Guest bneezy21 Posted February 13, 2004 Share Posted February 13, 2004 Can any of you modify the source for this NWN mdl decompiler? There is a import script for gmax that might work if we can get the file decompiled. Or edit the script. http://www.torlack.com/index.html?topics=nwntools_readme Link to comment Share on other sites More sharing options...
Fred Tetra Posted February 13, 2004 Share Posted February 13, 2004 From what I have seen in my experimentation with in the new model format, it seems to be substantially different from the prior format. In order to even think about rewriting source code, one has to know what the new format is. Since the old format was not described in a public document, it had to be reverse engineered to be understood, no doubt through quite a few hours of testing and trial-and-error experimentation. I know that Eiz has spent some not-insignificant time trying to figure it out as well, and, given that I haven't seen any announcements regarding breakthoughs, is likely still either busy with it or has given up. (Though I would expect the former, coming from a person who figured out the dxt1 and 5 formats were used in the texture files ) That said, I think that it would be easier to write a decompiler from scratch with a known model format that it would be to rewrite existing code to match an unknown format that has yet to be understood. It really is that hard. (Sorry!) Link to comment Share on other sites More sharing options...
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