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Stupid Turrets


Mr. Chopper

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Okay, I'm making a siege map, and I want one of the objectives to be to destroy a turret (misc_turret). I know my code is okay, but nothing I link the turret to will fire when it's destroyed. And it specifically says you can do that, in the entity properties for the turret. So I'm just wondering if anyone has any suggestions for me.

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