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JK2 SP and Mp Wont start for me


TrUnKs69

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when i try starting jk2 sp this happens

 

JK2: v1.02a win-x86 Mar 4 2002

Initialising zone memory .....

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\warlockhilt.pk3 (10 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\tex_quigon.pk3 (72 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\specxhilt.pk3 (13 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\spectrumhilt.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\spec3hilt.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\shadowhilt.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\sabericons.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ROTJ_bowcaster.pk3 (14 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\radianthilt.pk3 (13 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\rad2hilt.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\newrank.pk3 (2 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\maul_saber_hilt.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\lockerhilt.pk3 (5 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\lockerbiehilt.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\kylehilt.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jenhilt.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\JangoFettTS.pk3 (81 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\jango_pistol.pk3 (26 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_Maul_Model.pk3 (57 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_epi1obi.pk3 (125 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_clonetrooper.pk3 (28 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\glm_clonepilot.pk3 (24 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\FuZZ.pk3 (57 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dragonhilt.pk3 (5 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\dookuhilt.pk3 (8 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\ct_windu.pk3 (63 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\cryboshilt.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\Battle_Droid.pk3 (79 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets5.pk3 (4 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets2.pk3 (289 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets1.pk3 (8011 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0.pk3 (6674 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\asphilt.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData/base

 

----------------------

15724 files in pk3 files

execing default.cfg

execing autoexec.cfg

Unknown command "com_hunkmegs"

Unknown command "com_maxfps"

...detecting CPU, found Intel Pentium III

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

----- Client Initialization -----

----- Initializing Renderer ----

-------------------------------

----- Client Initialization Complete -----

--- Common Initialization Complete ---

Working directory: C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData

----- R_Init -----

Initializing OpenGL subsystem

...initializing QGL

...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded

...setting mode 3: 640 480 FS

...using desktop display depth of 32

...calling CDS: ok

...registered window class

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...55 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

WARNING: suspicious gamma tables, using linear ramp for restoration

 

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce4 MX 440SE with AGP8X/AGP/SSE

GL_VERSION: 1.4.0

GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 2048

GL_MAX_ACTIVE_TEXTURES_ARB: 2

 

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium III

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled

Initializing Shaders

----- finished R_Init -----

 

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

 

------- Force Feedback Initialization -------

...inhibited, not initializing

 

 

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x8958060 dma buffer

No background file.

----------------------

------------------------------------

 

--- ambient sound initialization ---

Sound memory manager started

UI menu load time = 4754 milli seconds

------ Server Initialization ------

JK2: v1.02a win-x86 Mar 4 2002

Server: kejim_post

RE_Shutdown( 0 )

Initializing Shaders

----- CL_Shutdown -----

RE_Shutdown( 1 )

Shutting down OpenGL subsystem

...wglMakeCurrent( NULL, NULL ): success

...deleting GL context: success

...releasing DC: success

...destroying window

...resetting display

...shutting down QGL

...unloading OpenGL DLL

-----------------------

----- Server Shutdown -----

---------------------------

bad parameter in external weapon data 'firingforce'

 

When i start mp itjust stays all white

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