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all force powers (no-hex)


sk8terkid81

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Thank you, Kitty Kitty. I could not have made a better tutorial, as it were, on how I made up the "featgain" file...the same holds tru for the "classpowergain" file...except that there are only five columns:

 

(Row Label) Label jcn jsn jgd

 

 

(Row Label) you can ignore...label goes from 1 thru 20 - and indicates level, i.e. label1= level1, etc...

 

jcn = Jedi Consular jsn = Jedi Sentinel jgd = Jedi Guardian

 

the numbers underneath them indicate how many force powers only that the Jedi will get for that particular level. So, for instace:

 

(Row Label) Label jsn jsn jgd

 

5 6 1 0 1

 

This means that when a Jedi attains level 6, they will get one (1) new Jedi Power at that level if they are either a Jedi Sentinel, or a Jedi Guardian - if they are a Jedi Sentinel - they do not get a new force power.

 

So - to give our Jedi Sentinel a force power at level 6 - we merely change that zero to "1" (or whatever number you would care to place in stead of zero).

 

And you are correct - the same simple idea holds true in the "featgain" file - only there are more columns (as you so excellently illustrated above).

 

All I did on my modifications were to award feats in such a way as so I could guarantee My own dual classed character - a level 8 Scout/Level 12 Sentinel - would be awarded enough feats to get ALL of the combat feats NORMALLY awarded in the game...as well as (in my case I am a Light Force Jedi) all of the Light Force Jedi Powers by the time I attained level 20.

 

I re-tweaked the two files a tad differently when I offered to share them with others - so that anyone playing whatever class would get ample feats/powers to pretty much max out their character however they may desire.

 

Of course - if someone chooses a straight class character, i.e. Soldier/Jedi Guardian...they are probably going to pretty much get every feat in the normal game...as well as possibly having to take on some Dark Side force powers. Voila!!

 

Hmmm - when I wrote this reply - the numbers all lined up under their respective columns *shrugs* Oh well - I think people will get the idea *chuckles*

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I edited the spells.2da file instead to allow you to select any force power, without needing to go up one level at a time. So you can go straight to Force Storm etc, at any time and if you cheat to go to level 20 straight away, you can have all the force powers at top levels.

 

I havent done the feats yet though.

 

Thanks for the idea.

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I would appreciate those mods that you guys are offering. I used to only have this game for xbox but all of the fun modding that people were doing convinced me to but the pc version. I have tried some modding before but i am not very good at it. so i would appreciate your mods to increase my fun gameplay.

 

dbgt27@hotmail.com is my email. thanks

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i tell you one thing. fred tetras kotor tool is a d@mn brilliant program. that program made it easy for someone who had never even heard of 2da's before kotor(me :)) to understand exactly what was going on in them, and how to edit them very easily.

 

big question though, and i'll probably start a thread in hopes of having it answered sooner, but when you start the game you have a base of 8 in all attribute categories and are awarded 30 attribute points to distribute. does anyone know ehre the info for this is stored? i have not found it in the 2da's directory.

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Put them in the Overrides folder.

 

Default location should be like C:\Program Files\LucasArts\SWKotOR\Override or something like that.

 

An easy way to find it for "PC Challenged" folks is to find any shortcut that runs KotOR (including the one on the start menu), right click, and select "Properties".

 

Click the "Find Target" button, and you'll go to the main folder for KotOR, then just find the Override folder and copy the 2da files you downloaded into that folder. ;)

 

-Kitty

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