Muskrat Posted February 4, 2004 Author Share Posted February 4, 2004 go to the place where you can download carnival, arena, etc.. (i'm lazy or i'd post the url) and he has a modding tutorial there Link to comment Share on other sites More sharing options...
deadevil Posted February 4, 2004 Share Posted February 4, 2004 yes just like me but it seems it s not possible or no one want to help us :'( Link to comment Share on other sites More sharing options...
Stator Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by Muskrat go to the place where you can download carnival, arena, etc.. (i'm lazy or i'd post the url) and he has a modding tutorial there The author of those mods is Talchia. A link to his site can be found in the Lists of downloads - Tools and mods thread which is stickied at the top of the thread listings. Stator Link to comment Share on other sites More sharing options...
deadevil Posted February 4, 2004 Share Posted February 4, 2004 thanks but tutarials are about change apparence of the characters, not replace an armor with an other one. Link to comment Share on other sites More sharing options...
eidospsogos Posted February 4, 2004 Share Posted February 4, 2004 it's simple. you open appearances.2da with kotor tool. you lok up the name of the apperance you want such as N_DarthBand is the name for Darth Bandon's model. then you look up the name of the item you are wanting to replace. in the list for model a or model b will be a description such pmbe. this directly links to skin files. so find a skin that corresponds to the model you are wanting to replace with Bandon's model. PMBE06 i think is exarkun's armor. so that means that PMBE is the model fro armor class 6. so if you wanted to replace armor class 6 with bandon's models, then you would enter N_DarthBand at every entry for PMBE. so find the skin for revan's robes, then find a corresponding entry in appearances.2da and replace it with bandon's model entry. the reason it will replace all armors of that class, is because appearances.2da gives a generic model for the entire class. and the specific item entry tells the game which skin to load. so, since you are replacing a model, you will be replacing every armor in that class, as it is with one model, and several skins. Link to comment Share on other sites More sharing options...
deadevil Posted February 4, 2004 Share Posted February 4, 2004 thanks for your help You said that "it will replace all armors of that class" but Revan's robe has a special entry so it would just replace it and no other robes or armors?! Link to comment Share on other sites More sharing options...
Shimaon Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by gameunlimited not sure if this is what you want, but here's what i did. all jedi robes will look like bandon's robe. simply equip any jedi robes. you will still be able to cast force restricted powers. this affects only male PC characters though. http://alvin777t.tripod.com/mods/bandon.zip (must copy and paste this into the address bar manually, otherwise the link wont work) Do you think you could add on to that to make another one that, when equipping jedi robes, turns it into Bandon's armor, but when equipping Dark Jedi Robes of any kind it would turn it into the young jedi Malak's robes? I believe he is referred to in appearence.2da as "unique_jedi_malek" EDIT: just read eidos's post, so I see its not possible EDIT 2: Alrighty... I just tried just changing caucasians to to Jedi Malak, but Malak's head was there, and was textured like the robe and clipped through my characters head. How did you prevent this with Bandon? Link to comment Share on other sites More sharing options...
eidospsogos Posted February 4, 2004 Share Posted February 4, 2004 i think bandon's model used an already existent head model. it did not have a unique head model associated with the model as from what you stated would be the case with the malak model. check and see, but if malak's model references do not have a separate head reference i would guess that is the problem. Link to comment Share on other sites More sharing options...
Shimaon Posted February 4, 2004 Share Posted February 4, 2004 Originally posted by eidospsogos i think bandon's model used an already existent head model. it did not have a unique head model associated with the model as from what you stated would be the case with the malak model. check and see, but if malak's model references do not have a separate head reference i would guess that is the problem. Yeah, but I checked and Bandon's didn't have a head either... The mystery builds... Link to comment Share on other sites More sharing options...
Muskrat Posted February 4, 2004 Author Share Posted February 4, 2004 if you just replace the model with that of bandons, the head will change. Bandon's head is part of the whole model, ti isn't separate like most. (same with Malak) Link to comment Share on other sites More sharing options...
