fattysbox Posted December 4, 2003 Share Posted December 4, 2003 Quick question: How do you create a direct lighting effect from say a ceiling light and you actually see the light rays coming down in a cone? Thanks, J Link to comment Share on other sites More sharing options...
Vile Posted December 4, 2003 Share Posted December 4, 2003 go into your base/maps/mp folder and find duel8_sample.map load it and it will have the best example of what you are asking. Link to comment Share on other sites More sharing options...
darkdreamr Posted December 4, 2003 Share Posted December 4, 2003 To create a spotlight: 1) Add an info_null entity for the light to point at. 1a.) Deselect (esc) 2) Add a new Light entity to be your spotlight's source 3) Deselect (ESC) everything 4) Shift-Click the Light and then Shift-Click the info_null entity 5) Press Ctrl-K to target the Light at the info_null There you go.. keep in mind lights dont go through solids.. so if your making a spotlight.. make it just outside your light area Link to comment Share on other sites More sharing options...
fattysbox Posted December 4, 2003 Author Share Posted December 4, 2003 Yeah, I know how to make a spotlight, but in JA does it give that "cone of light" effect that I often see in the SP game? In other words, I actually want to see the rays of light being emmitted form a light source, not the overall effect on other surfaces Link to comment Share on other sites More sharing options...
UniKorn Posted December 5, 2003 Share Posted December 5, 2003 The cone effect is a brush with the beam texture on it. I don't know where it is located in JK:A Link to comment Share on other sites More sharing options...
lauser Posted February 22, 2004 Share Posted February 22, 2004 Its called Gradient texture in the common folder. Link to comment Share on other sites More sharing options...
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