Ockniel Posted December 4, 2003 Share Posted December 4, 2003 i made a map with snow in it but the snow goes through the roof and stuff,why? pls help thanks in advance Link to comment Share on other sites More sharing options...
lukeskywalker1 Posted December 4, 2003 Share Posted December 4, 2003 Did you put the outdoor shader over the whole map? Only put that where you want snow.... Link to comment Share on other sites More sharing options...
Ockniel Posted December 5, 2003 Author Share Posted December 5, 2003 what? I just put a fx_snow in and it snowed, should I have done that diferently? Link to comment Share on other sites More sharing options...
silverwest Posted December 6, 2003 Share Posted December 6, 2003 copied from levelforge's forum If you have a large indoor map with a few outside areas/ledges... use the outside brushes on areas you want to be affected by weather. If you have a outdoor map with a few buildings that you enter, use inside brushes. You can only use one or the other. Once you have these brushes placed... cover them with another brush (with the handy weather zone texture made by Raven (Ford) on it.) Right click, goto misc>misc_weather_zone. This designates the brush area as a zone to be affected by weather (snow rain etc) The only reason weather zones are used is so the engine calculates weather for these areas ONLY. That way it doesnt calculate weather for the entire map Link to comment Share on other sites More sharing options...
Ockniel Posted December 7, 2003 Author Share Posted December 7, 2003 uh, ok ill try thanks! Link to comment Share on other sites More sharing options...
codja Posted February 20, 2004 Share Posted February 20, 2004 I can't seem to get the weather working either. I've placed my inside brush, snapped to the 16 unit grid. Around this i've placed my weatherzone brush which i've converted to an enitity using =>misc_weatherzone. The problem is the same - the weather is global and the inside brush appears as a solid brush with the missing texture grid texture. I was using an earlier version of radiant that I had updated with the latest def files and all the other JKA textures work fine. I've also got the latest version of the complier using the JKA switches. Does anyone know where i'm going wrong? Should the inside/outside brushes be bound to the weatherzone entity? i don't know... Link to comment Share on other sites More sharing options...
Torchy Posted February 20, 2004 Share Posted February 20, 2004 Originally posted by codja I can't seem to get the weather working either. I've placed my inside brush, snapped to the 16 unit grid. Around this i've placed my weatherzone brush which i've converted to an enitity using =>misc_weatherzone. The problem is the same - the weather is global and the inside brush appears as a solid brush with the missing texture grid texture. I was using an earlier version of radiant that I had updated with the latest def files and all the other JKA textures work fine. I've also got the latest version of the complier using the JKA switches. Does anyone know where i'm going wrong? Should the inside/outside brushes be bound to the weatherzone entity? i don't know... sounds like you arent using the proper indoor/outdoor shader. make sure you use "textures/system/inside" for gtk 1.4. for some reason you need textures/... in the surface properties in gtk instead of system/inside. i prefered the old way. also make sure your only using either outside or inside, not both Link to comment Share on other sites More sharing options...
codja Posted February 21, 2004 Share Posted February 21, 2004 Yeah, i'm only using inside brushes, but I think you're right with those texture paths - I've managed to get gtk1.4 onto my pc last night and it seems to be okay. Strange really - I looked up the inside/outside shaders directly from the pk3 files, so it shouldn't have been a problem, but there you are. That's the weather done, now for my train...... Link to comment Share on other sites More sharing options...
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