unravled Posted October 9, 2003 Posted October 9, 2003 I know this question has come up before, but i couldnt seem to find the thread. I have several colored lights in my map. for instance, one room has blueish tones and one has red orange lights. the rooms are a good 2000 units away from each other, connected by a hallway, but on some brushes i get small orange light spots in the blue room. it's happening all over the map in about 5-6 places. here is a screenshot to better explain: Click on top of that, in this example the affected brush is facing the opposite direction of the room with the orange light.
ydnar Posted October 15, 2003 Posted October 15, 2003 Try using -nocollapse in the -light phase. Also, you might want to get the latest version, available here: http://shaderlab.com/q3map2/2.5/q3map_2.5.10-test-1.zip y
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