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Found 8 results

  1. I would like to see a mod which changes the Mandalorian Combat Suit and Mandalorian Heavy Suit to look like Jango's armour. The regular Mandalorian Combat Suit should look like Jango's, and the Heavy Suit like Boba's. Thanks Mandalore
  2. I think I've done my research right, I've searched numerous mods using different search terms, looked through tutorials, poked around the Kotor tool into .2da and .uti files, but I haven't found the answer I'm looking for. I'm not sure how many experienced people still pursue this forum, but I have one major question I'm trying to tackle: For KOTOR 2 TSL, how do I create lightsabers that can have their colors changed with crystals on a workbench? I think this is out of my league, so here is my mod request outlined in its entirety. Some of this I can do on my own and have done, but because of the issue above, I'm looking for a mod that does the following: Adds the dialog option for Bau-dur to make a shortsaber in addition to a doublesaber and singlesaber All the lightsabers that Bau-dur helps you make are unique and different from regular lightsabers in the following ways The lightsabers Title will be <FullName>'s Lightsaber or shortsaber and so on The description of the lightsaber will be "This particular lightsaber was made by the Exile, <FullName>. The grip is cold to the touch and nearly leaps out of your hand when you ignite the blade." The lightsabers won't apear randomly as loot or in stores and can only be made by Bau-dur once or use console codes They give a +2 Cold Damage atribute in addition to normal energy They give the Bonus Feat Force Jump (just the first one, not the higher levels) Finally, and most importantly, when you use a work bench to upgrade the unique lightsaber, it can change colors with different crystals and doesn't crash the game. They don't need special hilts or flickering blades, in fact I prefer them to look like the standard ones. If you really must alter something, I wouldn't mind if the shortsaber hilts were longer, though maybe they already are the same size as a normal blade hilt, I've never really looked at them side by side. Thank you for your time, especial reading this rather wordy, long-winded post. I hope there is someone still active who can accommodate me or at least tell me with finality that what I'm trying to do is impossible because something or whatnot is hard wired and you would have to gut the whole game engine......
  3. My thoughts on weapons as seen in Star Trek were that they always looked weakly designed toys. One exception springs to mind though: the TR-116 Rifle as seen on an episode of Deep Space Nine. Background info on weapon with pictures throughout: An experimental weapon developed by Starfleet Security. It fires tritanium projectiles propelled by expanding gases from a chemical detonation. This rifle was designed for use in areas of high electromagnetic (EM) interference (whether artificial or natural) that would render phasers useless, but was dropped in favour of regenerative phasers. Access to the replicator pattern for this design is restricted to Starfleet officers. One unique aspect of the gun is its Exographic Targeting System, a separate sighting device which communicates with the weapon. The operator wears a wire frame helmet with a monocle attached over one eye, and moves a mouse trackball (mounted on both sides of the weapon, making it ambidextrous) located on the rifle to zoom in to the target. The magazine is contained in the forward handgrip under the barrel, being removed by releasing a catch and sliding it forward. The view through the Exographic Targeting System In 2375, one of these rifles was modified on Deep Space Nine with a micro-transporter connected near the barrel exit. The rifle dematerialized the bullet after firing and rematerialized it just in front of the target, and could possibly have done it inside the victim. So basically, if someone were to take all of this on, it would be both the rifle and the ETS (the monocle.) However, I'd certainly settle for just the rifle!
  4. I have a request that many people might say is impossible (and they will most likely be right if they do), but I have decided to ask anyway. Could someone make a custom Mandalorian model that looks like this: Show spoiler (hidden content - requires Javascript to show) It wouldn't matter to me whether it was for K1 or K2. If someone could just make this model and make it a disguise property, I could set it up in a way that it was only usable by the Wookiee in the party. When I was done with that, the modeler and skinner could do what they wanted with it. If anybody can do anything that would be something like this I would be greatly appreciative.
  5. Can someone PLEASE either make a mod that lets you have EVERY party member outside of the ship with you and following you around and fighting with you at the same time? PLEASE and THANKS. Removed part of post that was off-topic, since you found our Mod Link Requests Thread enough said. -RH
  6. Hey, I'm new to the forms and the KotOR modding community. I'm making a mod for KotOR, a rather ambitious mod, adding old school Mafia to the game. I know that dosn't sound like KotOR or Star Wars, but I have already created a storyline that will incorperate it into the Star Wars universe, mainly because by the end of the mod it will have turned into a completley different organization, one still around during the Original Trilogy. I will make most of the mod myself: modules, scripts, characters but since I'm a begginer I will need these from the community: -A model of the Faleen species This is the biggest request I have. -3 custom Hutt skins -A suit Similar to Goldstar's http://knightsoftheoldrepublic.filefront.com/file/Men_in_Black_Scoundrel_Suits;84429 Except without the shoulder pads, and more like a suit. -Custom Heads As many as I can get from the community! Human Males and Females. NOTE: These are not nessecary, but if you already have custom made heads I'd be happy if I could use them. ----------------- Now, I have this whole mod planned out, and I will release more details and screens when I can. It will be released as a series of three, probably the first in late December - mid January. It'll only work if i got these mods! I am going to be away from Thursday (Nov. 6th) to Wednesday (Nov 13). So either respond within the next to days or pm me, and I will respond as soon as I can. And please don't put me down or tell me it's impossible, just help or don't. Thanks for your help. (If I get any.)
  7. No; I don't mean the Twi'lek assassins from TSL. I was going through one of my favorite sites again and came across a very unique lightsaber hilt called "Twin Suns". I would do this myself, but I lack the skills necessary to do something as good as this. Twin Suns hilt. Also, I was hoping someone could do this, this and this as well. I was hoping to use said hilts for something I'm doing... The modeler of them would, of course, get full credit when it was released. It doesn't matter which game they were made for, as I can easily convert hilt models made for one game into being usable for the other.
  8. Hey!! Thx for taking the time to check this out. Anyway, im easily confused by making mods n' stuff and I tend to get great ideas for the game. Would it be possible to get a skin for T3-M4 to look like R2-D2?? For either KotOR or TSL. Thanks!!
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