Jump to content

Home

Saber Hilts


Asmodeus

Recommended Posts

I think that you are missing the jist of what I was saying eidospsogos.

 

The original quake engine has been thoroughly dissected by the community. Quake 2, quake 3, half life, ja, jo, etc have all upgraded, modified, enhanced, etc. this base engine in one way or another. The community doesn't have to learn the base engine. They only need to understand the changes and how they are implemented. This makes the time needed to mod these games substantially shorter than it could have. The tools and support by companies such as valve and raven have greatly added to this also.

 

The nwn engine has support but the level of knowledge about it isn't anywhere close to the level of the quake based games. Now we are trying to mod the kotor engine but we still don't have the level of knowledge of the nwn engine as we do the quake engine. We don't have any support for modding the kotor engine and that slows things down.

 

Why we don't have any kotor support is still a true mystery. LA didn't have any probs with the modding of jo or ja. They didn't tell raven that no mods would be allowed. They didn't even ban modding of the original dark forces game. Why would they be so adamant as to not allow modding of kotor? I don't know who is truly behind this but it is slowing things down. If we had the level of knowledge concerning the nwn engine as the quake modders do for quake, I am positive that modding kotor would be a lot faster.

 

Stator

Link to comment
Share on other sites

I apologize for saying this in advance, but Bioware's stance on this really sucks. THis is the FIRST game LA has not allowed to be modded, according to Bio. Well, I e-mailed some people and as far as I have found out, LA never put a restriction on modding KOTOR. These very forums seem to support that. I simply do not believe Bioware due to the fact that everything against modding came from them, not LA.

Link to comment
Share on other sites

If Bioware is truly the force behind the no modding attitude, then I have a very simplistic theory as to why.

 

NWN is based on D&D. D&D is a very popular franchise but it is also limited. It's basically popular with the role players and mainly the pnp crowd.

 

Now look at Star Wars. It is universally popular around the world. The number of Star Wars fans blows D&D out of the water.

 

Now imagine KotOR being released with a toolset and a muliplayer component exactly like NWN. Which program do you think would end up in the bargain bin first?

 

I like both games and have the desire to play and mod both games. From a business standpoint, KotOR would simply kill NWN if it shipped with the same components as NWN did. Right now, NWN is the Bioware flagship game. If you owned Bioware, would you release a product that would kill the sales of your flagship product? Think about it.

 

Stator

Link to comment
Share on other sites

Originally posted by Stator

If Bioware is truly the force behind the no modding attitude, then I have a very simplistic theory as to why.

 

NWN is based on D&D. D&D is a very popular franchise but it is also limited. It's basically popular with the role players and mainly the pnp crowd.

 

Now look at Star Wars. It is universally popular around the world. The number of Star Wars fans blows D&D out of the water.

 

Now imagine KotOR being released with a toolset and a muliplayer component exactly like NWN. Which program do you think would end up in the bargain bin first?

 

I like both games and have the desire to play and mod both games. From a business standpoint, KotOR would simply kill NWN if it shipped with the same components as NWN did. Right now, NWN is the Bioware flagship game. If you owned Bioware, would you release a product that would kill the sales of your flagship product? Think about it.

 

Stator

 

Yes.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...