bart0047 Posted December 18, 2003 Share Posted December 18, 2003 Dear Community, I have been playing h3x's mod for some quite time Part 1 - Saber throw is ridicoulous with setting at sv_nopullthrow 0 - i see you can set it at 2, but it messes this up totally. I have posted a thread on lucas forums about this issue. The damage scale for the throw is too high, and cant be changed. I have tried messing with all settings, but none are good. I guess you must have to change the code in the game, but that is beyond me and a lot of people. How can we go about fixing this issue with the damage. On the previous version of h3x mod; h3x mastered this by the code and then setting it so the cvar could g_saberthrowdmg 30 or what ever number you wanted this. Is there any way you can fix this? Please I will keep bugging the programmers at lucas until they come up with a theory. Part 2 - Roll. Why is roll so lamed now that might save the FC if he could roll more than 1ft in any direction with out rolling off something higher IE a legde he might survive. I mean you used to be able to roll like 5 ft or something this might a be a useful cvar setting How can we as a community help the programmers and developer of these great mods and patches? Please figure out something thank you. - the pro Link to comment Share on other sites More sharing options...
razorace Posted December 18, 2003 Share Posted December 18, 2003 Uh, err. H3x isn't a part of OJP yet so I'm a bit confused why you posted this here. However, we are working on the Saber Throw system. Just yesterday I set it up so you can use the force powers cycle/use buttons to select and use saber throw (so I can free up that button for the saber system). Also Kenshire is giving things a good reworking including making the saber stick into walls and people on impact. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.