Mr. Chopper Posted November 28, 2003 Share Posted November 28, 2003 Okay, I'm making a siege map, and I want one of the objectives to be to destroy a turret (misc_turret). I know my code is okay, but nothing I link the turret to will fire when it's destroyed. And it specifically says you can do that, in the entity properties for the turret. So I'm just wondering if anyone has any suggestions for me. Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted November 29, 2003 Share Posted November 29, 2003 so you want the turret to fire be4 it blows up? Or do you want an explosion? You could just make a script, saying when the turret blows up run this script, and in that script you could trigger an .efx file... thats all i can think of. Might not even work. Link to comment Share on other sites More sharing options...
Mr. Chopper Posted November 29, 2003 Author Share Posted November 29, 2003 I found an even better solution. Make a system/nodraw around the turret "block" in radiant, make it func_breakable, give it the same health value as the turret..... voila, works lovely. Link to comment Share on other sites More sharing options...
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