Arianna Posted January 20, 2004 Share Posted January 20, 2004 I've been lookinf for this mod forever. If anyone has it, please send to lsutiger_1@hotmail.com. Thanks Link to comment Share on other sites More sharing options...
CDRSeadog Posted January 21, 2004 Share Posted January 21, 2004 Hello Arianna - I gather you are rather anxious to receive this Mod. Sk8terkid81 is usually quite prompt at replying to someone's request...in the interim - I would be delighted to send you a pair of "mods" I made utilizing Fred Tetra's excellent Kotor Utility program. The first is a modification of the "featgain" file...the second is my modification of the "classpowergain" file...each of which I've tweaked to be rather overly generous in giving out feats and/or force powers (depending on which file you put into your Override file - you can use both simultaneously, if you wish). I'll send them out to you - mind you - I scan even my own files with Norton Antivirus. If you care to try either or both out - Enjoy :-) Link to comment Share on other sites More sharing options...
hochi1942 Posted January 21, 2004 Share Posted January 21, 2004 can you send it to hochi1942@yahoo.com please all force power *drools* thanks Link to comment Share on other sites More sharing options...
eidospsogos Posted January 21, 2004 Share Posted January 21, 2004 hey, CDRSeadog. i would love those override 2da's. fredf's program is brilliant. his latest one opens .rims as well. but to be honest with you, at this point i think it would be beneficial for me to be able to look at someone else's work and study it. so if you could send me those featgain/forcepowergain files for the override folder i'd love it. my email is: eidospsogos@hotmail.com Link to comment Share on other sites More sharing options...
Anach Posted January 21, 2004 Share Posted January 21, 2004 Could someone please email it to me also. Link to comment Share on other sites More sharing options...
MasterRevan2003 Posted January 21, 2004 Share Posted January 21, 2004 Please send it to me too... In exchance for my Player Models tutorial... admiralck2003@hotmial.com Please input your email for sending my tutorial... TNX! Link to comment Share on other sites More sharing options...
CDRSeadog Posted January 21, 2004 Share Posted January 21, 2004 Anach - not a problem - I'd be glad to e-mail you my small efforts...ummm....but where would you like me to send them to??? Link to comment Share on other sites More sharing options...
MasterRevan2003 Posted January 21, 2004 Share Posted January 21, 2004 In my email: admiralck2003@hotmail.com So that I can give the tutorial to you, please show your email to me in this forum... TNX, again. Have a nice day! Link to comment Share on other sites More sharing options...
Syphadeus Posted January 21, 2004 Share Posted January 21, 2004 CDRSeadog - Might I also be so bold as to request your MODs? I'd be grateful if you could send them to the following email address: pillar_of_autumn@hotmail.com Thanks in advance! Link to comment Share on other sites More sharing options...
Supreme-Lord Posted January 21, 2004 Share Posted January 21, 2004 CDRSeadog can u send me taht MOD too meelis.kodu@mail.ee Link to comment Share on other sites More sharing options...
feyss Posted January 21, 2004 Share Posted January 21, 2004 Can I have it pwetty pwease ? Link to comment Share on other sites More sharing options...
feyss Posted January 21, 2004 Share Posted January 21, 2004 Sorry 4got 2 include my email. feyss@yahoo.com Link to comment Share on other sites More sharing options...
Anach Posted January 21, 2004 Share Posted January 21, 2004 oops sorry, thought there was an email button along with all the others under each post. anachronous@phreaker.net Link to comment Share on other sites More sharing options...
tk102 Posted January 21, 2004 Share Posted January 21, 2004 How about uploading somewhere and providing a link? It's more, um civilized that way. Anybody... Link to comment Share on other sites More sharing options...
CDRSeadog Posted January 21, 2004 Share Posted January 21, 2004 I'm in the process of finding someone who wants to host these files...I'd do it myself (I have free webspace available via my ISP)...but I haven't the faintest idea of how to go about setting up a website - and I'm totally ignorant when it comes to dealing with HTML *chuckles* Link to comment Share on other sites More sharing options...
kookaburra Posted January 22, 2004 Share Posted January 22, 2004 hi there my freind! how are you? I would be very interested in knowing how to get all force powers now and how do you do it? also in ex -change with you gratitude i can ex change cheats with you some of those cheats are how to get master flurry without working for it and how to get any force power you desire( but people who know how to do it may disguard this) I would be happy to help people if you are interested also e-mail me at australian_kookaburra@hotmail.com as for you my freind who knows how to get all force powers be my guest in showing me how have a nice day! Link to comment Share on other sites More sharing options...
kookaburra Posted January 22, 2004 Share Posted January 22, 2004 oops i meant my e-mail is australian_kookaburra@hotmail.com i forgot the under score sorry guys and gals Link to comment Share on other sites More sharing options...
Blood_raven8 Posted January 22, 2004 Share Posted January 22, 2004 Hey, If someone could send me copy and it is the right size, I could post it on the net. Blood_raven8@hotmail.com Link to comment Share on other sites More sharing options...
Anach Posted January 22, 2004 Share Posted January 22, 2004 I forgot to ask, Does this simply make every force power selectable as an upgrade path or does it make you able to have all the force powers at once? Link to comment Share on other sites More sharing options...