Ellderon Posted February 6, 2004 Share Posted February 6, 2004 So...untill we figure this out there is no way to make a bandon armour without his head...bummer... If anyone of you get's it right, let me know... I want to make a "lightside" version of the same armour (white textures) Link to comment Share on other sites More sharing options...
gameunlimited Posted February 6, 2004 Share Posted February 6, 2004 are we talking about bandon's robe (the one that we can't actually get) or bandon's fiber armor? either way, i think both model does not include the head model. bandon's head model is #14, the robe's model and texture have the same name: "N_DarthBand". Link to comment Share on other sites More sharing options...
Ellderon Posted February 6, 2004 Share Posted February 6, 2004 I mean the black one...the Bandon model one...too bad it comes with his head... Imagine a white armour/robe (or whatever that mix is) like that... sweet Link to comment Share on other sites More sharing options...
eidospsogos Posted February 6, 2004 Share Posted February 6, 2004 bandon's armor does not come with his head. the mod above that allows your character to wear bandon's armor as it looks on him, does not replace your characters head with bandon's. so NO, bandon's armor model does not include his head. anyone who had downloaded the above mod and tried it, would know your character's head remains the same, when N_Darthband is used as a reference for the armor it is replacing. so i have no idea what you people are talking about. try the mod out, and then tell me how bandon's head model could not possibly be separate, considering it's your head in his armor. Link to comment Share on other sites More sharing options...
Ellderon Posted February 6, 2004 Share Posted February 6, 2004 So it can be done? Wheeeee! Now, if comeone could make a copy of it, rename it, and make white textures (with golden trims) for it, I would die as a happy man. Darn...I've been trying to download the NetFramework, but I'm having some trouble with it...on my connection it will take bloody hours.... And without it KOTOR Tool doesn't work...arrrrgh!!!! Link to comment Share on other sites More sharing options...
Ellderon Posted February 7, 2004 Share Posted February 7, 2004 I start downloading NetFramework..play worms3d a littel...what? where's the download? nothin? Gozilla doesn't move at all....darn...It will take weeks at this rate before I can do some modding at all!!! I don't want to wait that long.... so: can anyone make the above mentioned robe....PWETTY PWEAAASEEEE?? EDIT: The armoured part should not look metalic like, more like some sort of fiber/plasitc/kevlar...something... Link to comment Share on other sites More sharing options...
Ellderon Posted February 8, 2004 Share Posted February 8, 2004 Hmm... I can't download it...Something about a Tripoid Error.. It will replace any robe (on the PC) wiht Bandon's armour....nah..that's not what I was looking for... Let me go in detailed explanation: A single item, and only wearing that item will change the the PC apperance (but will keep his head) to Bandon-like....only a wite coloured armour/robe.. EDIT: KOTOR Tolls work now! Yay! Now I can get to work! Link to comment Share on other sites More sharing options...
Stator Posted February 8, 2004 Share Posted February 8, 2004 I could use a little help please. I studied the bandon armor mod that gameunlimited made and figured out what he did. Using this knowledge in conjunction with my personal jedi party member mod, I know have Canderous wearing Darth Bandon's armor. I have taken this a step further and now Canderous resembles Darth Malak whenever he dons a jedi robe. I can also do this with my player character. What I need to know is the player model listings. Exanctly which model number corresponds with which portrait. Does anyone have this listed already? I only use a few models and I would prefer to only alter those rather than every male plaer model in the game. Any help would be greatly appreciated. Thanks in advance. Stator Link to comment Share on other sites More sharing options...
Kitty Kitty Posted February 8, 2004 Share Posted February 8, 2004 I haven't looked to be certain, but the female head textures seem to go like this: PFHx0n, where x is A, B, or C and n is just a number in sequence from 1 to 5. On the females, A=Asian, B=Black, C=Caucasian. And please note that I use the above choices of words simply because they correspond to the letters.. not out of any concious choice of being either polite or insulting. But anyways.. the only way I saw to figure it out is click through the possible head models.. when say the first caucasian comes up, you're on PFHC01, and then you'll go through the other 4 of those. Same for the asian and black ones. I would highly suspect the male ones work pretty much identical to that. So basically you could figure out which is which pretty quick by jotting a couple notes as you scroll through the (15 by default) head choices for male or female. -Kitty Link to comment Share on other sites More sharing options...
