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Please Help!!!!!


ross3103

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I've Just installed Jedi Academy, start to play game and i receive this error message:-

 

(Repeat): Z_Malloc(): Failed to alloc 10629200 bytes (TAG_HUNKALLOC) !!!!!

 

JA: v1.0.0.0 win-x86 Jul 22 2003

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

 

----------------------

23728 files in pk3 files

execing default.cfg

execing jaconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData

Initializing OpenGL subsystem

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 16

...calling CDS: ok

...registered window class

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...87 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

...using GL_NV_point_sprite

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce FX 5600/AGP/SSE2

GL_VERSION: 1.4.0

GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

 

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (8.000000 of 8.000000)

Dynamic Glow: enabled

 

------- sound initialization -------

Initializing DirectSound

- Ancient version of DirectX - this will slow FPS

locked hardware. ok

0) Dual PSX-USB Adaptor

1) Dual PSX-USB Adaptor

Loading... auto_yavin1

------ Server Initialization ------

JA: v1.0.0.0 win-x86 Jul 22 2003

Server: yavin1

Loading shader text .....

..... 3391 shader definitions loaded

------- Game Initialization -------

gamename: base

gamedate: Jul 23 2003

-----------------------------------

-----------------------------------

Done.

0) Dual PSX-USB Adaptor

1) Dual PSX-USB Adaptor

...loaded 1877 faces, 58 meshes, 134 trisurfs, 0 flares

------ Server Initialization ------

JA: v1.0.0.0 win-x86 Jul 22 2003

Server: yavin1b

------- Game Initialization -------

gamename: base

gamedate: Jul 23 2003

-----------------------------------

-----------------------------------

0) Dual PSX-USB Adaptor

1) Dual PSX-USB Adaptor

Skipping cinematic...

Z_Malloc(): Failed to alloc 10629200 bytes (TAG_HUNKALLOC) !!!!!

---------------------------------------------------------------------------

Zone Tag Bytes

-------- -----

HUNKALLOC 2466437 ( 2.35MB) in 953 blocks ( 2588 Bytes/block)

FILESYS 1126833 ( 1.07MB) in 14 blocks ( 80488 Bytes/block)

AMBIENTSET 1820 ( 0.00MB) in 13 blocks ( 140 Bytes/block)

G_ALLOC 42289 ( 0.04MB) in 878 blocks ( 48 Bytes/block)

CLIENTS 221688 ( 0.21MB) in 2 blocks ( 110844 Bytes/block)

SMALL 18806 ( 0.01MB) in 346 blocks ( 54 Bytes/block)

MODEL_MD3 34659 ( 0.03MB) in 7 blocks ( 4951 Bytes/block)

MODEL_GLM 8905378 ( 8.49MB) in 22 blocks ( 404789 Bytes/block)

MODEL_GLA 18009293 (17.17MB) in 6 blocks ( 3001548 Bytes/block)

ICARUS 73230 ( 0.06MB) in 99 blocks ( 739 Bytes/block)

IMAGE_T 32912 ( 0.03MB) in 374 blocks ( 88 Bytes/block)

SND_DYNAMICMUSIC 5270751 ( 5.02MB) in 9 blocks ( 585639 Bytes/block)

SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 Bytes/block)

GHOUL2 132096 ( 0.12MB) in 1 blocks ( 132096 Bytes/block)

BSP 7827026 ( 7.46MB) in 144 blocks ( 54354 Bytes/block)

BSP_DISKIMAGE 10959860 (10.45MB) in 1 blocks ( 10959860 Bytes/block)

ANIMATION_CFG 56379 ( 0.05MB) in 5 blocks ( 11275 Bytes/block)

SHADERTEXT 847309 ( 0.80MB) in 1 blocks ( 847309 Bytes/block)

NEWDEL 32784 ( 0.03MB) in 1 blocks ( 32784 Bytes/block)

---------------------------------------------------------------------------

 

The zone is using 56063646 bytes (53.47MB) in 2877 memory blocks

The zone peaked at 85643703 bytes (81.68MB)

----- CL_Shutdown -----

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

(Repeat): Z_Malloc(): Failed to alloc 10629200 bytes (TAG_HUNKALLOC) !!!!!

 

Comp Spec:-

 

Pentium 4 - 3.2 GHz

512mb DDRam

G-Force FX 5600 - 256mb

160GB Hard drive

 

Can anyone help?

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Nice computer.

 

Did you run the analyzer program?

 

You have a big hard drive, but how much free space do you have?

 

I ask this because it sounds like you might not have enough memory available.

 

-----------------------------------

0) Dual PSX-USB Adaptor

1) Dual PSX-USB Adaptor

Skipping cinematic...

Z_Malloc(): Failed to alloc 10629200 bytes (TAG_HUNKALLOC) !!!!!

---------------------------------------------------------------------------

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This isn't my area of expertise, but I'll pass on something I heard... apparently, some video drivers may have memory leaks. So, the longer you play, the more memory it eats up and then, eventually, runs out of memory and you get a Z_malloc error. Try installing the newest drivers. If you have the newest ones, try older ones (say, the latest offically signed by Microsoft?)...

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