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widescreen custom resolution crashes JKA


EekTheKat

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Just a heads up, setting up a widescreen custom resolution in JKA Multiplayer seems to crash the game. The custom resolution works fine in the single player game, and it works in various other quake 3 engined game as well.

 

The resolution I'm shooting for is 1680x1050, the default resolution of the Inspiron 8600

 

the cvars in the JKA MP config file involved :

 

r_customwidth is set to "1680"

r_customheight is set to "1050"

r_mode is set to "-1"

 

 

Using driver 44.82 and 45.28 both crashed in MP executable, but the single player game works fine with a custom resolution and a wider FOV.

 

And yes I'm aware of the ramifications of using a wide FOV and a widescreen laptop. But this game is truely droolworthy seeing it on a widescreen display.

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  • 3 years later...

i know this is very old.. but a little tip:

 

first, set your customresolution

 

than join a server with eg. r_mode 4 and when you´r on the server type r_mode -1 + vid_restart so you can play jk3 multiplayer with widescreen.. what happens when mapchange is .. haven´t testet this yet :)

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