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Basic Ideas: Voice Chat


Samuel Dravis

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I'm sure you can script that easily. Not via actual .cfg files, I'm sure you could do it all via 1 bind to 1 button.

 

Isn't there an actual talking system in JK3 now? I thought there was one for Siege. This would be kickass if it was available in all gametypes, especially duel/power duel.

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#1 Scripting isn't tough, all you need to know are the commands. For stuff like binding the running up walls its

 

bind q "+moveup; wait; wait; -moveup; wait; wait; +moveup"

 

But sometimes you don't need to even use "wait" at all like

 

bind 3 "+attack; +movedown; +forward"

 

etc; etc. I don't ever enter commands like "wait 2" instead of "wait; wait". The wait # type stuff is dodgy from time to time.

 

#2 When I said talking system before, I meant one with microphones. You actually talking like there was a RogerWilco type proggy built into JK3.

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voice_cmd

Multiplayer, Command

 

Description:

Plays a given voice command in all team gametypes.

 

Voice Commands Availible:

att_attack

att_primary

att_second

def_guns

def_position

def_primary

def_second

reply_coming

reply_go

reply_no

reply_stay

reply_yes

req_assist

req_demo

req_hvy

req_medic

req_sup

req_tech

spot_air

spot_defenses

spot_emplaced

spot_sniper

spot_troops

tac_cover

tac_fallback

tac_follow

tac_hold

tac_split

tac_together

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