Stator Posted February 8, 2004 Share Posted February 8, 2004 Thanks for the input Kitty. As I peruse the appearance.2da file, I suspect that your logic is correct. Several npcs are listed as *_asian, *_black, and *_caucasian. I'll go through them one at a time tomorrow and test this theory. Right now I am trying to figure out how to get the appearance of Malak's armor without the helmet. There is a nice part to it though. I do get the increased height that Malak has and I also get his saber flourish. When I use Revan's armor I keep my face and the hood is actually up also. The bad part of Revan is the clipping. At certain positions, the green light from my sensor shows through the hood and I just can't stand his boots clipping through his cape. If I find away to delete these problems, I'll post them asap. Thanks for the help. Stator Link to comment Share on other sites More sharing options...
Stator Posted February 8, 2004 Share Posted February 8, 2004 Originally posted by Ellderon So it can be done? Wheeeee! Now, if comeone could make a copy of it, rename it, and make white textures (with golden trims) for it, I would die as a happy man. Darn...I've been trying to download the NetFramework, but I'm having some trouble with it...on my connection it will take bloody hours.... And without it KOTOR Tool doesn't work...arrrrgh!!!! While testing a different issue, I ran acroos something that may be close to what you want. Rather than using N_DarthBand to get Bandon's armor, use N_SithAppren. This will give the armor with a silvery chestplate. I know that it isn't recolored with the gold trim but it is closer to what you wanted. Hope this helps. Stator Link to comment Share on other sites More sharing options...
Ellderon Posted February 9, 2004 Share Posted February 9, 2004 Thanks for your help.... There is one problem tough...the above mentioned MOD (which I can't download...stupid Tripoid!) will make EVERY robe look like bandons...and I don't want that..I only want one robe to look like it... Oh wel...I'll return to browsing all the files and maby I can come up with something usefull! Link to comment Share on other sites More sharing options...
Stator Posted February 9, 2004 Share Posted February 9, 2004 Originally posted by Ellderon Thanks for your help.... There is one problem tough...the above mentioned MOD (which I can't download...stupid Tripoid!) will make EVERY robe look like bandons...and I don't want that..I only want one robe to look like it... Oh wel...I'll return to browsing all the files and maby I can come up with something usefull! Send me your email address and I will send you the file. All you have to do is open up the file and go to line 136. That is the first male player character. Then scroll to the right until you reach column modeli and texi. This is where the changes are. You will see that these columns read N_DarthBand for all of the male player models. Change them to read the following: modeli - PMBIM texi - PMBI This will put them back to their original states. Thanks to Kitty, you can determine which model is which very easily. They correspond to A-Asian, B-Black, and C-Caucasian. A quick run through of the portrait selection screen will give you the correct number to use. Just send me a line if you have any other questions. I learned all of this from the friendly people who frequent these forums. Stator Link to comment Share on other sites More sharing options...
Muskrat Posted February 9, 2004 Author Share Posted February 9, 2004 to make just 1 robe look like that your going to have to modify alot of different little things, because the armors aren't textured individually. Darth Bandons armor refers to the light combat armor texture and just recolors it how it needs to be. There might be a way to refer it to your own model and texture, but i'm not sure how. I can't even figure out how, if I change an armor to a robe, to change the color that is uses (like, make it a dark jedi robe..they both refer to the same model.) Link to comment Share on other sites More sharing options...
Ellderon Posted February 9, 2004 Share Posted February 9, 2004 http://www.gammadraconis@hotmail.com Hmm..you are right there...the only way I can think of is making a whole new armor class...that way, no other armors will be affected...but I don't even know if it's posible... I have tried creationg a new player class, but that failed, since the 2DA editor only allows you to make new rows, and not new columns, so I couldn't make the class unique featgain table...(alltough I could make a new class that calls for the still unexisting column) Link to comment Share on other sites More sharing options...
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