MrCyborg Posted February 13, 2004 Share Posted February 13, 2004 I remember reading somewhere that it might be possible to make the 'cape' part of Revans cutscene robe transparent so that you don't see his feet clipping though it while running - I am just wondering if it is possible to define a transparent area by editing the texture alone - I experimented a little and found that transparent areas in the .tga are just rendered as white by the game engine - your thoughts? Link to comment Share on other sites More sharing options...
Tianhou_Zhong Posted February 23, 2004 Share Posted February 23, 2004 Actually I was wondering about that too? Any one have any ideas? Link to comment Share on other sites More sharing options...
gameunlimited Posted February 23, 2004 Share Posted February 23, 2004 Originally posted by MrCyborg I remember reading somewhere that it might be possible to make the 'cape' part of Revans cutscene robe transparent so that you don't see his feet clipping though it while running - I am just wondering if it is possible to define a transparent area by editing the texture alone - I experimented a little and found that transparent areas in the .tga are just rendered as white by the game engine - your thoughts? It really depends on which model the texture is applied to. SOme models will render the transparent as white, some other as glossy black, and some as transparent. I am not sure which the revan's robe. But if it is, let say white, I have no idea how to turn it to the transparent one. Link to comment Share on other sites More sharing options...
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