R8Sephiroth8P Posted January 14, 2004 Share Posted January 14, 2004 How do you make lava all disturbed and waving? It's not realistic when its all flat in calm. So I want to know how do you give it a rippled/rough rising and falling effect? (like the ocean) I've seen it done in another map, so could someone tell me how you do this? Link to comment Share on other sites More sharing options...
unravled Posted January 15, 2004 Share Posted January 15, 2004 This is the shader i used for my map. the bit that makes it move up and down is deformVertexes wave 200 sin 1 10 1 0.1 that makes the volume of a brush appear to move. you also need tessSize in there. that tells you how much detail the waves have. textures/bespin_annex/orangelava { qer_editorimage textures/bespin_annex/lava2.tga surfaceparm fog surfaceparm nolightmap surfaceparm nonsolid surfaceparm slime surfaceparm trans cull disable deformVertexes wave 200 sin 1 10 1 0.1 tessSize 128 qer_trans 0.2 q3map_globaltexture fogparms ( 0.156863 0 0 ) 64 { map textures/bespin_annex/lava2.tga blendfunc add rgbGen const ( 0.219608 0.219608 0.219608 ) tcMod scale 1 1 tcMod turb 0.5 0.08 1 0.1 } { map textures/bespin_annex/lava2.tga blendfunc add rgbGen const ( 0.219608 0.219608 0.219608 ) tcMod scale 1 1 tcMod turb 0.5 0.08 1 0.1 } } Link to comment Share on other sites More sharing options...
R8Sephiroth8P Posted January 16, 2004 Author Share Posted January 16, 2004 Ok, but how do I use what you just gave me to alter/create the shader? Also, i'm using the korriban lava, but I don't know if that makes a difference. Link to comment Share on other sites More sharing options...
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