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Problems with Mod View


AzureAngel

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it needs to be in a folder titled base in order to function properly, otherwise you get all sorts of weird errors.

 

the program has trouble recognizing over a certain amount of layers in the file path.....and just as the game, requires base be in the path. i have mine setup in it's own folder, but still have a base folder which holds modview and all the info i extracted from the assets1.pk3 in the same file path that the game would load from.....

 

i.e base/models/players

base/models/weapons 2

 

and so on and so forth.....

 

set up your files exactly the way the gamne would load them, put modview in the base folder, and you should get rid of practically all errors.

 

if you already have yours setup in this manner, then i can't think of why you would get an error. also be sure your humanoid folders are in the models/players folder.....as this is needed for proper animation.

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