HazardX Posted January 5, 2004 Share Posted January 5, 2004 Ok, here it is! The 2DA DeCompiler! I'ts only able to decompile yet. But i'll make the compiling routines very soon. You can download it HERE! But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++. Please post all Bug-Reports in this Thread. Hazard [KNOWN PROBLEMS] - appearance.2da - decompiles VERY slow - soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version) - keymap.2da - index length bug (found & fixed, will be in next version) [iNTERESTING FILES] - It might be possible to remove the Level20 Cap by altering the exptable.2da and xptable.2da files! Link to comment Share on other sites More sharing options...
andargor Posted January 5, 2004 Share Posted January 5, 2004 Originally posted by HazardX Ok, here it is! The 2DA DeCompiler! I'ts only able to decompile yet. But i'll make the compiling routines very soon. You can download it HERE! But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++. Please post all Bug-Reports in this Thread. Hazard [KNOWN PROBLEMS] - appearance.2da - decompiles VERY slow - soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version) - keymap.2da - index length bug (found & fixed, will be in next version) [iNTERESTING FILES] - It might be possible to remove the Level20 Cap by altering the exptable.2da file! Would it compile on plain VC++? I loathe .NET with a passion If you want, send me the sources at andargor@yahoo.com and I'll see what I can do. Andargor Link to comment Share on other sites More sharing options...
eiz Posted January 5, 2004 Share Posted January 5, 2004 If you want a C++ version, I wrote one this afternoon. It's available here. Please note though, I haven't tested it much at all, there will be bugs, and if you give it something other than a 2DA V2.b file, it will crash. It will print the standard 2DA version on standard output. As for altering the level cap: If you just add rows to exptable.2da you can _try_ to level up past 20, but you'll need to add some entries in other tables to make it not die horribly =) Link to comment Share on other sites More sharing options...
HazardX Posted January 5, 2004 Author Share Posted January 5, 2004 Version 1.1 is now available. All bugs should be fixed now. The game runs even with all 2DAs decompiled. Download it HERE. @eiz: Great, another piece of work i don't have to do anymore. Link to comment Share on other sites More sharing options...
tk102 Posted January 20, 2004 Share Posted January 20, 2004 Ah, what the heck. Even though the game works with decompiled 2DA files, let's write a 2DA re-compiler anyway. Here you go. 2DA -> V2b recompiler Link to comment Share on other sites More sharing options...
darthface Posted January 20, 2004 Share Posted January 20, 2004 breaking the level cap would be possible if anyone makes a utility to expand the 2DA tables, I'm counting at least 20 2DAs that would have to be reworked if you want to do it right, a lot of effort. There's also a ton of clutter in here from NWN If anyones interested these are some things that didn't make it into the game PERCEPTIVE feat WEAPON_PROF_GRENADE line of feats WEAPON_PROF_SIMPLE_WEAPONS line of feats SKILL_FOCUS feats for all the skills SPECIAL_ABILITY_TAUNT SPECIAL_ABILITY_WHIRLING_DERVISH SPECIAL_ABILITY_RAGE FORCE_POWER_SENSE line of powers It seems the 3 jedi classes were going to have different stances, and the guardian's stance leveled with a line of feats. Link to comment Share on other sites More sharing options...
CDRSeadog Posted January 21, 2004 Share Posted January 21, 2004 Ahhh - two more programs to allow me to get into the "brain" of KoTOR and see what mischief I can cause...muhahahahaha!! BTW - thanks for the newest in a line of promising programs! :-) Link to comment Share on other sites More sharing options...
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