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Leviathan Ingame Model


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Maybe someone can help me:

 

I am looking for the full textured Leviathan ingame model and the file it is in. Furthermore i dont know what kind of 3D Program is necessary to view the model (3ds max, lightray). Maybe someone has even extract the model and the textures and can help me now, or someone knows who to get to the model and textures.

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I think after your encounter with Malak on the Leviathan and you flee, it is an ingame model that you can see when you are firing with the turret guns. you have different angles towards the Leviathan and it doesn´t seem to be a bitmap or anything like that.

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Originally posted by Psycho Monkey

:eek:Wait!you can upload the models to a 3D program? I have Maya 4.5 and would love to see them in it, how is it done?

 

We can't yet.

 

We still have yet to crack the format used for the models, so for now, they remain completely non-editable or creatable.

 

We're working on it, but it's progressing slowly. Bloody annoying formats.. lol

 

-Kitty

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who didn't know game models could be brought into a modeling program? :) i mean seriosuly people where do you think they created THEIR models. some super secret of the trade program. the standard for models in games, however, is 3dsmax.

 

the only issues arise in finding the correct import/export plugins that would allow you to import the model in it's game format. usch as ja and jo's ghoul2 format. but from what i saw the model files are just .mdl's. so what's the problem exactly. that a pretty strandard format for most all 3d modeling programs. so, let me guess, they used some wacky variation of the .mdl format in order to keep people from getting into them?

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Originally posted by eidospsogos

who didn't know game models could be brought into a modeling program? :) i mean seriosuly people where do you think they created THEIR models. some super secret of the trade program. the standard for models in games, however, is 3dsmax.

 

the only issues arise in finding the correct import/export plugins that would allow you to import the model in it's game format. usch as ja and jo's ghoul2 format. but from what i saw the model files are just .mdl's. so what's the problem exactly. that a pretty strandard format for most all 3d modeling programs. so, let me guess, they used some wacky variation of the .mdl format in order to keep people from getting into them?

 

Ayep.

 

Whatever they did, it was probably custom inhouse export filters, and since they're not releasing anything.. we don't have access to it.

 

You'd be amazed at how even subtle differences can change a model from a recognizable format into so much aparent garbage.. until someone manages to work the mess out and unravel it anyways. ;)

 

-Kitty

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quote:

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Originally posted by eidospsogos

who didn't know game models could be brought into a modeling program? i mean seriosuly people where do you think they created THEIR models. some super secret of the trade program. the standard for models in games, however, is 3dsmax.

 

the only issues arise in finding the correct import/export plugins that would allow you to import the model in it's game format. usch as ja and jo's ghoul2 format. but from what i saw the model files are just .mdl's. so what's the problem exactly. that a pretty strandard format for most all 3d modeling programs. so, let me guess, they used some wacky variation of the .mdl format in order to keep people from getting into them?

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Oh please, give me little more credit. I know it's possible to upload them but, like Kitty said, I thought the format would have prevented it.

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well, i usually try to give credit where it's due. but you have to admit, that just because someone is on this board doesn't mean they have a huge plethora of knowledge to impart to the modding community.

 

you seemed genuinely shocked by the idea of models being opened in a modeling program. :) sorry i misinterpreted. to be honest with you, i had assumed they would have some weird extension. and was shocked to see the .mdl's when i was perusing through the files with kotor tool. but i figured at the very least they had done something crazy with the format. glad that was confirmed before i tried spending the entire night trying to figure out why max wasn't opening the files. :)

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