Samuel Dravis Posted December 17, 2003 Share Posted December 17, 2003 Make voice chats bindable to keys. It would be very useful. Link to comment Share on other sites More sharing options...
razorace Posted December 17, 2003 Share Posted December 17, 2003 That's probably mainly an issue of figuring out what the commands for the individual voice chats are. Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 17, 2003 Author Share Posted December 17, 2003 I know; I figure that with the source its just going to be a matter of finding the commands. Link to comment Share on other sites More sharing options...
Marker0077 Posted December 18, 2003 Share Posted December 18, 2003 I'm sure you can script that easily. Not via actual .cfg files, I'm sure you could do it all via 1 bind to 1 button. Isn't there an actual talking system in JK3 now? I thought there was one for Siege. This would be kickass if it was available in all gametypes, especially duel/power duel. Link to comment Share on other sites More sharing options...
Kurgan Posted December 18, 2003 Share Posted December 18, 2003 They are available in all team game types: TFFA, CTF, Siege (not sure about PowerDuel). If they are bindable to individual keys, nobody has yet revealed HOW.... Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 19, 2003 Author Share Posted December 19, 2003 ...which is what I want. Link to comment Share on other sites More sharing options...
Marker0077 Posted December 19, 2003 Share Posted December 19, 2003 #1 Scripting isn't tough, all you need to know are the commands. For stuff like binding the running up walls its bind q "+moveup; wait; wait; -moveup; wait; wait; +moveup" But sometimes you don't need to even use "wait" at all like bind 3 "+attack; +movedown; +forward" etc; etc. I don't ever enter commands like "wait 2" instead of "wait; wait". The wait # type stuff is dodgy from time to time. #2 When I said talking system before, I meant one with microphones. You actually talking like there was a RogerWilco type proggy built into JK3. Link to comment Share on other sites More sharing options...
razorace Posted December 19, 2003 Share Posted December 19, 2003 voice_cmd Multiplayer, Command Description: Plays a given voice command in all team gametypes. Voice Commands Availible: att_attack att_primary att_second def_guns def_position def_primary def_second reply_coming reply_go reply_no reply_stay reply_yes req_assist req_demo req_hvy req_medic req_sup req_tech spot_air spot_defenses spot_emplaced spot_sniper spot_troops tac_cover tac_fallback tac_follow tac_hold tac_split tac_together Link to comment Share on other sites More sharing options...
Samuel Dravis Posted December 19, 2003 Author Share Posted December 19, 2003 Thanks Razor! I'll have to try these! Link to comment Share on other sites More sharing options...
Kurgan Posted December 19, 2003 Share Posted December 19, 2003 Holy.....! THEY WORK! NO MOD IS NEEDED! RA, you rock! We need air support! Link to comment Share on other sites More sharing options...
razorace Posted December 19, 2003 Share Posted December 19, 2003 You're welcome. Link to comment Share on other sites More sharing options...
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