CDRSeadog Posted January 22, 2004 Share Posted January 22, 2004 Anach - these files only come into play when you level up in the game...each time you level up as a regular class (i.e. soldier/scout/scoundrel) you get so many feats per level up - and that varies...same for when you level up as a Jedi - you get so many feats and powers per level up - and that also varies. I did count up the total number of feats and powers normally allowed in the game when I configured these two files...and I created them for my own use on a dual class character (Scout/Jedi Sentinel) that I am still playing because I've re-started constant new games just to check out some of the excellent skins, etc...that are starting to come into play. I can also answer almost any normal gameplay question - as this time around is the fourth time I've played Kotor :-) And whenever I finish - then I'll probably try a fifth game using Lil Jawa's Darth Revan ReIncarnated mod *chuckles* Link to comment Share on other sites More sharing options...
Akira X Posted January 22, 2004 Share Posted January 22, 2004 seadog can you tell me how to understand the hex in featgain I dont understand the all the coulmns and stuff. BTW if you look at the feats there are some you never see in the game or couldnt use. like I see battle meditation or master guard stance as soon as I under stand all the rows and coulmns and the system Ill see if I cant get them in the game Link to comment Share on other sites More sharing options...
bkb Posted January 22, 2004 Share Posted January 22, 2004 Hello, Can you send me the files to binukbaby@hotmail.com TIA bkb Link to comment Share on other sites More sharing options...
Kitty Kitty Posted January 22, 2004 Share Posted January 22, 2004 Featgain.2da label sol_reg sol_bon sct_reg sct_bon scd_reg scd_bon jcn_reg jcn_bon jsn_reg jsn_bon jgd_reg jgd_bon drx_reg drx_bon drc_reg drc_bon First is index (start at 0, +1 per row) Second is label, which for this file simply tells you what level it is (will always be index+1) Then you have paired groups by class. sol_reg is "how many regular feats does a sol(dier) get at this level. So if you see a 1, all soldiers will gain 1 feat at X level. I'm guessing the sol_bon colum is for awarding bonus feats, but frankly, I just ignore it. It's just as simple to just award a straight number of feats in the "reg" colums. Class abreviations are: sol = soldier, sct = scout, scd = scoundrel, jcn = consular, jsn = sentinel, jgd = guardian, drx = expert droid, and drc = combat droid. None of this file is in hex. Just enter the number of feats you want at whatever level for whatever class, save, and drop in override. Feat.2da label name description icon mincharlevel minattackbonus minstr mindex minint minwis minspelllvl prereqfeat1 prereqfeat2 gainmultiple effectsstack allclassescanuse category maxcr spellid successor crvalue usesperday masterfeat targetself orreqfeat0 orreqfeat1 orreqfeat2 orreqfeat3 orreqfeat4 reqskill constant toolscategories hostilefeat scd_list scd_granted scd_recom sol_list sol_granted sol_recom sct_list sct_granted sct_recom jcn_list jcn_granted jcn_recom jgd_list jgd_granted jgd_recom jsn_list jsn_granted jsn_recom drx_list drx_granted drx_recom drc_list drc_granted drc_recom exclusion usetype pips Here we have index (get used to it, it's always there). Starts at 0 and counts up +1 per row. Label here is which feat we're looking at, name and description indicate entries in the dialogue file for the feat names and descriptions that appear in-game. icon is what icon to display, all the "min" whatever stuff is for setting requirements to be able to pick this feat, such as level, various stats etc. The "prereq" colums are for pre-requisite feats you must already have before gaining this feat, indexed by their index number in this file. gainmultiple means "can you gain this feat more than once" which isn't used for KotOR really, so should always be 0. effstack means "does this feat effect stack with other bonuses or effects?" most don't, but some might be possible to change so they do. allclassescanuse is simply a flag which either sets the feat to be only available to classes that specifically gain it, or to everyone. This feature was somewhat discontinued in KotOR, but it's wise to change it to a 1 anyway if you want to give access to a feat that a given class couldn't get before. the colums like scd_list scd__granted and scd_recom work like this... the list colum is whether and how it's listed. use 4 if you do NOT want this feat available at level up for this class. 1 if you do, and 3 if you are going to give this as a "freebie" at a specific level. If that's the case, the granted colum needs to be the number of the level where they gain it. If not, granted is -1. recom is at what level the "reccomended" button will start telling this class they should get this feat (or **** for do not reccomend). Anything not specifically mentioned is either completely not used, or it's something you really shouldn't or don't need to alter..so just leave them as-is. Whew.. sorry about the mess.. if that didn't answer your questions, just let me know more specifically what you're looking for. -Kitty Link to comment Share on other sites More sharing options...
juv3nal Posted January 22, 2004 Share Posted January 22, 2004 cool. i was wondering about the scd_list values. Link to comment Share on other sites More sharing options...
vustare Posted January 22, 2004 Share Posted January 22, 2004 sk8terkid81, I'd like to try it please. Thanx. vustare@hotmail.com Link to comment Share on other sites More sharing options...
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