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Need help with SP skins, from someone with alot of knowledge or experience....


eidospsogos

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okay.....here is a big question to anyone who has extensive knowledge as to the modeling system in JA.....and this is also a brief update into this idea of a tutorial.....i just realized, that even though i had pulled out the necessary files to create skins that could be used to point the program in the right direction for a torso in a new SP class, and so and so forth for the legs and head, that i was definitely not including alot of the information in the torso skins included with the game.....now i have tested this new SP class, and it has worked, even without good icons, and the game plays fine with it......so i will put up a tutorial as to how to do what i have done so far.....but if anyone out there is ahead of me, i need some explanations as to certain instructions in the skins for the SP classes.....let me give a brief example.....here is what my current torso skin file looks like, that is being recognized by the game.....

 

torso,models/players/jedi_rpm/torso.tga

r_arm,models/players/jedi_rpm/arms.tga

r_hand,models/players/jedi_rpm/hands.tga

r_hand_cap_r_arm_off,models/players/stormtrooper/caps.tga

r_arm_cap_r_hand_off,models/players/stormtrooper/caps.tga

r_arm_cap_torso_off,models/players/stormtrooper/caps.tga

l_arm,models/players/jedi_rpm/arms.tga

l_hand,models/players/jedi_rpm/hands.tga

l_hand_cap_l_arm_off,models/players/stormtrooper/caps.tga

l_arm_cap_l_hand_off,models/players/stormtrooper/caps.tga

l_arm_cap_torso_off,models/players/stormtrooper/caps.tga

torso_llower,models/players/jedi_rpm/flaps.tga

torso_rlower,models/players/jedi_rpm/flaps.tga

 

here however is what the hm torso.skin file looks like:

 

torso_cap_hips_off,models/players/stormtrooper/caps.tga

torso_cap_head_off,models/players/stormtrooper/caps.tga

torsoa,*off

l_arma,*off

l_arma_cap_l_hand_off,*off

l_arma_cap_torso_off,*off

r_arma,*off

r_arma_cap_r_hand_off,*off

r_arma_cap_torso_off,*off

torsoa_cap_l_arm_off,*off

torsoa_cap_r_arm_off,*off

torsob,*off

r_armb,*off

r_armb_skin,*off

r_armb_cap_r_hand_off,*off

r_armb_cap_torso_off,*off

l_armb,*off

l_armb_skin,*off

l_armb_cap_l_hand_off,*off

l_armb_cap_torso_off,*off

torsob_cap_l_arm_off,*off

torsob_cap_r_arm_off,*off

torsoc,*off

r_armc,*off

r_armc_skin,*off

r_armc_cap_r_hand_off,*off

r_armc_cap_torso_off,*off

l_armc,*off

l_armc_skin,*off

l_armc_cap_l_hand_off,*off

l_armc_cap_torso_off,*off

torsoc_cap_l_arm_off,*off

torsoc_cap_r_arm_off,*off

torsod,models/players/jedi_hm/robes01.tga

 

r_armd,models/players/jedi_hm/robes01_arms.tga

r_armd_cap_r_hand_off,models/players/stormtrooper/caps.tga

r_armd_cap_torso_off,models/players/stormtrooper/caps.tga

torsod_lower,models/players/jedi_hm/robes01_lower.tga

 

 

l_armd,models/players/jedi_hm/robes01_arms.tga

l_armd_cap_l_hand_off,models/players/stormtrooper/caps.tga

l_armd_cap_torso_off,models/players/stormtrooper/caps.tga

torsod_cap_l_arm_off,models/players/stormtrooper/caps.tga

torsod_cap_r_arm_off,models/players/stormtrooper/caps.tga

torsoe,*off

r_arme,*off

r_arme_cap_r_hand_off,*off

r_arme_cap_torso_off,*off

l_arme,*off

l_arme_cap_l_hand_off,*off

l_arme_cap_torso_off,*off

torsoe_cap_l_arm_off,*off

torsoe_cap_r_arm_off,*off

torsoe_lower,*off

torsof,*off

r_armf,*off

r_armf_cap_r_hand_off,*off

r_armf_cap_torso_off,*off

l_armf,*off

l_armf_cap_l_hand_off,*off

l_armf_cap_torso_off,*off

torsof_cap_l_arm_off,*off

torsof_cap_r_arm_off,*off

torsog,*off

torsog_collar,*off

torsog_cap_r_arm_off,*off

torsog_cap_l_arm_off,*off

l_armg,*off

l_armg_cap_l_hand_off,*off

l_armg_cap_torso_off,*off

l_armg_cuff,*off

r_armg,*off

r_armg_cap_r_hand_off,*off

r_armg_cap_torso_off,*off

r_armg_cuff,*off

r_handg,*off

r_handg_cap_r_arm_off,*off

l_handg,*off

l_handg_cap_l_arm_off,*off

 

so it is quite obvious i am giving the game the bare minimum instructions.....just enough to load a visible skin.....what i would like to know is what all the off instructions are for, how are they useful.....what is their function.....and how can i incorporate these instructions knowingly into skins for currently existing models....skinning has always been the area i primarily worked in, but to do skinning in SP for this game requires alot more knowledge than SP in previous games.....so anyone who knows the significance of these instructions please let me know.....as i am not creating new models as of right now, and am merely taking apart the default skins for existing JA models and assembling them into torso/head/lower skins, i imagine i would need to be able to know the components of the model i am using to be able to give such instructions......any help is greatly appreciated......(this probably also has a great deal to do with why my icons are showing up incorrectly)

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okay, i think i have figured out some of the significance of these instructions on my own.....the model had to be made taking into account every possible outfit(skin).....so some skins had say a collar for a jacket.....so when you are loading the robes skin, you need an instruction to turn the collar off, as the robes do not have a collar.....

 

but anything else anyone can add to this topic would be great.....because i am coming to a SLOW understanding by myself.....and i would like to know if these instructions do anything more than what i just discussed.....

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