Loros Posted February 13, 2004 Share Posted February 13, 2004 Hi I'm a newbie here, so if this question has been addressed before please refer me to the correct thread. I've been experimenting with replacing textures for the player heads, and so far it has been successful (going to do a Darth Maul face next, without the horns). However, I can't seem to figure out how to change the texture of an individual armor or weapon item. I've opened up the .tpc file and converted it to a .tga from the erf texture packs, then edited the image using photoshop. I know that if I place the .tga directly in the override folder it will replace jedi robes PMBI01 if I name it that. What I would like to do is make an entirely different item: A jedi robe with a different texture that doesn't replace the other robes of the same class. I've looked in the .uti files with a gff editor but I can't seem to figure out the where the texture definition is. I'd also like to reskin a lightsaber hilt using the existing models. In the lightsaber uti there are a bunch of propertynames/lists. Do I need to change those values as well if I am just trying to reskin? Any help on reskinning is appreciated. Link to comment Share on other sites More sharing options...
gameunlimited Posted February 14, 2004 Share Posted February 14, 2004 For the jedi robe, you can edit the UTI file to point out to a new texture. Try doing this: In addition to renaming the UTI file, you must also change the TextureVar field to a new number. I suggest you use number 8 and above as #1 thorugh #7 are used by some robes in the game. Then rename your texture file into PMBI08.tga and put it into your override. That should do it. As for the texture editing for lightsabre, it involves a bit more work and need some hex editing. Perhaps this thread can start you off: http://www.lucasforums.com/showthread.php?s=&threadid=122635 Link to comment Share on other sites More sharing options...
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