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Found 6 results

  1. I've been trying to rip the sound effects from Rogue Squadron II: Rogue Leader on the Gamecube for an extremely long time now, and have had no progress. I was referred to this forum, and I'm here in hopes of solving this once and for all. On the Dolphin emulator forums, I was told that the sound files must be in a format that is handled by Dolphin's DSP, and that almost all GC audio formats are handled by a plugin for Winamp. I've tested this and it seems to ring true except with Rogue Squadron II and III. I believe the sounds are encrypted in some sort of package or container in the ISO. I've found the file with the sound effects in it, but have no idea how to go about unpacking it, as it is simply a .DAT file that doesn't seem to extract with any programs that I've used on it, including QuickBMS. It can be found easily within the filesystem while in Dolphin, just scroll down until you find data.dat. I can verify that the sound effects are inside the file since when I import it as raw data into Audacity, I can faintly hear them against a strong wall of static. I have no clue how to go about figuring out how to unpack the file, so... Help!! Does anyone have any info on it?
  2. Hello everyone, I installed the game recently, copied the cd's data files into the "Grim Fandango" folder and applied the patch. Currently am running it without any compatibilities and until recently had no problems. When I was in the middle through the conversation with the coroner a loud running motor noise appeared and both the background and voice audio is quite hard to distinguish. The noise remains wherever I go and do, and whether I restart the game. Would any information regarding my sound drivers help, inform me where exactly could I find what it is you might need. I appreciate any help.
  3. Playing the single player game, Kyle's speech cuts off after a word or 2. Other characters are normal. The voice cuts off with a *click* sound. It's not good ASUS Laptop Windows 7 32bit C2Duo 8700 Realtek High definition audio/Presonus Firebox WDM Audio NVIDIA Geforce GTX 260M Hope this is enough system information. Thanks in advance! -Abel
  4. hey, just wondering if anyone could help me...I have vista home premium and it runs EaW no problem, but then i installed FoC and there were no text files or audio. as in they might be there (I don't know where to look) but they aren't working. my mission objectives were stated as: [MISSING] and for the opening movie of the campain, i heard the music and saw the visual part, but whenever there was dialogue i didn't hear anything and there were no subtitles even when turned on. also, in the game itself, when i click on a unit, they don't acknowledge me. all the units from the original do, but none of the expansion units do. i got the latest patch and now the text files are there, so i know what i'm doing in a mission, but there is still no audio......WHAT DO I DO????!!!
  5. If anyone is having problems with sound in either K1 or 2, I've sound several remedies to the problem. The first thing, is to download the official High Quality Music Patch. This will make the in-game sound much, much better. However, the music in the patch is still of pretty low caliber. To remedy this, you can download my Ultra High Quality Music Patch and Ultra High Quality Ambience Patch. These patches provide even higher quality music, at a full 44,100 Hz sampling rate, instead of the archaic 22,050 Hz files included in the official patches. Additionally, users with a Creative Sound Blaster card, especially the Audigy and Xi-Fi series can enhance the amount of atmospheric sounds by enalbing EAX effects. To do this, at the main menu, go to "Sound", "Advanced Options", and at "Environmental Audio (EAX)", set it to "EAX 3". The difference is dramatic. When I first enabled it, I heard water flowing when by fountains, an electrical hum when near light tubes, and other effects. Additionally, for Vista users who own a Sound Blaster card, you've sort of been screwed over by Microsoft. Thanks to Vista, MS has removed the Vendor Extension system used by games that utilize DirectSound3D and EAX. This usually applies to older games, since the OpenAL rendering system has effectively made DS3D obsolete. To restore these effects, Creative has released ALchemy, a free utility for Xi-Fi and Audigy owners. Note that this utility is for Vista users only, as it is not needed for XP'ers. This utility can be downloaded here. I hope this helps someone.
  6. Hey there, anyone here have audio problems when playing Psychonauts on the PS3? I played and beat the game with out problems on the PS2 and my wife and I upgraded to a PS3. My wife started to play the game and just like in the PC cut-scenes the audio starts to skip. We have tried Sony's website for patches, but none seem to be in the obvious places. If anyone knows how to solve this problem, please advise.
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