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misc_portal_surface and _camera


alexx860

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You cover the brush's surface with a shader that contains the "portal" surfaceparm.

 

You have to place the misc_portal_surface entity max. 64 units from that brush surface.

 

Position your camera and connect the misc_portal_surface to the camera. Select them in the mentioned order then hit CTRL+K in Radiant.

 

Now you just have to place an info_not_null and connect the camera to it. That will define the looking direction of the camera.

 

 

Btw., lots of questions were answered in the JO Mapping section in the past year so I recommend using the search function of the forum in that section. You will be surprised how much knowledge is there. :)

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