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2DA DeCompiler Download!


HazardX

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Ok, here it is! The 2DA DeCompiler!

 

I'ts only able to decompile yet. But i'll make the compiling routines very soon.

 

You can download it HERE!

 

But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++.

 

Please post all Bug-Reports in this Thread.

 

Hazard

 

[KNOWN PROBLEMS]

- appearance.2da - decompiles VERY slow

- soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version)

- keymap.2da - index length bug (found & fixed, will be in next version)

 

[iNTERESTING FILES]

- It might be possible to remove the Level20 Cap by altering the exptable.2da and xptable.2da files!

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Originally posted by HazardX

Ok, here it is! The 2DA DeCompiler!

 

I'ts only able to decompile yet. But i'll make the compiling routines very soon.

 

You can download it HERE!

 

But you'll have to install the Microsoft .Net Framework to run it. As i've said in another thread my C++ isn't the best, but if i can find some time i'll work on a commandline-only version made in C++.

 

Please post all Bug-Reports in this Thread.

 

Hazard

 

[KNOWN PROBLEMS]

- appearance.2da - decompiles VERY slow

- soundprovider.2da - bug with spaces which disables all sounds when used in override folder (bug found & fixed, will be in next version)

- keymap.2da - index length bug (found & fixed, will be in next version)

 

[iNTERESTING FILES]

- It might be possible to remove the Level20 Cap by altering the exptable.2da file!

 

Would it compile on plain VC++? I loathe .NET with a passion :)

 

If you want, send me the sources at andargor@yahoo.com and I'll see what I can do.

 

Andargor

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If you want a C++ version, I wrote one this afternoon. It's available here. Please note though, I haven't tested it much at all, there will be bugs, and if you give it something other than a 2DA V2.b file, it will crash. It will print the standard 2DA version on standard output.

 

As for altering the level cap: If you just add rows to exptable.2da you can _try_ to level up past 20, but you'll need to add some entries in other tables to make it not die horribly =)

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  • 3 weeks later...

breaking the level cap would be possible if anyone makes a utility to expand the 2DA tables, I'm counting at least 20 2DAs that would have to be reworked if you want to do it right, a lot of effort. There's also a ton of clutter in here from NWN ;)

 

If anyones interested these are some things that didn't make it into the game

 

PERCEPTIVE feat

WEAPON_PROF_GRENADE line of feats

WEAPON_PROF_SIMPLE_WEAPONS line of feats

SKILL_FOCUS feats for all the skills

SPECIAL_ABILITY_TAUNT

SPECIAL_ABILITY_WHIRLING_DERVISH

SPECIAL_ABILITY_RAGE

FORCE_POWER_SENSE line of powers

 

It seems the 3 jedi classes were going to have different stances, and the guardian's stance leveled with a line of feats.

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