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need a shader to flash between 2 diffrent textures


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textures/mapname/bigo

{

surfaceparm nolightmap

{

map textures/mapname/bigo1.jpg

rgbGen wave square 0 1 0 0.166667

}

{

map textures/mapname/bigo2.jpg

blendfunc add

rgbGen wave square 0 1 0 -0.166667

}

}

 

 

be sure to replace "mapname" with the name of the folder where your bigo textures are

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