jodonnell Posted November 20, 2003 Share Posted November 20, 2003 Hello, I've been toying with sabers.shader, and I've figured out how to kill the idle glow while leaving the color trail. Right now I have a fairly nice, Soul Calibur-esque type of weapon trail, and by picking saber color, you choose what color the trail is (works great with melee weapons!) However, the trails are very short (unless you are running at a very low fps) and the resolution on them is not too great (ie, they are very sharp-edged). I'd like to get all the trails to be the length and resolution/roundness of the kata trails. I've looked through various shader and efx files but to no avail. Anyone have any ideas of where to look, or is this something that would require SDK access? Thanks for any help. Cheers, James Link to comment Share on other sites More sharing options...
razorace Posted November 25, 2003 Share Posted November 25, 2003 I suggest you dig around in the cvars for a while. I beleive there's a cvar that controls some of that stuff. Link to comment Share on other sites More sharing options...
Vile Posted November 25, 2003 Share Posted November 25, 2003 soul caliber, mmmmmmmmm, hey you should make a soul caliber (as in the sword) I will look into the shader thing to see if I can find what you are looking for. Link to comment Share on other sites More sharing options...
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