Jump to content

Home

help with elevator ... im getting shfted.... lol


russafee

Recommended Posts

i am trying to design an enclosed elevator that has a door for the top of the shaft that will only open when the elevator asends the shaft... i basically made a func_plat ...and made an overlapping trigger for the door at the top of the shaft...and put a long wait on the opening of the door....and that works fine but my problem is i cannot get in elevator from the top of the shaft and hit a trigger that i created to make it decend... it will not work ... it only works on trigger going up and if i make a trigger to where before the func_plat gets to the top i can hit it...then it stops moving up and goes down but as soon as it stops at the top it will not decend with me in it....this may be how a func_plat works but i cannot get a func_train to work with this idea either....any help would be appreciated:confused:

Link to comment
Share on other sites

you can use a door for elevators, and the lip would be how far up and down for the elevator to go. never tried the thing with a door opening when the elevator gets there, but i think this might work if i am understand you correctly:

 

 

make a func_door as the elevator, trigger it with a trigger_multiple brush at the top and bottom. and i'd make it so it starts at the bottom (always), goes to the top and waits for a set amount of time (using delay), and then goes back down. dont forget a wait key so you can get on the elevator before it moves

 

once thats working, make the door at the top that opens when the elvator goes up. trigger it with the same brushes that trigger the elevator. using a the wait key make it open at the correct time (before the elevator gets to it), and using a delay key make it close at the right time (after the elevator is below it).

 

some more information on exactly what you want it to do would be helpful, because your post was confusing to me :confused:

 

 

 

 

 

heres wedge's tutorial on automatic elevators using func_plat and trigger brushes (found at map-review.com), it might help too:

http://www.map-review.com/index.php?page=tutorial_view&id=4

i think the func_platform the tutorial walks you through would work the same as the "door" in the situation

Link to comment
Share on other sites

sorry the post was so confusing.... im like that when ive been wirkoing on a damn elevator for like 5 hurs and its early morning. I didnt know you could trigger two seperate things from one trigger in that manner do u just make the tagrgetname of the objects all the same? I really appreciate yuor help i never thought of using func_door for the elevator...brilliant....stupid func_plat doesnt want to work for me... thanks so much.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...