Asimon Posted September 26, 2003 Posted September 26, 2003 Do anybody know how can i fight as Kyle does? Grabing the opponent, punching his stomach and then throughing him away...(so cool) I tried the "ilovekungfu" cheat but without success. Please help me guys!!! Thanks,
Tinny Posted September 26, 2003 Posted September 26, 2003 first type: give weaponnum 14, then scroll to the fists or type weapon 14 to get the fists then type in G_debugmelee 1 to enable saber staff kicking with secondary and flip kicking like jo multiplayer. do to the kyle_boss combos (there are three) use these keys when in the punch mode: secondary fire + primary fire forward + secondary fire + primary fire back + secondary fire + primary fire
Leagle eagle Posted September 26, 2003 Posted September 26, 2003 You can also use give weapon melee. forward +attack 1&2 is the ridiculous wham wham attack. attack 1&2 is the gut punches and throat jab back +attack 1&2 is the grab, choke and throw move.
Asimon Posted September 26, 2003 Author Posted September 26, 2003 Thank you so much!!! I also find out that the cheat is "iknowkungfu" and IT WORKS!!!! This game is so cool! Did anyone try this with playermodel wampa or Rancor
Kurgan Posted September 26, 2003 Posted September 26, 2003 It works in MP as well (though some sounds are missing). g_debugmelee 1 (the server admin has to enter that command). In SP this mode gives you access to flip kicks (with any saber stance or melee) done just like they were done in JK2, as well as staff style kicks for melee (secondary, done just like with the Staff), the grapples, plus the ability to cling to walls forever (as long as you hold down the button). In MP you can do the wall cling forever, you just can't attack or switch weapons while sticking. Also you can't do the flip kicks. But everything else you can do! Btw, Dark Rage + Fists (in MP) = Fast Powerful Punches! In SP Speed + Fist = Fast Punches! Note that g_debugmelee 1 in SP doesn't let you do the Speed trick with it (through Rage may work, I haven't tested).
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