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About NPCs skill...


AJL

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If you surf through the npc files, just write down every class that you see. DO NOT include classes that have a // in front of the line. The ranks would be: crewman, ensign, lt, ltcomm, commander, and captain. Crewman is the lowest and captain (I think) is the highest rank. If an npc's rank is ensign or higher, other npcs on it's team will retreat if the high-ranking npc is killed. If an npc's rank is crewman, other npcs don't care if it dies. They'll just keep fighting and will hold their ground.

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Originally posted by AJL

Rank doesn't affect to their fighting skills ??

 

Does class affect their fighting skills or what is its purpose ?

Rank does not effect fighting skills. At least I'm pretty sure. It's the reaction, aim, etc. that makes them good or bad fighters.

 

Different kinds of people use different classes. Like Boba Fett has his own class, which is what makes him fly, use flamethrower, etc. The Imperial Officers have their own class which is what makes them put their hands behind their backs when they're not fighting. Some classes are very similar, like the Trandoshan and Weequay classes are much alike.

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Is there somewhere some additional data for those NPCs ??

 

Because it seems that I can modify two NPC files so that

every single quality is same... weapon, rank, force, class,

... everything same... EXEPT the name of cource...

 

cultist <- NAME

{

ALL SAME HERE

}

 

cultist_lightning <- NAME

{

ALL SAME HERE

}

 

But still those two are different (cultist_lightning is more

agile but only that clumsy cultist knows how to pull the

damn trigger in his blaster rifle...)

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  • 6 years later...

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