together multiple clone aspects. At the moment the generic clone trooper is pretty much finished. Now I am going to add some custom stuff like coloring and items. Show spoiler (hidden content - requires Javascript to show) Feel free to comment, critique, etc. ~Link
  4. What are the reasons people choose to follow a path in the video game industry? For the most part it’s the familiarity with the games they grew up with; in my case, I really enjoyed the Sega Genesis and Nintendo 64 and the classic games they etched into history. The reasons may vary from being a devote fan to video games, art, or you’re your favorite video game characters. Often, the same people who enjoyed games growing up may realize they now have a chance to create and ignite change in the same industry responsible for years of excitement. Yet, with a passion for games it’s also important to know that developing and/or having multiple skills is a great advantage to have if you want a job in the gaming industry. This may come as a surprise to many people but positions in a video game studio are meant to be flexible. For example, a director may be responsible for helping the flow of creation in managing the workers involved, but may also possess the art skills or programming skills needed to handle certain emergency situations. Key skills that help aid personal or portfolio development are centered on computer programming, design, good writing skills and of course being an artistic individual. To give a clearer view on game design and an option as to the aspects of game design, I will try breaking down the topic into several areas so that you can see which ones you could excel at or are interested in. Game Concept Design Concept design is an early phase and is done primarily by writers and game concept specialists. This is the area where game ideas are thrown around and ultimately the foundation is established. The writers and concept specialists are responsible to create parameters for the game, such as the overall goal or objective in the game, and what type of skills will be used throughout. Most people have a game idea they would like to share or develop, and so those having an awesome game idea, or if just interested in improving upon some games you’ve played this is the area in the industry to become acquainted with. Also the game play and rules fall under the concept area, since no video game can be played without guidelines or rules. The rules and guidelines though come with their own problems and are quite complex, and so another available field is for designers who are good at understanding and applying these regulations as well as developing new ones in a creative and rational fashion. Layout and 3D Modeling If someone enjoys Photo manipulation, Computer Aided Drafting, Design, and artwork then they would most likely enjoy working in layout and design. There are companies that even hire people strictly to do characters or backgrounds for games in order to give a game a certain style or in a way personality. This is the area that gives most games a distinctive look and feel throughout, while other games may just be dull and lifeless because they are lacking a distinctive touch. It’s this distinction in look that inspires a great fan following. To get more specific in regards to layout and 3D modeling, there is the process of object placement which is primarily associated with the proper placement of objects that may be significant in having special powers, revealing a secret to advancement, or providing a key to the next level. Larger companies are usually at the helm of hiring people to work on extremely specific tasks such as object placement; a sub-category branch in game design. Plot Development and Scripting An area in video games that is very important and known to the player but is sometimes overlooked or not fully developed in games is the scripting and plot development. Scripting refers to the dialogue of the characters in complex games, and this alone can either make or break the game because although games focus on game play it is the dialogue that provides the story telling and forward direction in a game. Therefore, unrealistic or awkward scripting can prevent a game from succeeding or even being published, since this aspect is so crucial and central to the design of the game. Scripting in video games could be compared to the writing of a movie script, so having great writing skills while understanding dialogue is necessary to have. Plot development is equally if not more important than scripting, because the plot in a video game may be incidental to the action. Plotting the game right moves the story forward, and relies heavily on having an understanding of how human nature, character, and motives work. A challenge in plot development for video games is that it should be able to keep the player excited, interested, and driven to complete the game, and so the plot should follow an interesting thread, but also make sense. Video game design isn’t linear or static, but a complex and evolving media, and so attaining diverse skill sets is required not only for being open to a number of diverse job positions, but to ensure longevity in the industry as well. To help with having more skills, there are art colleges and online programs that offer specialized degrees that would enable someone to combine various disciplines ; such as scripting, art, story development, or 3D art, and into one degree. Doing a degree of this type would save you time and money and would also increase the chances of getting hired by a studio.
  5. Just what the title says, if you made something that makes you see something else when you look at it too hard, go ahead and post it here. I'll start off with this: Show spoiler (hidden content - requires Javascript to show) To me and pretty much all of my family and friends, it looks like it is swirling out from the center. If it doesn't swirl to you, just enjoy it because it looks cool.
  6. hey there just thought i would post these two arts that i created for a personal full throttle story i am working on. the story opening ben and the pole cats being harassed by truckers. the middle where ben finds moe back in melonweed working at her old shack she has some info on whats going on hopefully more soon
  7. A few years ago, I used Autodesk Inventor for several projects back in high school. Although Inventor is mainly used for mechanical and machine modeling, I found that it could be used for several other things as well, including: Tetrisesque Puzzle Cubes! Show spoiler (hidden content - requires Javascript to show) ] Cheap and worthless Desk Organizers! Show spoiler (hidden content - requires Javascript to show) A Thermos! Show spoiler (hidden content - requires Javascript to show) Golden Lego Bricks! Show spoiler (hidden content - requires Javascript to show) Wooden Trains! Show spoiler (hidden content - requires Javascript to show)
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