fattysbox Posted November 24, 2003 Share Posted November 24, 2003 I used to use JKradiant a while back, not too much but enough to be familiar with it. Using the latest version of GTKradiant (13) I have a few questions... 1) What's up with the surface inspector? I'm having real trouble adjusting textures on patches, just wont let me do it. I must be missing something with how to use surface inspector. 2) I went to test my map, and in the most recent compile, I couldn't see any of the curves and some of the light entities were not removed from my last compile. Is there a specific compile type I should run if I want to get a general look at my map, with 1/2 decent lighting and curves? Thanks, Jason Link to comment Share on other sites More sharing options...
Mr. Chopper Posted November 24, 2003 Share Posted November 24, 2003 1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S". 2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, so I couldn't tell ya. Link to comment Share on other sites More sharing options...
fattysbox Posted November 25, 2003 Author Share Posted November 25, 2003 1. For normal brushes, it's still "S". For curves, patches, and the like it's now "Shift+S". son-of-a... K thanks!!! 2. Don't really know. I always use the high-end "test" or the low end "Final" compiles, so I couldn't tell ya. hmmm... I guess I'll try this. But, as a general question, does anyone else have their favorite compile? Or what are the advantages to certain compiles? Thanks in advance... J Link to comment Share on other sites More sharing options...
Nanaki Posted November 25, 2003 Share Posted November 25, 2003 nomaly for a faster compile with lights i do the fast - light one Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.