Jump to content

Home

all force powers (no-hex)


sk8terkid81

Recommended Posts

  • Replies 86
  • Created
  • Last Reply

Hello Arianna - I gather you are rather anxious to receive this Mod.

 

Sk8terkid81 is usually quite prompt at replying to someone's request...in the interim - I would be delighted to send you a pair of "mods" I made utilizing Fred Tetra's excellent Kotor Utility program.

 

The first is a modification of the "featgain" file...the second is my modification of the "classpowergain" file...each of which I've tweaked to be rather overly generous in giving out feats and/or force powers (depending on which file you put into your Override file - you can use both simultaneously, if you wish).

 

I'll send them out to you - mind you - I scan even my own files with Norton Antivirus. If you care to try either or both out - Enjoy :-)

Link to comment
Share on other sites

hey, CDRSeadog. i would love those override 2da's. fredf's program is brilliant. his latest one opens .rims as well. but to be honest with you, at this point i think it would be beneficial for me to be able to look at someone else's work and study it. so if you could send me those featgain/forcepowergain files for the override folder i'd love it. my email is:

 

eidospsogos@hotmail.com

Link to comment
Share on other sites

I'm in the process of finding someone who wants to host these files...I'd do it myself (I have free webspace available via my ISP)...but I haven't the faintest idea of how to go about setting up a website - and I'm totally ignorant when it comes to dealing with HTML *chuckles*

Link to comment
Share on other sites

hi there my freind!

 

how are you? I would be very interested in knowing how to get all force powers now and how do you do it? also in ex -change with you gratitude i can ex change cheats with you :) some of those cheats are how to get master flurry without working for it and how to get any force power you desire( but people who know how to do it may disguard this) I would be happy to help people if you are interested also e-mail me at australian_kookaburra@hotmail.com

 

as for you my freind who knows how to get all force powers be my guest in showing me how

 

have a nice day! :)

Link to comment
Share on other sites

Anach - these files only come into play when you level up in the game...each time you level up as a regular class (i.e. soldier/scout/scoundrel) you get so many feats per level up - and that varies...same for when you level up as a Jedi - you get so many feats and powers per level up - and that also varies.

 

I did count up the total number of feats and powers normally allowed in the game when I configured these two files...and I created them for my own use on a dual class character (Scout/Jedi Sentinel) that I am still playing because I've re-started constant new games just to check out some of the excellent skins, etc...that are starting to come into play. I can also answer almost any normal gameplay question - as this time around is the fourth time I've played Kotor :-)

 

And whenever I finish - then I'll probably try a fifth game using Lil Jawa's Darth Revan ReIncarnated mod *chuckles*

Link to comment
Share on other sites

seadog can you tell me how to understand the hex in featgain I dont understand the all the coulmns and stuff. BTW if you look at the feats there are some you never see in the game or couldnt use. like I see battle meditation or master guard stance as soon as I under stand all the rows and coulmns and the system Ill see if I cant get them in the game

Link to comment
Share on other sites

Featgain.2da

   label  sol_reg  sol_bon  sct_reg  sct_bon  scd_reg  scd_bon  jcn_reg  jcn_bon  jsn_reg  jsn_bon  jgd_reg  jgd_bon  drx_reg  drx_bon  drc_reg  drc_bon  

 

First is index (start at 0, +1 per row)

Second is label, which for this file simply tells you what level it is

(will always be index+1)

 

Then you have paired groups by class. sol_reg is "how many

regular feats does a sol(dier) get at this level. So if you see a 1,

all soldiers will gain 1 feat at X level.

 

I'm guessing the sol_bon colum is for awarding bonus feats, but

frankly, I just ignore it. It's just as simple to just award a straight

number of feats in the "reg" colums.

 

Class abreviations are:

sol = soldier, sct = scout, scd = scoundrel, jcn = consular,

jsn = sentinel, jgd = guardian, drx = expert droid,

and drc = combat droid.

 

None of this file is in hex. Just enter the number of feats you

want at whatever level for whatever class, save, and drop in

override.

 

 

Feat.2da

    label                             name   description  icon          mincharlevel  minattackbonus  minstr  mindex  minint  minwis  minspelllvl  prereqfeat1  prereqfeat2  gainmultiple  effectsstack  allclassescanuse  category  maxcr  spellid  successor  crvalue  usesperday  masterfeat  targetself  orreqfeat0  orreqfeat1  orreqfeat2  orreqfeat3  orreqfeat4  reqskill  constant                                   toolscategories  hostilefeat  scd_list  scd_granted  scd_recom  sol_list  sol_granted  sol_recom  sct_list  sct_granted  sct_recom  jcn_list  jcn_granted  jcn_recom  jgd_list  jgd_granted  jgd_recom  jsn_list  jsn_granted  jsn_recom  drx_list  drx_granted  drx_recom  drc_list  drc_granted  drc_recom  exclusion  usetype  pips  

 

Here we have index (get used to it, it's always there). Starts at

0 and counts up +1 per row.

Label here is which feat we're looking at, name and description

indicate entries in the dialogue file for the feat names and

descriptions that appear in-game. icon is what icon to display,

all the "min" whatever stuff is for setting requirements to be able

to pick this feat, such as level, various stats etc. The "prereq"

colums are for pre-requisite feats you must already have before

gaining this feat, indexed by their index number in this file.

gainmultiple means "can you gain this feat more than once" which

isn't used for KotOR really, so should always be 0. effstack means

"does this feat effect stack with other bonuses or effects?"

most don't, but some might be possible to change so they do.

allclassescanuse is simply a flag which either sets the feat to be

only available to classes that specifically gain it, or to everyone.

This feature was somewhat discontinued in KotOR, but it's wise

to change it to a 1 anyway if you want to give access to a feat

that a given class couldn't get before.

the colums like scd_list scd__granted and scd_recom work like

this... the list colum is whether and how it's listed. use 4 if you

do NOT want this feat available at level up for this class. 1 if you

do, and 3 if you are going to give this as a "freebie" at a specific

level. If that's the case, the granted colum needs to be the

number of the level where they gain it. If not, granted is -1.

recom is at what level the "reccomended" button will start telling

this class they should get this feat (or **** for do not reccomend).

Anything not specifically mentioned is either completely not used,

or it's something you really shouldn't or don't need to alter..so just

leave them as-is.

 

 

Whew.. sorry about the mess.. if that didn't answer your questions,

just let me know more specifically what you're looking for. ;)

 

-Kitty

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...