Darksaber_SMC Posted November 15, 2003 Share Posted November 15, 2003 Heya guys Im busy making my map in the new GtkRadiant after downloading the new release. Pretty cool layout Im gonna make the maps i made in jko into jka, but somethings are different (lol) Firstly: I was wondering how you make a mirror floor. I'd done it before in JKO, but the texture which I used has gone Is there another way (or possibly a script) I can use to make a brush mirrored? Second of all: I remember in Radiant for JKO, there was a command (ctrl-m) which made the brushes u selected a detail brush. It also caulked any surface that was not facing outwards. Pretty handy. I use ctrl and m now, in GtkRadiant, but nothing seems to happen. I select my brushes, hit ctrl and m, and all it does is seem to de-select the brushes and it does not caulk the brushes heh, wierd questions but are there any answers? Hope so appriciate w.b --Darksaber Link to comment Share on other sites More sharing options...
Greymon Posted November 16, 2003 Share Posted November 16, 2003 I believe auto-caulking was removed from radiant because it was buggy. Selecting a brush and pressing ctrl-m still makes the brush a detail, though. Yes, it does unselect the brush after it makes it detail. If you want to confirm the brush is detail, press ctrl-d, which filters details. Ctrl-d again will bring them back. There are mirror textures in JA. For example: system/mirror1 and system/mirror_yavin. I've never played with them, though, so I don't know exactly how they work. Try using those in the same way you made your floors in JO. Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted November 16, 2003 Author Share Posted November 16, 2003 Thanx man, i'll have a look for the textures hehe i spose it was buggy that auot caulk... but darn handy thanx again --Darksaber Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 23, 2003 Share Posted November 23, 2003 did u get the mirrors to work, cuz i need to know how to get em too -Montross Link to comment Share on other sites More sharing options...
TPM_Montross Posted November 23, 2003 Share Posted November 23, 2003 I GOT IT!!!!!!!!!!!!!! first u use the system/yavinmirror texture (or whatever might be mirroryavin) then u put a misc_portal_surface right next to it Link to comment Share on other sites More sharing options...
ZH@o YuN Posted November 23, 2003 Share Posted November 23, 2003 Does the brush with the mirror_yavin texture have to be detail or structural? Or doesn't that matter... Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted November 23, 2003 Author Share Posted November 23, 2003 well ive been puzling how to use em, cause when ever i used that texture, it had the same effect as caulk, and it became transparent but i'll give this a go, and see what happnes Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted November 23, 2003 Author Share Posted November 23, 2003 oh yea, there is a tool which alows u to caulk the selection, but it caulks it all... but still handy all the way Link to comment Share on other sites More sharing options...
Darksaber_SMC Posted November 23, 2003 Author Share Posted November 23, 2003 Woa, I still cant get it to work. Ive tried many ways. I've used 3 different types of mirror textures, tried detail or structure brushes, and ive put misc_portal_surface next to all of them, and nothing happnes. I've even tried using info_notnull and info_null, but still no change Ive made a mirror floor before in jko, but that texture has been deleted from jk3... but even when i try the same method i fail... but then, a break though!! lol a stupid mistake. Mirror floors only seem to work with me when you have a single side of a brush selected (ctrl+click) It worked fine then!! This is what to do... Create a brush of any size and shape. Select the single surface u want to have mirrored (crtl+click surface). Apply the system/mirror_yavin texture to the single surface. Create a misc_portal_surface, and place it so it touches the brush with the mirror texture on it. Compile your map, and voila! A mirror It does not matter if the brush is detail or structure (so it seems). Enjoy your mirrors --Darksaber Link to comment Share on other sites More sharing options...
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