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Tutorial: Adding New Saber Hilts to the SP Saber Menu


razorace

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This tutorial will show you how to add new sabers to the SP Saber Menu.

 

We already assume that you have a fully working saber hilt that works in MP

 

Getting your Saber into the Menu:

 

1. Open up gameData/base/assets1.pk3 and unzip a copy of ui/saber.menu. Remember to always keep in the correct folder structure.

 

2. At this point you have a choice...

 

If you want to have your saber in the single/dual saber section, search for @MENUS_SINGLE_HILT1 and add an additional @MENUS_SINGLE_HILTnumber entry for your saber. Scroll down a bit and you will find another group of @MENUS_SINGLE_HILT, add the same entry there as well. NOTE: Do not add an entry to the @MENUS_STAFF_HILT section. That's for Saber Staffs only.

 

If you want to have your saber in the Saber Staff section, search for @MENUS_STAFF_HILT1 and add an additional @MENUS_STAFF_HILT entry for your saber.

 

3. Save the file and exit. At this point, your saber would be in the menu but unnamed if you packed things up and ran it in the game.

 

Getting your Saber's Name into the Menu:

 

1. Open up gameData/base/assets1.pk3 and unzip a copy of strings/English/MENUS.str (use the related language folder if you want to have your saber's name show up in other language versions of the game).

 

2. Open up the file and search for SINGLE_HILT1.

 

3. Using the current saber references as an example, add a entry for your saber.

 

4. Save the file, package things up and you're ready to go.

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1. Open up gameData/base/assets1.pk3 and unzip a copy of strings/English/MENUS.str.

 

One MINOR note, only editing the English/MENUS.str does not mean the saber will not appear in the singleplayer game for other languages. The hilt will appear, it just won't have a name in SP.

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