loderrr Posted April 17, 2005 Share Posted April 17, 2005 Originally posted by HazardX And you can add totally diffrent NPCs to your group! Some Screenshots: Malak in your Team Master Vandar with a Rifle These aren't changed Playermodels. They are totally diffrent NPCs. This is how to make it: object PlaceNPC(string sTag) { if(!GetIsObjectValid(GetObjectByTag(sTag))) { return CreateObject(OBJECT_TYPE_CREATURE,sTag,GetLocation(GetObjectByTag("POST_" + sTag))); } else { return OBJECT_INVALID; } } void AddCharToParty(string CharName, int Slot) { object oChar; oChar = PlaceNPC(CharName); AddAvailableNPCByObject(Slot, oChar); AddPartyMember(Slot, oChar); } - CharName is the Name of the NPC (like n_darthmalak or n_yoda) - Slot is the Portrait Slot in your Party Selection Screen (0-8) i have a qestion about recruitment mods i know thats not what your post was about but you recruited malak so i have a question. i followed the 10 step recruitment tutorial but when i went to test it, i recruited the guy but when i used him in my party he was invisible. do u have any idea why? Link to comment Share on other sites More sharing options...
tk102 Posted April 17, 2005 Share Posted April 17, 2005 What the... ? This is just about the oldest thread on this board. Don't take my exuberance from March 2004 as a good reason to dig this thread from its grave... Um in trying to answer your question, it probably has to do with your .utc file not referencing appearance.2da correctly in its Appearance_Type field. I'm going to lock this thread now (R.I.P.), and I'm going to copy your post to a new topic. Link to comment Share on other sites More sharing options...
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