eidospsogos Posted October 23, 2003 Share Posted October 23, 2003 okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to create skins that could be used to point the program in the right direction for a torso in a new SP class, and so and so forth for the legs and head, that i was definitely not including alot of the information in the torso skins included with the game.....now i have tested this new SP class, and it has worked, even without good icons, and the game plays fine with it......so i will put up a tutorial as to how to do what i have done so far.....but if anyone out there is ahead of me, i need some explanations as to certain instructions in the skins for the SP classes.....let me give a brief example.....here is what my current torso skin file looks like, that is being recognized by the game..... torso,models/players/jedi_rpm/torso.tga r_arm,models/players/jedi_rpm/arms.tga r_hand,models/players/jedi_rpm/hands.tga r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga r_arm_cap_torso_off,models/players/stormtrooper/caps.tga l_arm,models/players/jedi_rpm/arms.tga l_hand,models/players/jedi_rpm/hands.tga l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga l_arm_cap_torso_off,models/players/stormtrooper/caps.tga torso_llower,models/players/jedi_rpm/flaps.tga torso_rlower,models/players/jedi_rpm/flaps.tga here however is what the hm torso.skin file looks like: torso_cap_hips_off,models/players/stormtrooper/caps.tga torso_cap_head_off,models/players/stormtrooper/caps.tga torsoa,*off l_arma,*off l_arma_cap_l_hand_off,*off l_arma_cap_torso_off,*off r_arma,*off r_arma_cap_r_hand_off,*off r_arma_cap_torso_off,*off torsoa_cap_l_arm_off,*off torsoa_cap_r_arm_off,*off torsob,*off r_armb,*off r_armb_skin,*off r_armb_cap_r_hand_off,*off r_armb_cap_torso_off,*off l_armb,*off l_armb_skin,*off l_armb_cap_l_hand_off,*off l_armb_cap_torso_off,*off torsob_cap_l_arm_off,*off torsob_cap_r_arm_off,*off torsoc,*off r_armc,*off r_armc_skin,*off r_armc_cap_r_hand_off,*off r_armc_cap_torso_off,*off l_armc,*off l_armc_skin,*off l_armc_cap_l_hand_off,*off l_armc_cap_torso_off,*off torsoc_cap_l_arm_off,*off torsoc_cap_r_arm_off,*off torsod,models/players/jedi_hm/robes01.tga r_armd,models/players/jedi_hm/robes01_arms.tga r_armd_cap_r_hand_off,models/players/stormtrooper/caps.tga r_armd_cap_torso_off,models/players/stormtrooper/caps.tga torsod_lower,models/players/jedi_hm/robes01_lower.tga l_armd,models/players/jedi_hm/robes01_arms.tga l_armd_cap_l_hand_off,models/players/stormtrooper/caps.tga l_armd_cap_torso_off,models/players/stormtrooper/caps.tga torsod_cap_l_arm_off,models/players/stormtrooper/caps.tga torsod_cap_r_arm_off,models/players/stormtrooper/caps.tga torsoe,*off r_arme,*off r_arme_cap_r_hand_off,*off r_arme_cap_torso_off,*off l_arme,*off l_arme_cap_l_hand_off,*off l_arme_cap_torso_off,*off torsoe_cap_l_arm_off,*off torsoe_cap_r_arm_off,*off torsoe_lower,*off torsof,*off r_armf,*off r_armf_cap_r_hand_off,*off r_armf_cap_torso_off,*off l_armf,*off l_armf_cap_l_hand_off,*off l_armf_cap_torso_off,*off torsof_cap_l_arm_off,*off torsof_cap_r_arm_off,*off torsog,*off torsog_collar,*off torsog_cap_r_arm_off,*off torsog_cap_l_arm_off,*off l_armg,*off l_armg_cap_l_hand_off,*off l_armg_cap_torso_off,*off l_armg_cuff,*off r_armg,*off r_armg_cap_r_hand_off,*off r_armg_cap_torso_off,*off r_armg_cuff,*off r_handg,*off r_handg_cap_r_arm_off,*off l_handg,*off l_handg_cap_l_arm_off,*off so it is quite obvious i am giving the game the bare minimum instructions.....just enough to load a visible skin.....what i would like to know is what all the off instructions are for, how are they useful.....what is their function.....and how can i incorporate these instructions knowingly into skins for currently existing models....skinning has always been the area i primarily worked in, but to do skinning in SP for this game requires alot more knowledge than SP in previous games.....so anyone who knows the significance of these instructions please let me know.....as i am not creating new models as of right now, and am merely taking apart the default skins for existing JA models and assembling them into torso/head/lower skins, i imagine i would need to be able to know the components of the model i am using to be able to give such instructions......any help is greatly appreciated......(this probably also has a great deal to do with why my icons are showing up incorrectly) Link to comment Share on other sites More sharing options...
eidospsogos Posted October 23, 2003 Author Share Posted October 23, 2003 okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the robes skin, you need an instruction to turn the collar off, as the robes do not have a collar..... but anything else anyone can add to this topic would be great.....because i am coming to a SLOW understanding by myself.....and i would like to know if these instructions do anything more than what i just discussed..... Link to comment Share on other sites More sharing options...
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